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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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I was wondering why people use the tac map instead of just plotting on the regular map like I do? What am I missing here? Is there some advantage to the tac map? I mean.....it takes an extra keystroke to open it vs. the map.
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#2 |
Navy Seal
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Right.
I don’t see the point too. Never used any TAI map in any SH ![]() Nevertheless, if they took time to create a TAI map, there should be a use ![]()
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#3 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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I agree. The tactical map is useless
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#4 |
Willing Webfooted Beast
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Situational awareness. While you’re targeting a ship with the UZO, you can see if one of the destroyers starts speeding up and turning towards you on the TAI.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#5 | |
Navy Seal
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But the only advantage of TAI is you can stay in periscope view and see the situation awareness on TAI (if not full expended)
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#6 |
Navy Seal
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TAI map was completely disabled in first TWoS versions but I had to enable it again because of constant weeping from new auto-TDC, GPS, I-just-want-to shoot-something Captains...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#7 | |
Willing Webfooted Beast
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Playing with map contacts activated is basically like having the watch crew monitoring the enemy and informing you of their movements. In real life, if a destroyer starts steaming towards you, the watch crew will tell you immediately, not wait for you to check the map.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#8 |
Navy Seal
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I think if i recall well, we can disable it in TDW patcher, can’t we?
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#9 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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#10 | ||
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 424
Downloads: 251
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Quote:
That's the main reason i am using TAI. When i attack a single ship or convoy i measure the distance between me and the other ship all in TAI looking through my periscope while i can see when the destroyers coming for me, it's all pretty handy. I cannot imagine TWOS without TAI ![]() Michael |
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#11 |
Commodore
![]() Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
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Never used TAI. Too unrealistic.
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