![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
DOWNLOAD JSGME here in SUBSIM Downloads
v2.6.0 Latest and last version This is the JonesSoft Generic Mod Enabler, a vital program for installing and running mods for virtually any game. It lets you install with the click of a switch, warns you of potential conflicts and uninstall them again if you don't like them. Changes: - Fixed: now correctly disables mods that have [ as the first character in the mod name - Added: new enhanced game file compare feature - Changed: snapshot/compare feature now based on MD5 sums, not date stamps A minor update, but one that includes a number of improvements and enhancements. If you use the snapshot/compare feature, then you will need to take a new snapshot after you install this updated version. I RECOMMEND THAT ALL JSGME USERS UPDATE TO THIS LATEST VERSION! There are no benefits running an earlier version of JSGME. IMPORTANT! If you intend installing over any previous version of JSGME, you MUST disable all enabled mods first. Not doing so will corrupt JSGME and hence your game. Once you've disabled all mods, you can install the new version over the top of the old version and resume using as normal. INSTALLATION JSGME can be installed one of two ways: ==1. CENTRAL INSTALLATION== You can install the JoneSoft Generic Mod Enabler (JSGME) to a central location and point it to each of your games through creating shortcuts. To do this:
==2. SEPARATE INSTALLATION== If you prefer, you can install separate copies of JSGME into each of your games. To do this, simply install JSGME to the base folder of the game that you would like to mod. The base folder usually contains the game’s main executable file and usually has a name unique to the game. If in doubt, consult the game’s online community. If you keep the “Create a desktop icon” option selected, the installer will add a uniquely named shortcut to your desktop. Language Packs If you use a language pack, please download the updated version from http://jonesoft.jaennahre.com. Note that some packs have not yet been updated with new translations - new versions will be uploaded as soon as possible. As always, please feel free to announce in other game forums... AND REMEMBER - THE ONLINE USER GUIDE IS YOUR FRIEND! Last edited by Onkel Neal; 11-17-12 at 12:10 PM. |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
In case it isn't obvious enough:
IMPORTANT! If you intend installing over any previous version of JSGME, you MUST disable all enabled mods first. Not doing so will corrupt JSGME and hence your game. Once you've disabled all mods, you can install the new version over the top of the old version and resume using as normal. |
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
A few people (literally) have indicated that JSGME is not correctly removing folders added by mods. If you experience this problem, and you are 100% sure that you have both the folder and any files within the folder closed, pls post details to me including the exact steps that I can follow to repeat the problem. Also include details of the OS you are using and any error messages.
Saying to anyone else that "JSGME won't remove folders" won't fix it. ![]() |
![]() |
![]() |
![]() |
#4 |
SUBSIM Newsman
|
Thanks again for a great work!
![]()
__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
![]() |
![]() |
![]() |
#5 |
Eternal Patrol
![]() |
![]()
Except for the part where I have so many mods so carefully arranged, and some I've actually altered files to, that it could take literally weeks of experimenting to get them back the same way? Plus I'm in the middle of a patrol, and a career, that could be zonked by doing all that?
Oh well.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
Create a mod profile first (Tasks>Save mod profile...). Then, after you have installed the new version, load the same mod profile and JSGME will automatically return your game to "how it was" (in the same activated order and including your "personalised" files, assuming the changes were made to the mod folder copies).
Now, if you've manually added or edited files in situ, then your best bet is to create a new mod of just those files and apply it after you have reloaded the mod profile. This is the correct way of doing it anyway, because as soon as you modify game files outside of JSGME, all bets are off with JSGME. Last edited by JScones; 08-07-10 at 11:21 PM. |
![]() |
![]() |
![]() |
#7 |
Navy Dude
![]() Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
|
![]()
Thanks
![]()
__________________
Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti |
![]() |
![]() |
![]() |
#8 | |
Eternal Patrol
![]() |
![]() Quote:
On the other hand it probably won't be a week before something goes wrong and I have to reinstall SH3 all over again anyway. ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#9 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
Bump in the absence of moderators...
|
![]() |
![]() |
![]() |
#10 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() ![]() |
![]() |
![]() |
![]() |
#11 |
Swabbie
![]() Join Date: Sep 2010
Posts: 9
Downloads: 51
Uploads: 0
|
![]()
Many thanks for program I use it with all the games I have mods for
![]() |
![]() |
![]() |
![]() |
#12 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
|
![]()
[quote] Changes:
- Fixed: now correctly disables mods that have [ as the first character in the mod name - Added: new enhanced game file compare feature - Changed: snapshot/compare feature now based on MD5 sums, not date stamps [unquote] While I applaud upgrades to the software, I am unsure of why I need it. What is about to go wrong, as in what has needed a fix? The above quote indicates a new feature but not what makes it of value. As already mentioned, if you are involved in play, what about this makes it an immediate concern?
__________________
Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
![]() |
![]() |
![]() |
#13 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
If you don't have mods starting with [, then you won't notice any difference. However, as the enabling/disabling code has been changed, I decided that it would be prudent to ask all users to disable ALL mods before installing v2.6 in order to minimise the potential for problems. Quote:
Using MD5 sums to compare files now means more accuracy over the previous time stamp only method, which was only ever meant to be temporary...it just took me a few years to update it to something more robust. Besides the above, one or two people have stated that v2.5 has a problem with removing new folders that neither v2.4 or v2.6 has. I haven't been able to replicate the problem on my XP or Win7 installs, so this may be limited to certain system configurations (IIRC the users were running XP SP3). As no-one has reported this problem with v2.6, I strongly encourage all users to upgrade as soon as practical...but there will be no issue if people prefer to wait until they finish their current career or whatever. |
||
![]() |
![]() |
![]() |
#14 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
|
![]()
Although I never ran into issues with the previous versions (and I use JSGME for EVERY game I mod so much as a texture in), I do really appreciate the new version. For me the drag-and-drop feature, as well as the auto refresh of the mods list are pure gold.
Thank you for the continued development! ![]() |
![]() |
![]() |
![]() |
#15 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
With many free apps I'm like, **** it, it's so ****ty I'll just build it myself. No such thing with JSGME.
![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
|
|