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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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CTD scenario 1:
- Game crash when playable unit or some other AI unit taking damage, especially from guns with high firing rate (AA guns, air strikes and similar) - Commonly followed by SHcollisin.act ,particles.act CTD ... Cause: - ... Solution : - Use this small fix made by Rongel http://www.subsim.com/radioroom/show...9&postcount=40(This fix is now included in OHII v2.5 ) CTD Scenario 2: - Game randomly CTD when AI unit is taking damage or catastrophic explosion happens when torpedo struck. - You have FX Update 0.0.22 on board Cause: - "Object linked to" function in ships .zon files Solution : - Use this fix... FXU_0_0_22_Ship zon Files Game freez/CTD scenario 3: - Game freez when AI unit is damaged and firing red distress flare Cause: - ... Solution: - Open data/Zones.cfg with notepad (better Notepad++). Find entries Code:
Effect2=Distress_Flare_Red, 75 Code:
;Effect2=Distress_Flare_Red, 75 Game freez/CTD Scenario 4: - Game freez/CTD when you're approaching enemy convoy and you have been spotted by enemy watchmen Cause: - ... Solution: -You need to disable starshells... This add on for FX_Update_0_0_22_ByTheDarkWraith will do the trick... FXU_0_0_22_No Starshells (.eqp Files) CTD Scenario 5: - CTD when you enter the bunker and try to speak with flotilla commander - CTD when you sellect nav map... Cause: - ... Solution: - Disable Render patches via TDW generic patcher. CTD Scenario 6: - Famous CTD when you use "silentotto" cheat to start new campaign. - You have recently make changes in your modlist(added new mod, reinstalled modlist), or you changed values in TheDarkWraithUserOptions.py without use of OptionsFileEditorViewer.exe - Commonly folowed by msvcr90.dll CTD Cause: - ... Solution: - Go to data/Aplications/OptionsFileEditorViewer and start OptionsFileEditorViewer.exe, set correct path for menu.txt(data/menu/menu.txt) and correct SH5 installation path. - Click top "open" and browse data/scripts/menu for TheDarkWraithUserOptions.py. Make one change, just in case...Save CTD Scenario 7: - CTD when loading new campaign or approaching port - Commonly folowed by msvcr90.dll CTD Cause: - Probably mod incompatibility Solution: - Try to remove TDW FX Fix for Sobers chimney smoke from your modlist or... - Try to remove AI_sub_crew_1_0_2_TheDarkWraith or... - Try to remove SubFlags_0_0_8_byTheDarkWraith CTD Scenario 8: - Random CTD's at open seas, when you approaching enemy coast line or friendly bases, CTD which comes with the appearance of some units (mostly airborne) in your rendering area. Cause: - Unknown Solution: - Use game save feature smartly, at least one game save in 48 hours of simulation time without any AI units in your rendering area. Do not overwrite old game saves. Game saves/reloads (with exiting from the game completely) approx. 100-200Km from the home base at the beginning and at the and of every patrol are mandatory. CTD Scenario 9: - CTD when player unit is equiped with snorkel and taking damage. - You're using Equipment_Upgrades_Fix_v1_4_byTheBeast Cause: - "Object linked to" function in snorkel's zon files. Solution: - Use this fix/addon http://www.subsim.com/radioroom/down...o=file&id=4605 Lost SOAN Scenario: - Not CTD related but commonly asked question on forum Solution: - Delete all ***_Draggables.TDW from game root folder and reload the game. CTD Scenario XD: - CTD when using high time compression... Cause: - Hight time commpresion Solution: - Don't use high time compression... ![]() To be continued... Don't forget to share your experience! S! The thread isn't pined so if you find any advice from this thread useful, please make a comment so the thread can stay on the "surface"! Tnx!
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 02-14-15 at 08:13 PM. |
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#2 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
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Important to know if path to be used is stock menu.txt or menu.txt from within the NewUIs with TDC mod? (All depends on what is enabled/disabled in JSGME at the time. Similar situation like sober posted about snorkel in post #3 of [inf] sobers mega mod). I always used the OptionsFileEditorViewer.exe as TDW suggested. I can not recall in my case YET if the menu.txt was the reasons for my RSD/silentotto. I will certainly keep this thread and especially menu.txt issues in mind. Thanks.
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JSGME help links and common error solutions |
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#3 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
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As long as I don't have these files from Open Horizons
[Shells_Rck.dat, Shells_Rck.dsd, Shells_Rck.sim and Shells_Rck.zon files from Library folder] I do NOT get silentotto crashes for now. Code:
Accurate German Flags RemoveLogoIntroTheDarkWraith sobers game loading tips V8 SH5 DBM Background Video sobers green spinning thing SH5 sobers green crew training V4 SH5 SMission - D-Day Landings Grossdeutscher Rundfunk WolfPack Wotan Messervy_s_gramophone_pack1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA Depth Charge Range Fix Capthelms Audio+SV Touch Ups German U-Boat Hydrophone SFX sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters DynEnv v2.9 - 8.b Wave Mechanics - Gale (Improved) DynEnv v2.9 - 9. Sobers Best Ever Tweaks DynEnv v2.9 - 12. Sounds DynEnv v2.9 - No Underwater Impurity Patch Moon_light_mod Water reflections intensity varied by available sunlight 1.2 sobers more trees SH5 sobers smoke screen V1 SH5 (DynEnv compatible) sobers better terrain v4 SH5 sobers storm Clouds v1 SH5 Window_Lights_Redone_V1 Torpedo_Door_Sound_Mix Pascal-sh5-Crew-Uniforms SH5_7A_Conning_Fix SteelViking's Bunker Fixes V1.0 Equipment_Upgrades_Fix_v1_4,Patch_1 & hotfix_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches) NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_jimimadrids_map_tools NewUIs_TDC_v7_5_0_Page TDC_Update HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0 Manos Scopes-patch for 16x9 Sjizzle's - Charts for NewUIs part 1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Submarine's .sim&cfg (mod engine ratio + ind cont patches) gap - armaments & equipments patch v 0.2 IRAI_0_0_39_ByTheDarkWraith & Patch R.E.M_by_Xrundel_TheBeast_1.2 Cerberus62 Corrected Depth Charge Projector 1.0 Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (english version) V1.0 OPEN HORIZONS II v2.3 OPEN HORIZONS II v2.3 patch1 beta Reworked Submarine Damage v5.5 Reworked Submarine Damage v5.5 - OHII v2.3 Comp Patch R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) TDW FX Fix for Sobers chimney smoke sobers Lights Cfg V9 Krauters Automated Scripts (v5_0_0 compatible) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally Tutorial - All v0.2 (for TDW UI+OH II) Trevally TDC Help v2 Patrolsearch autoscripts V04 Sonar Sound Collection v 1.0 for SH5 - Distorted sobers hud sounds V1 SH5 sobers Realistic contrast V10 SH5 sobers realistic underwater FX7 sobers bad weather deck gun V5 SH5 Reworked U-boat Guns (incomplete version) sobers map colors SH5 V1 Shadow Improvement Mod TDW_GenericPatcher_v_1_0_149_0 sobers reduced file sizes SH5 V2 Voice & Help [commands.cfg changes-voice recognition] Dialogs(xx) and sound cfg [WIP voices reloaded]
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#4 | ||
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#5 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#6 |
Navy Seal
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Well, for me it did...In any case it doesn't hurt to try. That's the whole point of this thread...
Waiting for Mike's reply...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#7 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
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TDW FX Fix for Sobers chimney smoke
Yeah, spotted this from sober's post earlier in day. Ok, we shall see later in the day. It never gave me CTDs from evidence in the event logs, but I have everything to gain from the lost time resolving this. I will probably copy more of your modlist, vdr1981, from what you posted last at Open Horizons. One thing I do notice there, I use one or the other of these mods: R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) Never both.
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#8 | |
Navy Seal
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Still problems? Dont pay attention to hydrophone addons, RSD use different file for GHG apparatus...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#9 |
Old Gang
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You forgot CTD for simply sailing!
Yes, all my CTDs are related to simply sailing and (I'm guessing here) some AI unit comes within rendering distance. BANG! CTD and not even an error message, nothing.
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#10 | |
Swabbie
![]() Join Date: Jan 2014
Posts: 11
Downloads: 33
Uploads: 0
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Edit: Here is my mod this. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] MightyFine Crew Mod 1.2.1 Alt w beards FX_Update_0_0_22_ByTheDarkWraith FXU_0_0_22_Ship zon Files FX Update torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_4_2_ByTheDarkWraith Manos Scopes-patch for 8x5 Church's Compass Dials Mod v2.2 - Option Two Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 |
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#11 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
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Vecko,
My biggest concern was with scenario #6 and silentotto. It wasn't the enabling/disabling of mods from JSGME as much as I thought. I have noticed problems occurred more from using the optionsfileviewer editor and saving. At times, seems like TheDarkWraithUserOptions.py wasn't being saved properly. I always referenced the menu.txt and SH5 root folder. Always used the optionsfileviewer application. The windows event viewer was not reporting a problem with msvcr90.dll in my case. It could be because I removed some visual C++ versions that I saw in windows programs, too many versions. Plus sober and others have reported issues with visual C++. Game stable with my gigantic modlist for weeks or longer for now. Not playing much anymore since I am concentrating on voices reloaded scripting more. I have been merging some mods with their respective patches into one mod more and more. One example is, Equipment_Upgrades_Fix. This eliminates enabling/disabling JSGME issues, plus increased speed overall. I could not find where silentmichal's interior mod 1.2.4 was being asked in your Wolves of Steel thread. It works below. Code:
Accurate German Flags RemoveLogoIntroTheDarkWraith sobers game loading tips V8 SH5 DBM Background Video sobers green spinning thing SH5 sobers green crew training V4 SH5 SMission - D-Day Landings Grossdeutscher Rundfunk WolfPack Wotan Messervy_s_gramophone_pack1 SteelViking's Interior Mod V1.2 & Patch Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA Depth Charge Range Fix Capthelms Audio+SV Touch Ups German U-Boat Hydrophone SFX sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters DynEnv v2.9 - 8.b Wave Mechanics - Gale (Improved) DynEnv v2.9 - 9. Sobers Best Ever Tweaks DynEnv v2.9 - 12. Sounds DynEnv v2.9 - No Underwater Impurity Patch sobers best ever fog V27 Water reflections intensity varied by available sunlight 1.2 sobers more trees SH5 sobers smoke screen V1 SH5 (DynEnv compatible) sobers better terrain v4 SH5 sobers storm Clouds v1 SH5 Window_Lights_Redone_V1 Torpedo_Door_Sound_Mix Pascal-sh5-Crew-Uniforms SH5_7A_Conning_Fix SteelViking's Bunker Fixes V1.0 Equipment_Upgrades_Fix_v1_4, Patch_1 & hotfix_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 V9 sober & Fix FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches) FX_Update_0_0_22_Ship zon files NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_jimimadrids_map_tools NewUIs_TDC_v7_5_0_Page TDC_Update HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0 Large Optics for TDW UI 8 by 5 Sjizzle's - Charts for NewUIs part 1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Submarine's .sim&cfg (mod engine ratio + ind cont patches) gap - armaments & equipments patch v 0.2 IRAI_0_0_39_ByTheDarkWraith & Patch R.E.M_by_Xrundel_TheBeast_1.2 silentmichal's interior mod 1.2.4 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Cerberus62 Corrected Depth Charge Projector 1.0 OPEN HORIZONS II v2.4 Reworked Submarine Damage v5.5 Reworked Submarine Damage v5.5 - Depth Charges Fix_attempt 1 R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) TDW FX Fix for Sobers chimney smoke sobers Lights Cfg V10 Krauters Automated Scripts (v5_0_0 compatible) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally Tutorial - All v0.2 (for TDW UI+OH II) Trevally TDC Help v2 Patrolsearch autoscripts V04 Sonar Sound Collection v 1.0 for SH5 - Distorted sobers hud sounds V1 SH5 sobers Realistic contrast V10 SH5 sobers waves mod V29 sobers bad weather deck gun V5 SH5 Reworked U-boat Guns (incomplete version) sobers map colors SH5 V1 Shadow Improvement Mod TDW_GenericPatcher_v_1_0_149_0 sobers reduced file sizes SH5 V2 MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 Speech fixes and additions (english version) V1.0 Voice & Help [commands.cfg changes-voice recognition] EMCCD v0.3.1 by archer9 Dialogs(xx) and sound cfg [WIP voices reloaded] OHII v2.4 patch2 IMPORTANT
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#12 | |
Navy Seal
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. Now why is this happening I really don't have a clue. I remember I used this mod on a regular basis but since OHII 2.3 (not necessarily that OHII cause the problems) from some reason compatibility is broken. Ironically, this mod will not overwrite any file from any other mod outhere...Strange... ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#13 | |
Navy Seal
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Edit: The thread isn't pined so if you find any advice from this thread useful, please make a comment so the thread can stay on the "surface"! Tnx!
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#14 | ||
Nub
![]() Join Date: Apr 2014
Posts: 3
Downloads: 10
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What is
Quote:
EDIT: I'm getting a random CTD every time I try to play. I'll be sailing in open water, and then it crashes. I'm assuming because some AI unit has rendered. I'm just on the first mission of OHII, and this is really annoying me. I've been messing with my modlist for the last hour, and have followed the steps in the OP. Can someone help? This is my list: Quote:
Last edited by Glloyd; 04-15-14 at 05:47 PM. |
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#15 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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so here am i in the right place
Can anyone do and confirm this little Test Quote:
- also OHII (that added much to the game) on a Install with no other mods does not have this. Changing all sounds and sdl to Vanilla has no effect. thx guys Edit @Trevally told it's propably the (modded) Type IIa an so he has removed it from the Game. How is that archieved, just deleting it from the roster germany? What of the common mods did changes to this sub? Damn i even can't skipp this boat...
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