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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
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I'm sure this is silly, but are you able to patrol grids in SH5 similar to GWX? I was always kind of curious why we never saw a GWX-like setup in terms of how the grid system was modeled / utilizes and how convoys. It just seems bizarre to me that a game as old as SH3 had that capability and SH5 either doesn't or no one has figured out how to write it into the game. I appreciate the immense work that was don on OHII (i played it last year) but i think the freedom something like GWX offers really immerses you a bit more into the war itself.
I really was just curious, any insight for the sake of discussion is appreciated. Rush |
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#2 |
Eternal Patrol
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You single out one SH3 supermod. How is the grid system in that mod different from any of the others, or from stock SH3. I think you're giving credit to a mod team that properly belongs to the SH3 developers.
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#3 | |
Engineer
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That's all i was asking / curious about (seemed like an innocent question / comment, frankly), don't really think you needed to jump down my throat like that. |
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#4 |
Commodore
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If you install the Wolves of Steel supermod, there is a grid patrol system in place, you even have to use a special ruler with the grid markings to find out where the patrol grid is exactly in the map, its not placed gps style like in sh3.
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#5 | ||||
Eternal Patrol
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Sometimes it works the other way. People blame whatever mod they're using for some problem that arises. When that happens the modders themselves are the first ones to point out that it's a stock SH3 problem, and not their mod's fault. My point was that if it's something only GWX does that sets it apart in your mind and makes it your favorite, say so. If, on the other hand, it's something that SH3 does with no help from any mod, then I urge people to leave the mods out of it. In the end it avoids a lot of confusion and trouble.
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#6 |
Commodore
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Altough the campaign objectives in sh5 are scripted it never plays the same way twice, the ship encounters are completly random in my experience. I prefer the scripted campaign of sh5 it feels like you are really participating in the war unlike sh3 where you go to spot x and patrol for x hours only.
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#7 | |
Eternal Patrol
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Also SH3 now offers more than 100 different merchant types to sink. After five years SH5 is still stuck with the same 10 or so.
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#8 |
Commodore
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In reality with the WOS megamod, you dont even have the tonnage bar anymore, and the OH2 removed the sink xxx ton of merchant shipping, you also receive a patrol grid so i think it plays out quite similiar to what you describe in sh3.
Last edited by Kumando; 03-09-15 at 06:00 AM. |
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#9 |
Eternal Patrol
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That's quite good to hear. As I've said many times before, SH5 has many supporters for whom it is the best ever. Just because I disagree doesn't mean I'm not behind it. A huge amount of work has been done making it playable, and I'm still hoping someone will figure out a way to fix the things I think it still lacks. Then again, I feel that way about SH4 too. There is something here for everybody's taste, and all we can do is enjoy what we can and hope for further future improvements.
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#10 |
Engineer
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Interesting, i may have to take a second look at it (its been a year since I've played 5). That said, i can't help but wonder if its fundamentally flawed (ie: at some very basic form deep down in the way it was designed in terms of programming, etc). The only thing that has kept that game alive (IMO) is the community there - especially the guys who fixed the majority of some of the biggest issues.
I'm not sure what it was for me - it very well could have been the disastrous time i had modding. I just don't feel as thought i have the same freedom or that the game is as dynamic as what SH3's super mods have to offer. Hopefully in the near future we see something substantial beyond what we have today in terms of a major overhaul with a new story or more realistic narrative. I do appreciate the replies and discussion. |
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#11 |
Captain
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I think I understand what you meant.
In SH3, you were given a grid (BE33) to patrol for 24 hrs. The game itself had the grid map laid out. You knew exactly where to go. SH5, (I'm playing OH II) gives you a mission, and it places a spot on the map for youi to go. Many times in the game however, contact reports are coming in with grid references (i.e.: AM8571 for example). All SH5 gives are longitude and latitude coordinates on the map. It would be nice, although not necessary if there was a "grid map" coded/scripted whatever you want to call it, into the game. I think that is the general statement being said. |
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#12 | |
Der Einzelgänger
Join Date: Apr 2013
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Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" |
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#13 | |
Captain
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But in my case, I'm at my limit on free space on my hd. My "work around" was since I have the original SH3 map that came with the game, it shows grids so I adjust accordingly. Perhaps someday when I can afford a new computer, I'll d/l "Wolves of Steel", but till then, I'm stuck with "Open Horizons II". |
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