Sailor Steve |
03-08-15 03:27 PM |
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Originally Posted by RushTheBus
(Post 2294940)
It seems like you completely misunderstood my questions / comment.
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I don't think so.
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I thought it was pretty clear, but i'll try and clarify further. My experience in SH3 is primarily with GWX (hence why i referenced it), but my question is modification / supermod agnostic.
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I thought that was the case. I only bring it up because you weren't around for the 'supermod wars' of several years ago. It was extremely ugly, even brutal at times, and there is still some bitterness floating around, and we try to keep from having one supermod praised above the others. If it's universal to SH3 we try to keep it that way so as not to relive those bad old days.
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I'm simply curious why we haven't yet seen a more "free" form of game-play / campaign style (i.e. just patrol this grid) as opposed to the more scripted SH5 campaign. Is it not possible due to some technical limitation? Is it due to no one having interest?
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I completely agree. SH2 had a totally scripted setup. Not even a campaign, just a series of missions linked together. When it was announced that SH3 would have a similar but expanded version of the same thing we staged a mutiny. Many members, both here and at the UBIsoft forums, flat-out stated that we would not buy SH3 unless it had a fully random campaign like the one in Aces Of The Deep. They took a poll just to find out how universal that feeling was. When they said that it would delay the release by six months, we said that was fine; we'd rather have it the way we wanted no matter how long it took. The devs then said they would give us a random campaign, and it would be so good that the next time someone offered a scripted campaign the players would all demand a dynamic random campaign "Just like the one in SH3." They didn't tell us what kind of campaign SH5 would have, and we accepted it. And now here you are, along with the rest of us, fulfilling the SH3 devs' promise.
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That's all i was asking / curious about (seemed like an innocent question / comment, frankly), don't really think you needed to jump down my throat like that.
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I've reread my comment and I don't see it as jumping down your throat at all. I hope I've explained myself to your satisfaction. Just so you know, GWX is my favorite as well, and probably always will be. There's nothing wrong with expressing a favorite. Everybody has theirs, and they are willing to say why. That's a good thing. There are many players for whom SH5 is the best subsim ever. That's also a good thing.
Sometimes it works the other way. People blame whatever mod they're using for some problem that arises. When that happens the modders themselves are the first ones to point out that it's a stock SH3 problem, and not their mod's fault.
My point was that if it's something only GWX does that sets it apart in your mind and makes it your favorite, say so. If, on the other hand, it's something that SH3 does with no help from any mod, then I urge people to leave the mods out of it. In the end it avoids a lot of confusion and trouble.
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