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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Apr 2013
Posts: 4
Downloads: 121
Uploads: 0
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Hi all,
I would like to first say that my skill level at this game is probably a 1 out of 10. I usually have no idea what I'm doing, but have decided to try out a campaign using Sober's Mega Mod. On the way to the harbor in Poland, I run across smoke on the horizon at bearing 020. I dive down to periscope depth, go to full stop, and try to listen with the Hydrophone. I do a 360 degree scan and hear a loud noise at bearing 150. I check with the periscope, and see nothing. Can anyone tell me what that was that I heard? Video: https://vimeo.com/103075749 Also, my hydrophone man appears to be deaf. He will not follow any contact, nor will he give me a range to contact with the sonar. Is this how it's supposed to be with Sober's Mega Mod? BlackSmith |
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#2 |
Growing Old Disgracefully
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Hi Blacksmith
The hydrophone will have a much bigger range than what you can see through any optical device. It is not unusual for you to take over the sonar and hear things but does not get reported by the sonarman when you ask him for the nearest contact. This is not Sober's fault. Someone might chip in with a better explanation. As you say your understanding is not good you might find this link a help. Step By Step Tutorials & How To Do It Also Included Are Some Useful Download Links http://www.subsim.com/radioroom/showthread.php?t=211804 Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#3 |
Nub
![]() Join Date: Apr 2013
Posts: 4
Downloads: 121
Uploads: 0
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I was not trying to say that at all, I just was letting people know what mods I was using. The hydrophone man not following contacts has been a problem since I re-installed the game and modded it. He won't follow contacts that are at close range. He will always say "No sound contact." I may need to re-install the game or re-install the mods. I'm assuming something was installed wrong.
There was also a contact in the video at bearing 020 that you can barely see, and you can barely hear as well. The sound at bearing 150 was way louder, and actually made me think something was really close to me. Blacksmith |
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#4 |
Growing Old Disgracefully
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Hi Blacksmith
Apologies I did not mean it to sound the way you took it. I would suggest you post your mod list. I do not think it is a game installation problem? In “JSGME” Go to “Tasks” Go to “Export activated mod lists to” Click on “Clipboard” Paste to your Post. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#5 |
Nub
![]() Join Date: Apr 2013
Posts: 4
Downloads: 121
Uploads: 0
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS] sobers game loading tips V8 SH5 NDB,NDH OM#1 - No Dialog Indicator sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 2. Main Mod Low Resolution Patch sobers best ever fog V31 SH5 sobers base sky mechanics V1 sobers waves mod V30 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers more trees SH5 sobers storm Clouds v2 SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 Speech fixes and additions (english version) FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_Ship zon Files NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_Real_Navigation NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha Large Optics for TDW UI Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch Large Optics for TDW UI 16 by 9 IRAI_0_0_41_ByTheDarkWraith sobers TDWUserOptions for mega mod +Menu SH5 V11 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 Equip_Upgrade_Dates_Chart R.E.M_by_Xrundel_TheBeast_1.2 sobers green crew training V4 SH5 Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II v2.5 sobers OH2.5 Kiel Lite mod V4 SH5 OH II v2.5 Flag_Wind_Patch OH II v2.5 Grid Request fix Patch SH5 sobers shipwreck mod V8 SH5 R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod R.S.D. v5.7 - Indestructible UZO patch R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) MQK Gradient_IO MQK LocationMaps_IO MQK ShapeTextures_NO sobers Lights Cfg V10 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 Patrolsearch autoscriptsV04 MadMaxs_SH5_Subdiesel (mono) v2 sobers hud sounds V1 SH5 sobers no footstep sound mod SH5 V2 sobers Realistic contrast V14 SH5 sobers realistic underwater FX8 SH5 sobers Blackout lights V2 SH5 sobers NO ship bow wave mod SH5 Shadow Improvement ModLR sobers less resources shadows SH5 Moon_light_mod V6 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm Warfox deck crew always whispering SH5 German Version WHF-FUC_We Have Flooding-Flooding Under Control_Fix Shallow Waters Voice Be Gone gap - HD 1 deg Scope Bearing v 1.0 sobers No bullet trasers SH5 AMMO_v1.0_SH5_by_Raven_2012 sobers CrewAI mod SH5 sobers reduced file sizes SH5 V2 sobers dead is dead V3 NewUIs_TDC_7_5_0 SH5 |
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#6 |
Gefallen Engel U-666
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Blacksmith!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#7 |
Chief of the Boat
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Welcome Aboard Blacksmith
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#8 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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Sensor range and at what point your crew picks them up and how you can manually pick them has always been in issue in Silent Hunter.
I normally use the sonar myself when I feel I might be near something. The periscope or crew will never hear or see as well as using the instruments manually. My question is that if you picked up smoke at 020 and your sonar had a signal at 150 it is my estimation that you had two separate targets.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#9 |
Growing Old Disgracefully
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Hi Blacksmith
I cannot see anything wrong with your mod list order afaik. As far as I can see you have the key mods in the correct order. Now you have posted them someone might spot something. It is interesting that if you look at Sober's mod list he does not use half the mods that you are using. I assume that the your mod list is Sobers Mega Mod. If it is this is the first time I have seen it? Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#10 |
Nub
![]() Join Date: Apr 2013
Posts: 4
Downloads: 121
Uploads: 0
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Thanks for all the help guys.
I'm using Sober's Mega Mod from this thread: http://www.subsim.com/radioroom/showthread.php?t=192374 I went ahead and did a full re-install, and the sonar guy got his hearing back. I had actually been using an old SH5 patcher that was installed with JSGME, and accidentally uninstalled it while adding the other Mods. I have since been able to download the latest patcher, which happens to be a corrupt zip file. But I figured out how to get the files needed out of it. So I re-installed, updated to 1.2, ran the patcher, then installed the mods using Sobers mep file. I started the new campaign per the instructions, and played for about 3 hours til I got a CTD. Hopefully that was just a fluke. |
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#11 |
Growing Old Disgracefully
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Hi Blacksmith
Now that you have patched it is not a bad idea to make a save to your Snapshot folder for any future use. Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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