![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Swabbie
![]() Join Date: Mar 2008
Posts: 7
Downloads: 7
Uploads: 0
|
Will the type IX and type II be playable?
The stats are already modded in the game for the type IX, as far as i know, but what is the problem with the external model?
With GR2 Editor/Viewer modders can add 3d models to the game and there is already a type II model, why isnt these subs playable then? |
![]() |
![]() |
![]() |
#2 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
|
![]() Quote:
Links at bottom of this Open horizons link. Fromhell's links at bottom of thread are non-Open Horizons related.
__________________
JSGME help links and common error solutions |
|
![]() |
![]() |
![]() |
#3 | |
Swabbie
![]() Join Date: Mar 2008
Posts: 7
Downloads: 7
Uploads: 0
|
![]() Quote:
And IX is bigger with a VII submarine exterior isnt it unrealistic? I mean explosions, shells not reaching the hull as it should be with the much bigger u-boat. I just dont understand why the exterior cant be changed, type II is already in the game! |
|
![]() |
![]() |
![]() |
#4 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
|
![]() Quote:
Time and understanding of how things work for us volunteer modders. That is how most of us have learned. Helping one another, a desire of one or more persons to work on a problem that bugs them. Please volunteer your time to use the GR2 Editor/Viewer. Shells and explosions I believe are done by something called ??collision or damage spheres??. vdr1981 did a great job with reworked submarine damage for the VII. Perhaps he can simulate IX damage somehow, too. Ask Gap, too, who is a wealth of knowledge across many features of the game. We all hope modders can change this someday with the time they have for II, IX or XXI subs, too.
__________________
JSGME help links and common error solutions Last edited by Mikemike47; 01-22-14 at 03:47 PM. |
|
![]() |
![]() |
![]() |
#5 |
Swabbie
![]() Join Date: Mar 2008
Posts: 7
Downloads: 7
Uploads: 0
|
![]()
I follow the modding topic for a while and its impressive what they done so far. I know they added new models to the game and there is at least 2 interior model to the type VII, so this is why i dont get it why its not possible to add new sub exteriors.
I made an oath to myself: as long as there is no real type IX modded in im not going to play sh5, im gonna regret this, arent I? ![]() Only moddifying the damage system wont be enough, because of the different shape, stern torpedo tube number. http://img71.imageshack.us/img71/5215/image0065an.jpg I know the game engine always limits the possibilities, but there has to be a way. I heard that the GWX team helped to create sh5, is this really true? Im pretty sure that someone know the answer from the developers, maybe with dll injection. Last edited by Atis003; 01-22-14 at 04:09 PM. |
![]() |
![]() |
![]() |
#6 | |
Navy Seal
![]() |
![]() Quote:
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
|
![]() |
![]() |
![]() |
#7 | |
Gefallen Engel U-666
|
![]() Quote:
![]() ![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
|
![]() |
![]() |
![]() |
#8 | |
Swabbie
![]() Join Date: Mar 2008
Posts: 7
Downloads: 7
Uploads: 0
|
![]()
Its submerge too fast, i want to give those poor DD-s a fighting chance.
![]() I see more potentional in type IX-s then VII more fuel= more range more torpedoes + 1 more aft tube + bigger deck gun = bigger destruction it feels more like a predator, just dont get caught on the surface it can stay longer submerged(with right number of crew), i think its looks more dangerous too more crew = bigger parties larger scale= bigger sonar contact Quote:
![]() |
|
![]() |
![]() |
![]() |
#9 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() |
![]() |
![]() |
#10 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
|
![]() Quote:
__________________
JSGME help links and common error solutions |
|
![]() |
![]() |
![]() |
#11 | |
Black Magic
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#12 | |
Swabbie
![]() Join Date: Mar 2008
Posts: 7
Downloads: 7
Uploads: 0
|
![]() Quote:
There is an AI type II with the perfect 3d model, why can't someone just swap the interior? As far as i know conversion from sh4 to sh5 is not possible and no type IX sh5 model is exist at the current moment. What about copying the polygons from an older model? |
|
![]() |
![]() |
![]() |
#13 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
TDW is doing great work on his GR2 program.
NOWHERE BY ANYONE has such a program been brought this far for modding GR2 files that I've ever seen. You must remember. All modders here are doing what they can, when they can, for a total payment of NOTHING! So TDW, like me and others, has to go earn real pay to just stay alive and pay the bills. That real life work is more important then any hobby mod work. |
![]() |
![]() |
#14 | |
Black Magic
![]() |
![]() Quote:
The GR2 Editor/Viewer currently doesn't support the adding of entirely new meshes (yet). I have functionality in it that will let you take an existing mesh and make it something new (by giving it new vertices). You can add/remove subsets from a mesh also. What's holding up the adding of new meshes? Time. It takes time to code this stuff. I'm playing in no-man's land currently - uncharted territory. I'm blazing my own path. I make assumptions as to how I think a certain part of the GR2 file works and most of the time those assumptions are correct. Sometimes they are partly correct and honesty those are the worst times. I don't know which part of the partly correct is correct ![]() That all being said if someone has the determination and the skill they could use my GR2 Editor/Viewer to make a new sub. Hope you got lots of time though as you'll also be blazing a new trail ![]() |
|
![]() |
![]() |
![]() |
#15 | ||
Swabbie
![]() Join Date: Mar 2008
Posts: 7
Downloads: 7
Uploads: 0
|
![]() Quote:
You guys doing a superb job, i know programming and modding takes a lot of time and from that so little can be seen to a normal user, but creating something that others are enjoying its always feels good. There is no expection, but what you guys are creating is always a gift. Quote:
The easiest way would be modify the VII exterior model from polygon to polygon, well that would be a realy hard job. I hope you can extend your program to copy meshes and one day we can witness the true firepower of a fully armed and operational type IX u-boat! Thank you for your hard work and for giving hope. |
||
![]() |
![]() |
![]() |
Tags |
type ii, type ix |
|
|