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Old 01-22-14, 08:00 PM   #1
TheDarkWraith
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Quote:
Originally Posted by Atis003 View Post
If new models and interior can be modded already, then what is the problem with exterior?
There is an AI type II with the perfect 3d model, why can't someone just swap the interior?
As far as i know conversion from sh4 to sh5 is not possible and no type IX sh5 model is exist at the current moment.
What about copying the polygons from an older model?
It's not as easy as you may think it is. Open any sub from SH5 up in Goblin editor and look at how many things are involved in it. You'll notice that Goblin 'links in' all the references that are set in the various lnk, LNK@, prt, etc. files and references. You have tunnel vision just on one object - that one object is comprised of many other objects and everything relies on each other.

The GR2 Editor/Viewer currently doesn't support the adding of entirely new meshes (yet). I have functionality in it that will let you take an existing mesh and make it something new (by giving it new vertices). You can add/remove subsets from a mesh also. What's holding up the adding of new meshes? Time. It takes time to code this stuff. I'm playing in no-man's land currently - uncharted territory. I'm blazing my own path. I make assumptions as to how I think a certain part of the GR2 file works and most of the time those assumptions are correct. Sometimes they are partly correct and honesty those are the worst times. I don't know which part of the partly correct is correct Eventually I will get the app to the point where new meshes can be defined. I just need work to quit yanking me out of the country for these extended periods abroad.

That all being said if someone has the determination and the skill they could use my GR2 Editor/Viewer to make a new sub. Hope you got lots of time though as you'll also be blazing a new trail
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Old 01-22-14, 09:41 PM   #2
Atis003
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Originally Posted by privateer View Post
TDW is doing great work on his GR2 program.
NOWHERE BY ANYONE has such a program been brought this far for modding GR2 files that I've ever seen.

You must remember. All modders here are doing what they can, when they can, for a total payment of NOTHING!

So TDW, like me and others, has to go earn real pay to just stay alive and pay the bills.
That real life work is more important then any hobby mod work.
I know and i respect all modders work, im just curious.
You guys doing a superb job, i know programming and modding takes a lot of time and from that so little can be seen to a normal user, but creating something that others are enjoying its always feels good.
There is no expection, but what you guys are creating is always a gift.

Quote:
Originally Posted by TheDarkWraith View Post
It's not as easy as you may think it is. Open any sub from SH5 up in Goblin editor and look at how many things are involved in it. You'll notice that Goblin 'links in' all the references that are set in the various lnk, LNK@, prt, etc. files and references. You have tunnel vision just on one object - that one object is comprised of many other objects and everything relies on each other.

The GR2 Editor/Viewer currently doesn't support the adding of entirely new meshes (yet). I have functionality in it that will let you take an existing mesh and make it something new (by giving it new vertices). You can add/remove subsets from a mesh also. What's holding up the adding of new meshes? Time. It takes time to code this stuff. I'm playing in no-man's land currently - uncharted territory. I'm blazing my own path. I make assumptions as to how I think a certain part of the GR2 file works and most of the time those assumptions are correct. Sometimes they are partly correct and honesty those are the worst times. I don't know which part of the partly correct is correct Eventually I will get the app to the point where new meshes can be defined. I just need work to quit yanking me out of the country for these extended periods abroad.

That all being said if someone has the determination and the skill they could use my GR2 Editor/Viewer to make a new sub. Hope you got lots of time though as you'll also be blazing a new trail
If i understand it correctly the interior and exterior is in one file and the already existing type II model cant be copied and replace the VII exterior.
The easiest way would be modify the VII exterior model from polygon to polygon, well that would be a realy hard job. I hope you can extend your program to copy meshes and one day we can witness the true firepower of a fully armed and operational type IX u-boat!
Thank you for your hard work and for giving hope.
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Old 01-23-14, 05:30 PM   #3
TheDarkWraith
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Quote:
Originally Posted by Atis003 View Post
If i understand it correctly the interior and exterior is in one file and the already existing type II model cant be copied and replace the VII exterior.
The easiest way would be modify the VII exterior model from polygon to polygon, well that would be a realy hard job. I hope you can extend your program to copy meshes and one day we can witness the true firepower of a fully armed and operational type IX u-boat!
Thank you for your hard work and for giving hope.
Sounds like you need to start playing with my GR2 Editor/Viewer and get familiar with it. Then you need to start playing around with your idea. The only way you learn is by trying. You never fail, you merely find ways of how not to do something
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Old 01-23-14, 05:34 PM   #4
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Originally Posted by TheDarkWraith View Post
The only way you learn is by trying. You never fail, you merely find ways of how not to do something
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Old 01-25-14, 02:12 PM   #5
Atis003
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Quote:
Originally Posted by TheDarkWraith View Post
Sounds like you need to start playing with my GR2 Editor/Viewer and get familiar with it. Then you need to start playing around with your idea. The only way you learn is by trying. You never fail, you merely find ways of how not to do something
I definitely will when I have more time.
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Old 01-29-14, 10:07 PM   #6
GT182
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Atis003, the mod "sort of. IX BOAT MOD v1a" is close to the Type IX, except for the external visuals, only one stern tube, and a few other minor things. It's not all that bad. I used to before my HDD crashed on me and will install it again. If you decide to play SH5 with it installed you will have to start a new career after it's installed. Give it a chance and get started playin SH5. You will be amazed on how good it is now with all the mods that are out to choose from.
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Old 03-07-14, 10:50 AM   #7
bell117
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actually I found a type IX uboat mod, but the guy never gave a link

http://www.gpforums.co.nz/threads/37...nshots)/page21
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Old 03-07-14, 12:58 PM   #8
Mikemike47
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Quote:
Originally Posted by bell117 View Post
actually I found a type IX uboat mod, but the guy never gave a link
for Open Horizons
IX for campaign MG - by fromhell
Add this to your mod list when in the bunker at the start of Camapign Monsun Gruppe
Remove in bunker at the end of campaign/start of next
DOWNLOAD

Other subs, etc.
Fromhell's profile and his download section:
http://www.subsim.com/radioroom/down...o=file&id=3712
http://www.subsim.com/radioroom/down...o=file&id=3713
http://www.subsim.com/radioroom/down...o=file&id=3452
http://www.subsim.com/radioroom/down...o=file&id=3725
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Old 03-07-14, 02:06 PM   #9
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Quote:
Originally Posted by TheDarkWraith View Post
The only way you learn is by trying. You never fail, you merely find ways of how not to do something
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Old 03-11-14, 02:16 PM   #10
GT182
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If it was possible to get the Type IX working for the Camapign Monsun Gruppe, why then isn't it possible to use it for all the other campaigns?
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Old 03-11-14, 02:31 PM   #11
Targor Avelany
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http://www.subsim.com/radioroom/show...83&postcount=7

That is all I'm gonna say. Not gonna type again.

Now, answering question by GT182:

You can. You just will not be able to ever use VII with it. The mod doesn't replace the indication for the GAME, just the stats. For the game: you still are driving type VII. Just a very special one :P
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Old 03-11-14, 02:45 PM   #12
GT182
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I understand now TA. It's still the "sort of IX". I thought he had built a full blown Type IX that we didn't know about, but was special and only playable in the Camapign Monsun Gruppe.
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