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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Sep 2012
Posts: 61
Downloads: 86
Uploads: 0
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Okay so this just happened to me and I got blown out of the water because of it lol.
Basically I was loading my exterior torpedo into the boat when I noticed a task force appeared on the horizon. Hoping they would stay far enough away not to notice me I stayed put. Then they started coming closer and before you know it shells started raining down around my boat. So I order a crash dive and I get a message saying I have to wait 7 minutes to dive. Great. I couldn't go any faster than ahead slow either. I'm guessing this is because I was moving a torpedo from the exterior to the interior but wouldn't they abort that operation if I need to dive? Chuck the damn thing overboard! Is there any way I can force them to stop loading the torp? I tried moving the crew out of the torpedo room and everything. At least I think I did. I tried a lot of stuff while I was panicking lol. Maybe that's the one thing I didn't try. :/ |
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#2 |
Captain
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That is a new one.
![]() What mods are you using?
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#3 |
Planesman
![]() Join Date: Nov 2012
Posts: 183
Downloads: 49
Uploads: 0
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With the torpedo hatch open and a one ton and half beast stuck halfway into it? Sure you WILL go down...Just don't expect to come back up.
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#4 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,375
Downloads: 180
Uploads: 1
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IIRC, this is modelled into H.Sie's hardcode fixes mod, I've never experienced loading torps with the enemy closing, but I reckon it would be a terrifying experience!
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Hanging on in quiet desperation is the English way... |
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#5 | |
Bosun
![]() Join Date: Sep 2012
Posts: 61
Downloads: 86
Uploads: 0
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@Tango: Yeah I'm using h.sie's hardcoded fixes so that's probably the reason. Thanks. |
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#6 |
Bosun
![]() Join Date: Sep 2012
Posts: 61
Downloads: 86
Uploads: 0
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Here is my mod list. As Tango said it is probably h.sie's hardcoded fixes causing it.
01 GWX - Merged Campaign 02 Fuel Economy mod v1.2 03 TMT v2 04 No continuous 'Ship spotted' V1.2 for GWX3 05 GWX - No Medals on Crew 06 Evan82's Uniforms II 07 GWX - Turm Lights Fix 08 Wooden_Lifeboats_Mod_1.1 09 Flags_Enlighten 10 GWX - Enhanced Damage Effects 11 Torpedo Damage Final ver2.0 12 Waterstream+Exhaust Combi V2.3 for GWX3 13 OLC's Modified Searchlight Beams for GWX3 14 B25_Louder_Diesels_Louder 15 B25_Surface_Engine_StartUp 16 B25_Deck_Crew_Ambient 17 TorpedoTubesFfireFinal vGW 18 M.E.P v3 19 M.E.P v3-Patch 20 FSF for M.E.P v3-Patch 21 M.E.Pv3 VisualSensors-GWX3 22 FM_NewInterior v2.1D 23 MaGui 3.4 24 Widescreen MaGui v3.4 25 German Images for Widescreen MaGui v3.4 26 optional-stopwatch with speed lines for Widescreen MaGui v3.4 27 optional-Intro Screen for Widescreen MaGui v3.4 28 MaGUI 3.4 Fix For German Compass & jonmar en_menu edits 29 FM NI Fix for WideScreen MaGui v3.4 30 O2-Gauges v2 31 Supplement to V16B1 (JSGME) |
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#7 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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It is the hard code fixes it happened to me once on a foggy day at night i was loading an extern to intern and a escort appeared and opened fire on me and well i died. since then i have become more cautious about reloading external torpedo's
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#8 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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External torpedo loading - preferably night time, airplane free area, first a hydrophone check for surface traffic. Still it's risky, but VonHarris once survived meeting a destroyer while moving the external torpedo in. His reaction was to sink the intruder with deck gun fire and a surface torpedo shot. That's the aggressive U-boat spirit
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#9 |
Bosun
![]() Join Date: Sep 2012
Posts: 61
Downloads: 86
Uploads: 0
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Heh... I also tried to use my deck gun but my crew barely had time to turn the gun around before they were blown clean off the deck. :/
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#10 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
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I dont have the hsie mod yet, but I have always "modeled" this by taking 4 minutes on the surface (for the crew to unchain the thing) before crash diving, and then counting that torpedo as lost over the side.
No idea if that is realistic, but.. Also, I never move externals except in calm seas, at night, moving max at 1 knot just to maintain headway.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#11 |
Engineer
![]() Join Date: Sep 2013
Location: NC USA
Posts: 219
Downloads: 164
Uploads: 0
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Thats a large part of what the AA guns were for IIRC, was if you got caught on the surface when you couldnt dive (charging batteries, reloading torpedos, etc)
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#12 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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One of my luckiest - if not the luckiest - moments in SH3. I have also been attacked by aircraft while reloading externals and had to abandon to my home base after the plane completed its attack run. |
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#13 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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“The winds and waves are always on the side of the ablest navigators.“ – Edward Gibbon
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#14 |
Engineer
![]() Join Date: Sep 2013
Location: NC USA
Posts: 219
Downloads: 164
Uploads: 0
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Could swear though, that you could dive and it'd just halt the loading
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#15 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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When you press "D" to dive or "C" to crash dive a random variable is applied dealying the dive from 1 to 15 minutes, IIRC. For all that time you are on surface cursing your luck and struggling to survive. After mid 1942 it usually doesn't end well. |
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