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-   -   You need to wait 7 minutes to dive (https://www.subsim.com/radioroom/showthread.php?t=208666)

jonmar 10-26-13 07:47 AM

You need to wait 7 minutes to dive
 
Okay so this just happened to me and I got blown out of the water because of it lol.

Basically I was loading my exterior torpedo into the boat when I noticed a task force appeared on the horizon. Hoping they would stay far enough away not to notice me I stayed put. Then they started coming closer and before you know it shells started raining down around my boat. So I order a crash dive and I get a message saying I have to wait 7 minutes to dive. Great. I couldn't go any faster than ahead slow either.

I'm guessing this is because I was moving a torpedo from the exterior to the interior but wouldn't they abort that operation if I need to dive? Chuck the damn thing overboard!

Is there any way I can force them to stop loading the torp? I tried moving the crew out of the torpedo room and everything. At least I think I did. I tried a lot of stuff while I was panicking lol. Maybe that's the one thing I didn't try. :/

RConch 10-26-13 08:16 AM

That is a new one.:o
What mods are you using?

Marcello 10-26-13 08:18 AM

Quote:

Originally Posted by jonmar (Post 2133694)
I'm guessing this is because I was moving a torpedo from the exterior to the interior but wouldn't they abort that operation if I need to dive? Chuck the damn thing overboard!

With the torpedo hatch open and a one ton and half beast stuck halfway into it? Sure you WILL go down...Just don't expect to come back up.

Tango589 10-26-13 08:28 AM

IIRC, this is modelled into H.Sie's hardcode fixes mod, I've never experienced loading torps with the enemy closing, but I reckon it would be a terrifying experience!:eek:

jonmar 10-26-13 08:33 AM

Quote:

Originally Posted by Marcello (Post 2133700)
With the torpedo hatch open and a one ton and half beast stuck halfway into it? Sure you WILL go down...Just don't expect to come back up.

lmao... I suppose you're right. Just caught me off guard that's all. Actually I've thought about it and it's a brilliant feature. It means I have to be really careful about choosing the time and place for moving the torpedoes inside because you can get caught with your pants down really easily and there's no escape.

@Tango: Yeah I'm using h.sie's hardcoded fixes so that's probably the reason. Thanks.

jonmar 10-26-13 08:39 AM

Quote:

Originally Posted by Rconch (Post 2133699)
That is a new one.:o
What mods are you using?

Here is my mod list. As Tango said it is probably h.sie's hardcoded fixes causing it.

01 GWX - Merged Campaign
02 Fuel Economy mod v1.2
03 TMT v2
04 No continuous 'Ship spotted' V1.2 for GWX3
05 GWX - No Medals on Crew
06 Evan82's Uniforms II
07 GWX - Turm Lights Fix
08 Wooden_Lifeboats_Mod_1.1
09 Flags_Enlighten
10 GWX - Enhanced Damage Effects
11 Torpedo Damage Final ver2.0
12 Waterstream+Exhaust Combi V2.3 for GWX3
13 OLC's Modified Searchlight Beams for GWX3
14 B25_Louder_Diesels_Louder
15 B25_Surface_Engine_StartUp
16 B25_Deck_Crew_Ambient
17 TorpedoTubesFfireFinal vGW
18 M.E.P v3
19 M.E.P v3-Patch
20 FSF for M.E.P v3-Patch
21 M.E.Pv3 VisualSensors-GWX3
22 FM_NewInterior v2.1D
23 MaGui 3.4
24 Widescreen MaGui v3.4
25 German Images for Widescreen MaGui v3.4
26 optional-stopwatch with speed lines for Widescreen MaGui v3.4
27 optional-Intro Screen for Widescreen MaGui v3.4
28 MaGUI 3.4 Fix For German Compass & jonmar en_menu edits
29 FM NI Fix for WideScreen MaGui v3.4
30 O2-Gauges v2
31 Supplement to V16B1 (JSGME)

desertstriker 10-26-13 01:34 PM

It is the hard code fixes it happened to me once on a foggy day at night i was loading an extern to intern and a escort appeared and opened fire on me and well i died. since then i have become more cautious about reloading external torpedo's

sublynx 10-26-13 04:36 PM

External torpedo loading - preferably night time, airplane free area, first a hydrophone check for surface traffic. Still it's risky, but VonHarris once survived meeting a destroyer while moving the external torpedo in. His reaction was to sink the intruder with deck gun fire and a surface torpedo shot. That's the aggressive U-boat spirit :arrgh!:

jonmar 10-26-13 06:41 PM

Heh... I also tried to use my deck gun but my crew barely had time to turn the gun around before they were blown clean off the deck. :/

desirableroasted 10-26-13 10:28 PM

I dont have the hsie mod yet, but I have always "modeled" this by taking 4 minutes on the surface (for the crew to unchain the thing) before crash diving, and then counting that torpedo as lost over the side.

No idea if that is realistic, but..

Also, I never move externals except in calm seas, at night, moving max at 1 knot just to maintain headway.

Rammstein0991 10-28-13 01:43 PM

Thats a large part of what the AA guns were for IIRC, was if you got caught on the surface when you couldnt dive (charging batteries, reloading torpedos, etc)

VONHARRIS 10-28-13 02:19 PM

Quote:

Originally Posted by sublynx (Post 2133897)
External torpedo loading - preferably night time, airplane free area, first a hydrophone check for surface traffic. Still it's risky, but VonHarris once survived meeting a destroyer while moving the external torpedo in. His reaction was to sink the intruder with deck gun fire and a surface torpedo shot. That's the aggressive U-boat spirit :arrgh!:

That brought up memories.
One of my luckiest - if not the luckiest - moments in SH3.

I have also been attacked by aircraft while reloading externals and had to abandon to my home base after the plane completed its attack run.

sublynx 10-28-13 03:36 PM

Quote:

Originally Posted by VONHARRIS (Post 2134602)
That brought up memories.
One of my luckiest - if not the luckiest - moments in SH3.

“The winds and waves are always on the side of the ablest navigators.“ – Edward Gibbon

Rammstein0991 10-28-13 11:32 PM

Could swear though, that you could dive and it'd just halt the loading

VONHARRIS 10-28-13 11:42 PM

Quote:

Originally Posted by Rammstein0991 (Post 2134808)
Could swear though, that you could dive and it'd just halt the loading

No , with H.sie's realism fixes + Stiebler's addons , when reloading extrnal torpedoes Uboot's speed is limited to 2 Kts and istant diving is impossible.
When you press "D" to dive or "C" to crash dive a random variable is applied dealying the dive from 1 to 15 minutes, IIRC.
For all that time you are on surface cursing your luck and struggling to survive. After mid 1942 it usually doesn't end well.


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