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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Oct 2013
Posts: 5
Downloads: 58
Uploads: 0
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First time I am speaking here on subsim, so hello everyone.
Now onto what I need help with, first I am running the 1.2 version of the dvd exe so I can use the TDW patcher. Now as for patching my copy of SH5 I would like to know what I need so that when a ship gets hit and starts taking on water, that it will continue to take on water till it sinks unless of course it is repaired. Second I have a few mods I've downloaded and tried, but seem to have some issues, so I would like some help with the ordering of the mods and of course suggestions of mods that I might need. the following image is of the mods I have and the order I installed them. ![]() Now the problem I'm having is that when I use my scope to start identifying and setting all my other TDC info I cannot identify the ship as the officer that normally let me click the identification, range, etc. No longer has these options and just says unknown ship and will not let me select any of the TDC options no matter how many times I turn on and off the TDC, so I need help figuring out what I did wrong. side note: I have the realism setting set to high and not realistic. |
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#2 |
Gefallen Engel U-666
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Welcome aboard Novakat 77 help should arrive shortly!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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Hiya
![]() I'd recommend taking a look at http://www.subsim.com/radioroom/showthread.php?t=192374 and http://www.subsim.com/radioroom/showthread.php?t=207362 In my own effort to get sober's list running I now have the following mep, based on both sober's list and mikemike47's list, found here, where 'all' you have to do is download the mods listed, and put them in your mod folder (And run the optionfileeditor) and patch the .exe Code:
Accurate German Flags sobers game loading tips V8 SH5 DBM Background Video Grossdeutscher Rundfunk U-Boat Watch Crew Routine SFX Messervy_s_gramophone_pack1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA Depth Charge Range Fix Capthelms Audio+SV Touch Ups sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - No Underwater Impurity Patch DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 9. Sobers Best Ever Tweaks DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers water splash anim SH5 sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers waves mod V12 27032013 sobers more trees SH5 Window Lights Redone V1 New Torpedo Door Sound Mix Pascal-sh5-Crew-Uniforms 06.2012 SH5_7A_Conning_Fix SteelViking's Bunker Fixes V1.0 German U-Boat Hydrophone SFX Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FX Update 0.0.22 Torpedoes - MagDet range 3m (modified for torpedoes failure patches) AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_Real_Navigation NewUIs_TDC_7_5_0_jimimadrids_map_tools NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha Sjizzles - Charts for NewUIs part1_07.06.2013 Sjizzles - Charts for NewUIs part 2_07.06.2013 Sjizzles - Charts for NewUIs part 3_24.06.2013 Sjizzles - Charts for NewUIs part 4_20.07.2013 Manos Scopes-patch for 16x9 Submarine's .sim&cfg (modified for engine ratio + independent control patches) gap - armaments & equipments patch v 0.2 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible silentmichal's interior mod 1.2.3 Church's Compass Dials Mod v2.2 - Option One Cerberus62 Corrected Depth Charge Projector 1.0 Flower_Class_Corvette_Pack Soldati Fix NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 Expanded Navies by Cybermat47 v.1.0.01 smaller flags for Warships 1_0b OPEN HORIZONS II_full v2.2 Sobers Terrain fix for OH2 V2.2 OH II Minefield map for TDWs Ui RPM Hydrophone v2.2.1 Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 R.S.D. - Reworked Submarine Damage v5.3 by vdr1981 SH5Lifeboats by Rongel TDW stoianm v2.1 SH5Lifeboat Wooden ver. 0.2 SkyBaron's Bold SFX for SH5 1.0 SkyBaron's Leigh Light for SH5 1.1 Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt w beards MFCMCCDLite Speech fixes and additions (english version) sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Krauters Automated Scripts (v5_0_0 compatible) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 MadMaxs_SH5_Subdiesel (mono) v2 gap - Sonar Sound Collection v 1.0 for SH5 - Distorted sobers no footstep sound mod sobers Realistic contrast V6 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm gap - HD 1 deg Scope Bearing v 1.0 sobers deck crew always whispering v2 SH5 sobers hud sounds V1 SH5 sobers bad weather deck gun V5 SH5 sobers Depth of Field (DOF) V6 SH5 sobers map colors SH5 V1 Shadow Improvement ModLR SH5 External Cargo 1.0 I realize I did not answer the question you asked, but I know for a fact that these lists will do what you ask as well .. as well as being up to date ![]() |
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#4 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Welcome onboard, Novakat77
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- in the Generic Patcher package, MOD folder, there is a second package called AI_Crew_Damage_Control.zip which contains some additional mods intended to work together with the omonymus patch, or for testing it. You should enable with JSGME the one called AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith. It will make ship flooding more severe. It is compatible with FX Update and you should enable it after the latter mod. Any other mod overwriting its files, or getting overwritten by it, are not compatible. - some users have reported ships with their deck awash refusing to sink, or resurrecting when they had been apparently sunk, so if you have already enabled the revised zones mod, and you still experince those side effects, be ready to disable the patch. - before you enable any patch by TDW, make sure to read the thread How to Use TDW GenericPatcher for Beginer by our Sjizzle ![]() Quote:
SH5 Mod Guide for Beginners sobers mega mod My mods compilation Sjizzle's mod list with CSP Magui interface Quote:
![]() Should you miss the old dialog interface and recognition manual, you can enable one of the two ERM_Reape7 New UIs optional mods, which will restore an enhanced version of the above features: ![]() |
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#5 | ||
Swabbie
![]() Join Date: Oct 2013
Posts: 5
Downloads: 58
Uploads: 0
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I only have one file named AI_Crew_Damage_Control, So do I need to get that file from somewhere else? Edit:Ignore my response ^ there, I failed to realize that the file was a zip containing the mod to be added into the JSGME MODS folder, I had a brain hiccup. Quote:
Last edited by Novakat77; 10-03-13 at 06:18 PM. |
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#6 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#7 |
Gefallen Engel U-666
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Thanks GAP, 59 minutes IS shortly and I'm using the info too!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#8 | |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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#9 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Open Horizon's Zones.cfg, i.e. the file which gets overwritten between the four mods, is the least updated, and it can be overwritten without problems. On the other hand, RSD's version of the file is the most recent and should be enabled after Fx Update (and Open Horizons, indeed). There is a problem with the AI_Crew_Damage_Control_Revised_Zones_cfg mod though, that I overlooked yesterday ![]() It contains revised flooding settings for many of the old zones, but it misses the new zone definitions of the latest FX.U. and R.S.D versions. One should copy the missing definitions from R.S.D. 5.3 and paste them in the correct order (zone definitions are numbered and index-linked) into the Zones.cfg of the Revised Zones mod which, at this point, could be enabled as last of the four mods. The correct enabling order would be: Open Horizons II v 2.2 FX Update v 0.0.22 R.S.D. v 5.3 AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith (updated version) I hope I made myself clear. Any volunteer? It should be a 5 min job ![]() ![]() |
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#10 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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I'll do it .. need to learn how to do this anyway if I am to compile a brainless installer :p
Thanx for the knowledge ... just curious btw ... is there stuff you dont know about silent hunter 5 ? Like this ? Code:
; Edited by TheDarkWraith for FX_Update_0_0_19 ; Edited on 8/17/2011 @ 1900 ;This file contains the damages zones list and their properties to be considered ;in damage sistem. The file structure is quite simple and contains one main section ; [Zones List] ; inside this section each zone is enumerated at the proper location, which is an ; index. Note that the index where the zone appears doesn't count for damage system ; it only provides the unicity of the zone (is an INDEX). Therefore, one must be ; carefull to provide the right index one by one until the last one. ; For each zone appearing in the [Zones List] section there will be a special ; section containing its values for parameters ; The effects to be played at the zone location depending on the aquired damage ; level are enumerated in [Zones List] section as a key "Effecti", where i is the ; index of the effect in list. This key contains the name of the effect and the ; amount of the damage (in percents) the effect starts from, separated by a coma ; Ex: ; Effect1=BAZA_FX_FocFum_mic, 0 ; Effect2=#Catastrofic_explosion, 100 ; ; It'a advisible to edit the values for parameters using the Zones Properties ; Editor. Note that the Editor doesn't provide the feature to add/delete a zone ; from [Zones List], therefore before edit the parameter for a new zone, one must ; manually add it in [Zones List] section then start the Zones Properties Editor. [Zones List] ;Under water 0=Keel 1=Rudders 2=Propellers 3=URadar 4=UAntenae 5=EngineRoom 6=FuelBunkers 7=AmmoBunkersAbove 8=UZO 9=CargoFuel 10=CargoMerchandise 11=Command deck 12=Funnels 13=WeaponsHeavy 14=Antennae 15=Mast 16=ASWweapon 17=Load 18=Pipe 19=NavDeck 20=boat 21=DieselEngine1 22=ElectricEngine1 23=ForeBattery 24=Quarters1 25=Quarters2 26=PeriscopeAttack 27=PeriscopeObservation 28=Snorkel 29=DieselEngineRoom 30=ElectricEngineRoom 31=TowerWatch 32=CommandRoom 33=BowPlanes 34=TorpidoTubes 35=Ice 36=TorpedoRoomFront 37=TorpedoRoomStern 38=FlotabilityGeneric 39=FireSmall 40=FireMedium 41=WeaponsLight 42=CommunicationsRoom 43=DeckGun 44=Flak 45=FireBig 46=FloodFrontb 47=FloodBackf 48=FloodFrontf 49=Hidrophone 50=LRRadio 51=Sonar 52=Radar 53=Pumps 54=FuelTanks 55=DieselEngine2 56=ElectricEngine2 57=Compresor 58=BowTorpedoTubes 59=AftBattery 60=SternPlanes 61=SternTorpedoTubes 62=DGun 63=ExternalStorage 64=FlakGun1 65=blabla 66=FlakGun3 67=URudders1 68=UPropellers1 69=EngineRoomB 70=FuelBunkersB 71=AmmoBunker 72=UPropellers2 73=URudders2 74=ShipBubbles 75=F_WingsBack 76=PlaneSmoke 77=F_PlaneEngine 78=F_PlaneFuelBunker 79=F_WingsFront 80=PlaneFire 81=Platform 82=KeelB 83=Cargo1 84=Cargo2 85=Floodf 86=Floodb 87=FireBigga 88=FloodBackb 89=MB_WingsFront 90=MB_WingsBack 91=PlaneRudder 92=PlanePropeller 93=MB_PlaneEngine 94=MB_PlanePropeller 95=LB_WingsFront 96=LB_WingsBack 97=LB_PlaneEngine 98=LB_PlaneFuelBunker 99=HB_WingsFront 100=HB_WingsBack 101=HB_PlaneEngine 102=HB_PlanePropeller 103=Test 104=OilLeak 105=CargoTest 106=AmmoBunkerA 107=AmmoBunkANels 108=AmmoBunkFNels 109=FlotabilityUpper 110=FloodTower 111=FlotabilityShow 112=FlotabilityGenB 113=KeelBB 114=FloodfB 115=FloodbB 116=FlakXXI 117=PumpsXXI 118=RudderXXI 119=UPropellersXXI1 120=UPropellersXXI2 121=SternPlanesXXI 122=FlakGunXXI 123=FuelTanksII 124=RudderII 125=UPropellersII1 126=UPropellersII2 127=SternPlanesII 128=SternTorpedoTubes2 129=SternTorpedoTubes3 130=SternTorpedoTubes4 131=BowTorpedoTubes2 132=BowTorpedoTubes3 133=BowTorpedoTubes4 134=BowTorpedoTubes5 135=BowTorpedoTubes6 136=FlotabilityFisher 137=Troops 138=UBold 139=UHydrophReceivers 140=URWR 141=UActiveSonar 142=SnorkelXXI 143=UBoldXXI 144=UBoldII 145=CreepEngine1 146=CreepEngine2 147=UNibelung 148=AmmoTorp 149=AftBatteryIX 150=CargoLST 151=PlaneDebris 152=FlakGun4 153=NKeel 154=NFlotMain 155=NFlotShow 156=NFlotUpper 157=NEngineRoom 158=NFuelBunker 159=NFloodF 160=NFloodB 161=NEKeel 162=NEEngineRoom 163=NEFlotMain 164=NEFlotShow 165=NEFlotUpper 166=NEFuelBunker 167=NEFloodF 168=NEFloodB 169=FlakGun2 170=NCargoFuel 171=NCargoFuSide 172=HLoad 173=NSKeel 174=NSFlotMain 175=NSFlotShow 176=NSFlotUpper 177=NSFuelBunker 178=ULongAntenae 179=HangarDeck 180=CLoad 181=NSFlotEmpty 182=SmokeLarge 183=NFlotEmpty 184=NTFlotEmpty 185=BBAmmoBunkerA 186=BBAmmoBunkersAbove 187=BBAmmoBunkers 188=BBFuelBunkers 189=BBEngineRoom 190=BBFlotEmpty 191=ExtCargoFuel 192=AttackCenter 193=SampanMast 194=SampanFlotability 195=SonarHeadPort 196=SonarHeadStb 197=HydrophoneSensor 198=FltDeckGunStern 199=FltTorpRmFront 200=FltTorpRmStern 201=FltEngineRoom 202=FltComRoom 203=FlakFore 204=UbtTorpRmFront 205=UbtTorpRmStern 206=UbtEngineRoom 207=UbtComRoom 208=UbtRadioRoom 209=UKDBReceivers 210=BowPlanesPort 211=New_FX_Zone1 212=CmdRoomNP 213=TrpRoomFrNP 214=QuartersNP 215=EngineRoomNP 216=DistressFlareWarship 217=DistressFlareMerchant 218=SmokeSmall 219=SmokeMedium 220=SmokeLarge 221=Mine 222=None ;**************** FX Update improved zones 223=NFlotCapsize 224=NFlotFlood ;**************** gap external cargo zones 225=ExtCargoExplA 226=ExtCargoExplB 227=ExtCargoFlamA 228=ExtCargoFlamB 229=ExtCargoFuelA 230=ExtCargoFuelB 231=ExtCargoGenA 232=ExtCargoGenB 233=ExtCargoVehicA 234=ExtCargoVehicB ;**************** tdw/gap radio equipment zones 235=RadioRoom 236=RadioTransmitAntenna 237=RadioReceiverAntenna ;******************************************************* ;NEW SMALL MERCHANT ;******************************************************* [NSKeel] Category=Keel Multiplier=5.0 Flotability=25.0 HitPoints=120 Destructible=No Armor Level=20 Critic Flotation=0.75 Critical=Yes Critical Chance=1.0 FloodingTime=1800 CargoType=None Crash Depth=15 [NSFlotMain] Multiplier=1.0 Flotability=13.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=600 CargoType=Custom Crash Depth=12 [NSFlotEmpty] Multiplier=1.0 Flotability=17.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=900 CargoType=None Crash Depth=12 [NSFlotShow] Multiplier=1.0 Flotability=11 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=450 CargoType=None Crash Depth=12 [NSFlotUpper] Multiplier=1.0 Flotability=10.00 HitPoints=20 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=225 CargoType=None Crash Depth=0.5 [NSFuelBunker] Category=Fuel Bunkers Multiplier=5.0 Flotability=10 HitPoints=150 Destructible=No Armor Level=20 Critic Flotation=0.01 Critical=Yes Critical Chance=0.05 FloodingTime=1800 CargoType=Fuel Crash Depth=15 ;******************************************************* ;NEW ESCORT ;******************************************************* [NEEngineRoom] Category=Engines Room Multiplier=5.0 Flotability=8.0 HitPoints=150 Destructible=No Effect1=Oil_spot, 100 Armor Level=10 Critic Flotation=0.01 Critical=Yes Critical Chance=0.05 FloodingTime=900 CargoType=None Crash Depth=25 [NEKeel] Category=Keel Multiplier=5.0 Flotability=25.0 HitPoints=150 Destructible=No Armor Level=30 Critic Flotation=0.75 Critical=Yes Critical Chance=0.05 FloodingTime=1800 CargoType=None Crash Depth=30 [NEFlotMain] Multiplier=1.0 Flotability=13.0 HitPoints=125 Destructible=No Armor Level=10 Critic Flotation=0.01 Critical=No FloodingTime=1350 CargoType=None Crash Depth=30 [NEFlotShow] Multiplier=1.0 Flotability=9.0 HitPoints=125 Destructible=No Armor Level=10 Critic Flotation=0.01 Critical=No FloodingTime=900 CargoType=None Crash Depth=30 [NEFlotUpper] Multiplier=1.000000 Flotability=10.00 HitPoints=20 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=450 CargoType=None Crash Depth=0 [NEFuelBunker] Category=Fuel Bunkers Multiplier=5.000000 Flotability=4.000000 HitPoints=250 Destructible=No Armor Level=30 Critic Flotation=0.01 Critical=Yes Critical Chance=0.05 FloodingTime=1800 CargoType=Fuel Crash Depth=30 [NEFloodF] Multiplier=1.000000 Flotability=35.000000 HitPoints=60 Destructible=No Armor Level=100 Critic Flotation=0.01 Critical=No FloodingTime=450 CargoType=None Crash Depth=1 [NEFloodB] Multiplier=1.000000 Flotability=35.000000 HitPoints=60 Destructible=No Armor Level=100 Critic Flotation=0.01 Critical=No FloodingTime=450 CargoType=None Crash Depth=1 ;******************************************************* ;NEW MERCHANT ;******************************************************* [NKeel] Category=Keel Multiplier=5.0 Flotability=20.0 HitPoints=120 Destructible=No Armor Level=30 Critic Flotation=0.75 Critical=Yes Critical Chance=0.05 FloodingTime=1800 CargoType=None Crash Depth=20 [NFlotMain] Multiplier=1.0 Flotability=13.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=1350 CargoType=Custom Crash Depth=15 [NFlotEmpty] Multiplier=1.0 Flotability=18.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=1800 CargoType=None Crash Depth=15 [NTFlotEmpty] Multiplier=1.0 Flotability=16.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=1500 CargoType=None Crash Depth=15 [NCargoFuel] Multiplier=1.0 Flotability=1.2 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No Critical Chance=0.05 FloodingTime=1350 CargoType=Custom Crash Depth=15 [NCargoFuSide] Multiplier=1.0 Flotability=10.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No Critical Chance=0.05 FloodingTime=1000 CargoType=Custom Crash Depth=15 [NFlotShow] Multiplier=1.0 Flotability=9 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=900 CargoType=None Crash Depth=15 [NFlotUpper] Multiplier=1.0 Flotability=10.0 HitPoints=20 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=225 CargoType=None Crash Depth=0 [NEngineRoom] Category=Engines Room Multiplier=8.0 Flotability=10 HitPoints=100 Destructible=No Effect1=Oil_spot, 100 Armor Level=15 Critic Flotation=0.01 Critical=Yes Critical Chance=0.05 FloodingTime=1000 CargoType=None Crash Depth=15 [NFuelBunker] Category=Fuel Bunkers Multiplier=5.000000 Flotability=4.0 HitPoints=200 Destructible=No Armor Level=20 Critic Flotation=0.01 Critical=Yes Critical Chance=0.05 FloodingTime=1800 CargoType=Fuel Crash Depth=20 [NFloodF] Multiplier=1.000000 Flotability=40.000000 HitPoints=60 Destructible=No Armor Level=100 Critic Flotation=0.01 Critical=No FloodingTime=600 CargoType=None Crash Depth=5 [NFloodB] Multiplier=1.000000 Flotability=40.000000 HitPoints=60 Destructible=No Armor Level=100 Critic Flotation=0.01 Critical=No FloodingTime=600 CargoType=None Crash Depth=5 [NFlotCapsize] Multiplier=1.0 Flotability=6 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.1 Critical=No FloodingTime=600 CargoType=None Crash Depth=0 [NFlotFlood] Multiplier=1.0 Flotability=4 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.1 Critical=No FloodingTime=600 CargoType=None Crash Depth=0 ;******************************************************* ;BattleShips ;******************************************************* [KeelB] Category=Keel Multiplier=5.000000 Flotability=60.000000 HitPoints=120 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None [KeelBB] Category=Keel Multiplier=5.000000 Flotability=30.000000 HitPoints=120 Destructible=No Armor Level=30 Critic Flotation=0.99 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None [BBFlotEmpty] Multiplier=1.0 Flotability=15.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=600 CargoType=None Crash Depth=28 [EngineRoomB] Category=Engines Room Multiplier=5.000000 Flotability=25.000000 Critic Flotation=0.01 Armor Level=-1 HitPoints=50 Destructible=No Effect1=Oil_spot, 100 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None Crash Depth=30 [FuelBunkersB] Category=Fuel Bunkers Multiplier=5.0 Flotability=5.0 Critic Flotation=0.01 Armor Level=-1 HitPoints=100 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=800.0 CargoType=Fuel [BBEngineRoom] Category=Engines Room Multiplier=5.0 Flotability=0.5 HitPoints=100 Destructible=No Effect1=Oil_spot, 100 Armor Level=-1 Critic Flotation=0.01 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None Crash Depth=30 [BBFuelBunkers] Category=Fuel Bunkers Multiplier=5.0 Flotability=2.0 Critic Flotation=0.01 Armor Level=-1 HitPoints=150 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=800.0 CargoType=Fuel [AmmoBunker] Category=Fore Ammo Bunker Multiplier=5.000000 Flotability=0.000000 Critic Flotation=0.01 Armor Level=-1 HitPoints=50 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=59.999996 CargoType=Ammo [BBAmmoBunkers] Category=Fore Ammo Bunker Multiplier=5.000000 Flotability=0.000000 Critic Flotation=0.01 Armor Level=-1 HitPoints=150 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=59.999996 CargoType=Ammo [BBAmmoBunkerA] Category=Aft Ammo Bunker Multiplier=5.000000 Flotability=0.000000 Critic Flotation=0.01 Armor Level=-1 HitPoints=150 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=59.999996 CargoType=Ammo [AmmoBunkerA] Category=Aft Ammo Bunker Multiplier=5.000000 Flotability=0.000000 Critic Flotation=0.01 Armor Level=-1 HitPoints=50 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=59.999996 CargoType=Ammo [AmmoBunkFNels] Category=Fore Ammo Bunker Multiplier=5.000000 Flotability=0.000000 Critic Flotation=0.01 Armor Level=-1 HitPoints=150 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=59.999996 CargoType=Ammo [AmmoBunkANels] Category=Aft Ammo Bunker Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.01 Armor Level=-1 HitPoints=150 Destructible=No Critical=NO Critical Chance=0.05 FloodingTime=59.999996 CargoType=Ammo [AmmoBunkersAbove] Category=Fore Ammo Bunker Multiplier=1.000000 Flotability=0.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No Critical Chance=0.05 Effect1=#dc_bubbles, 50 FloodingTime=59.999996 CargoType=Ammo [BBAmmoBunkersAbove] Category=Fore Ammo Bunker Multiplier=1.000000 Flotability=0.000000 HitPoints=80 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No Critical Chance=0.05 Effect1=#dc_bubbles, 50 FloodingTime=59.999996 CargoType=Ammo [AmmoTorp] Category=Fore Ammo Bunker Multiplier=1.000000 Flotability=0.000000 HitPoints=20 Destructible=Yes Armor Level=1 Critic Flotation=0.01 Critical=No FloodingTime=59.999996 CargoType=None [FlotabilityGeneric] Multiplier=1.000000 Flotability=20.000000 HitPoints=5 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=600 CargoType=None [FlotabilityFisher] Multiplier=1.000000 Flotability=35.000000 HitPoints=10 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=600 CargoType=None Crash Depth=4 [SampanFlotability] Multiplier=1.000000 Flotability=13.000000 HitPoints=10 Destructible=No Armor Level=-1 Critic Flotation=0.20000 Critical=No FloodingTime=600 CargoType=None Crash Depth=4 [FlotabilityGenB] Multiplier=1.0 Flotability=10.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=600 CargoType=None Crash Depth=48 [FlotabilityShow] Multiplier=1.000000 Flotability=5.000000 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=600 CargoType=None Crash Depth=48 [FlotabilityUpper] Multiplier=1.000000 Flotability=3.500000 HitPoints=1 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=60 CargoType=None Crash Depth=4 [FloodTower] Multiplier=1.0 Flotability=35.0 HitPoints=20 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=300 CargoType=None Crash Depth=20 [FloodfB] Multiplier=1.000000 Flotability=10.000000 HitPoints=60 Destructible=No Armor Level=100 Critic Flotation=0.01 Critical=No FloodingTime=450 CargoType=None Crash Depth=10 [FloodbB] Multiplier=1.000000 Flotability=10.000000 HitPoints=50 Destructible=No Armor Level=100 Critic Flotation=0.01 Critical=No FloodingTime=450 CargoType=None Crash Depth=10 [Test] Multiplier=1.000000 Flotability=20.000000 HitPoints=5 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=600 CargoType=None [HangarDeck] Multiplier=1.000000 Flotability=30.000000 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=1000 CargoType=None Crash Depth=5 ;**************************************************** ;CargoShips ;******************************************************* [Keel] Category=Keel Multiplier=5.000000 Flotability=50.000000 HitPoints=120 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None [EngineRoom] Category=Engines Room Multiplier=5.000000 Flotability=35.0 HitPoints=150 Destructible=No Effect1=Oil_spot, 100 Armor Level=-1 Critic Flotation=0.01 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None Crash Depth=15 [FuelBunkers] Category=Fuel Bunkers Multiplier=5.000000 Flotability=10.000000 HitPoints=150 Destructible=No Armor Level=40 Critic Flotation=0.01 Critical=Yes Critical Chance=0.05 FloodingTime=800 CargoType=Fuel [CargoMerchandise] Multiplier=1.000000 Flotability=20.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=590 CargoType=None [Cargo1] Multiplier=1.000000 Flotability=20.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=590 CargoType=None [Cargo2] Multiplier=1.000000 Flotability=20.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=590 CargoType=None [CargoTest] Multiplier=1.000000 Flotability=100.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=590 CargoType=None [Troops] Multiplier=1.000000 Flotability=10.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=700 CargoType=None [CargoLST] Multiplier=1.000000 Flotability=30.000000 HitPoints=60 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=590 CargoType=None [Floodf] Multiplier=1.000000 Flotability=40.000000 HitPoints=60 Destructible=No Armor Level=100 Critic Flotation=0.01 Critical=No FloodingTime=450 CargoType=None Crash Depth=5 [Floodb] Multiplier=1.000000 Flotability=40.000000 HitPoints=50 Destructible=No Armor Level=100 Critic Flotation=0.01 Critical=No FloodingTime=450 CargoType=None Crash Depth=5 [CargoFuel] Multiplier=1.000000 Flotability=15.000000 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=1000 CargoType=Custom [ExtCargoFuel] Multiplier=1.0 Flotability=0.0 HitPoints=50 Destructible=YES Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=1000 CargoType=Fuel ;***************************************************** ;Common Items ;******************************************************* [FloodFrontf] Multiplier=1.000000 Flotability=35.000000 HitPoints=60 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=400 CargoType=None [FloodBackf] Multiplier=1.000000 Flotability=35.000000 HitPoints=60 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=400 CargoType=None [FloodFrontb] Multiplier=1.000000 Flotability=20.000000 HitPoints=60 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=800 CargoType=None [FloodBackb] Multiplier=1.000000 Flotability=20.000000 HitPoints=60 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=800 CargoType=None [Rudders] Category=Propulsion Multiplier=1.000000 Flotability=0.000000 HitPoints=10 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=Yes FloodingTime=60 CargoType=None [Propellers] Category=Propulsion Multiplier=1.000000 Flotability=0.000000 HitPoints=20 Destructible=Yes Armor Level=-1 Critic Flotation=0.300000 Critical=Yes FloodingTime=59.999996 CargoType=None [Command deck] Category=Command Deck Multiplier=1.000000 Flotability=0.000000 HitPoints=30 Destructible=Yes Effect1=BAZA_FX_Explozie_mica, 100 Effect2=BAZA_FX_Splinter_fire, 100 Effect3=BAZA_FX_scantei_explozie,100 Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=59.999996 CargoType=None [Funnels] Multiplier=1.000000 Flotability=0.000000 HitPoints=15 Destructible=Yes Effect1=BAZA_FX_Explozie_mica, 100 Effect2=BAZA_FX_Splinter_fire, 100 Effect3=BAZA_FX_scantei_explozie,100 Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [Antennae] Category=Radio Multiplier=1.000000 Flotability=0.000000 HitPoints=8 Destructible=Yes Effect1=BAZA_FX_baza_explozie, 100 Effect2=BAZA_FX_Splinter_fire, 100 Effect3=BAZA_FX_scantei_explozie,100 Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [Mast] Multiplier=1.000000 Flotability=0.000000 HitPoints=8 Destructible=Yes Effect1=BAZA_FX_Splinter_fire, 100 Effect2=BAZA_FX_scantei_explozie,100 Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [SampanMast] Multiplier=1.000000 Flotability=20.0000 HitPoints=15 Destructible=Yes Effect1=BAZA_FX_FocFum_mic, 40 Armor Level=5 Critic Flotation=0.1 Critical=No FloodingTime=600 CargoType=None Crash Depth=0.5 [ASWweapon] Category=ASW Weapons Multiplier=1.000000 Flotability=0.000000 HitPoints=10 Destructible=Yes Effect1=BAZA_FX_Explozie, 100 Effect2=BAZA_FX_Splinter_fire, 100 Effect3=BAZA_FX_scantei_explozie,100 Armor Level=5 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None Crash Depth=0.01 [Load] Multiplier=1.000000 Flotability=0.000000 HitPoints=20 Destructible=Yes Effect1=BAZA_FX_FocFum_mic, 40 Effect2=BAZA_FX_Explozie_mica, 100 Effect3=BAZA_FX_Splinter_fire, 100 Effect4=BAZA_FX_scantei_explozie,100 Armor Level=5 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [CLoad] Multiplier=1.000000 Flotability=1.000000 HitPoints=20 Destructible=Yes Effect1=BAZA_FX_FocFum_mic, 40 Effect2=BAZA_FX_Explozie_mica, 100 Effect3=BAZA_FX_Splinter_fire, 100 Effect4=BAZA_FX_scantei_explozie,100 Armor Level=5 Critic Flotation=0.300000 Critical=No FloodingTime=590 CargoType=None Crash Depth=1 [HLoad] Multiplier=1.000000 Flotability=0.000000 HitPoints=20 Destructible=Yes Effect1=BAZA_FX_FocFum_mic, 70 Effect2=BAZA_FX_Explozie_mica, 100 Effect3=BAZA_FX_Splinter_fire, 100 Effect4=BAZA_FX_scantei_explozie,100 Armor Level=20 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [Pipe] Multiplier=1.000000 Flotability=0.000000 HitPoints=5 Destructible=Yes Effect1=BAZA_FX_Explozie, 100 Effect2=BAZA_FX_Splinter_fire, 100 Effect3=BAZA_FX_scantei_explozie,100 Armor Level=1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [NavDeck] Multiplier=1.000000 Flotability=0.000000 HitPoints=10 Destructible=Yes Effect1=BAZA_FX_Explozie_mica, 100 Effect2=BAZA_FX_Splinter_fire, 100 Effect3=BAZA_FX_scantei_explozie,100 Armor Level=2 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [boat] Multiplier=1.000000 Flotability=0.000000 HitPoints=5 Destructible=Yes Effect1=BAZA_FX_FocFum_mic, 80 Effect2=BAZA_FX_baza_explozie, 100 Effect3=BAZA_FX_Splinter_fire, 100 Effect4=BAZA_FX_scantei_explozie,100 Armor Level=1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [WeaponsHeavy] Category=Heavy Weapons Multiplier=1.000000 Flotability=0.000000 HitPoints=40 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [WeaponsLight] Category=Light Weapons Multiplier=1.000000 Flotability=0.000000 HitPoints=9 Destructible=Yes Effect1=BAZA_FX_Explozie_mica, 100 Effect2=BAZA_FX_Splinter_fire, 100 Effect3=BAZA_FX_scantei_explozie,100 Armor Level=5 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [Platform] Multiplier=1.000000 Flotability=0.000000 HitPoints=9 Destructible=Yes Effect1=BAZA_FX_Explozie_mica, 100 Effect2=BAZA_FX_Splinter_fire, 100 Effect3=BAZA_FX_scantei_explozie,100 Armor Level=20 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None ;******************************************************* ;UBoat Items ;******************************************************* [TowerWatch] Multiplier=1.000000 Flotability=0.000000 HitPoints=2000 Destructible=No Armor Level=6.5 Critic Flotation=0.05 Critical=No FloodingTime=59.999996 CargoType=None [PeriscopeAttack] Multiplier=1.000000 Flotability=0.000000 HitPoints=40 Destructible=No Armor Level=13 Critic Flotation=0.300000 Critical=No Father=31 FloodingTime=59.999996 CargoType=None [PeriscopeObservation] Multiplier=1.000000 Flotability=0.000000 HitPoints=40 Destructible=No Armor Level=13 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None Father=31 [URadar] Multiplier=1.000000 Flotability=0.000000 HitPoints=60 Destructible=No Armor Level=10 Critic Flotation=0.000000 Critical=No Father=31 FloodingTime=59.999996 CargoType=None [UAntenae] Multiplier=1.000000 Flotability=0.000000 HitPoints=60 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No Father=31 FloodingTime=59.999996 CargoType=None [ULongAntenae] Multiplier=1.000000 Flotability=0.000000 HitPoints=60 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No ;Father=31 FloodingTime=59.999996 CargoType=None [CommandRoom] Category=Command Room Multiplier=1.000000 Flotability=70.000000 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.25 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=600 CargoType=None [FltComRoom] Category=Command Room Multiplier=1.0 Flotability=5.58 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.25 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=360 CargoType=None [UbtComRoom] Category=Command Room Multiplier=1.0 Flotability=8 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.18 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=360 CargoType=None [AttackCenter] Category=Command Deck Multiplier=1.0 Flotability=0.912 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.25 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=160 CargoType=None [UbtRadioRoom] Multiplier=1.0 Flotability=6.5 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.18 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=260 CargoType=None [Pumps] Multiplier=1.000000 Flotability=0.000000 HitPoints=300 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No Father=32 FloodingTime=59.999996 CargoType=None [PumpsXXI] Multiplier=1.000000 Flotability=0.000000 HitPoints=300 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No Father=30 FloodingTime=59.999996 CargoType=None [FuelTanks] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No Father=32 FloodingTime=59.999996 CargoType=None [FuelTanksII] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=No Armor Level=-1 Father=32 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [CommunicationsRoom] Multiplier=1.000000 Flotability=12.000000 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.30 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=120 CargoType=None [Hidrophone] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=No Armor Level=15 Critic Flotation=0.000000 Critical=No Father=42 FloodingTime=59.999996 CargoType=None [LRRadio] Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No Father=42 FloodingTime=59.999996 CargoType=None [SRRadio] Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No Father=42 FloodingTime=59.999996 CargoType=None [Radar] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No Father=42 FloodingTime=59.999996 CargoType=None [URWR] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No Father=31 FloodingTime=59.999996 CargoType=None [Sonar] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [ForeBattery] Category=Batteries Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No Father=24 FloodingTime=59.999996 CargoType=None [AftBatteryIX] Category=Batteries Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No Father=42 FloodingTime=59.999996 CargoType=None [AftBattery] Category=Batteries Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No Father=25 FloodingTime=59.999996 CargoType=None [Quarters1] Category=Quarters Room 1 Multiplier=1.000000 Flotability=30.000000 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.2 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=120 CargoType=None [Quarters2] Category=Quarters Room 2 Multiplier=1.000000 Flotability=10.000000 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.2 Critical=No Effect1=#dc_bubbles, 50 FloodingTime=120 CargoType=None [Compresor] Category=Compressor Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No Father=30 FloodingTime=59.999996 CargoType=None [TorpedoRoomFront] Multiplier=1.000000 Flotability=30.000000 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.1 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=120 CargoType=None [FltTorpRmFront] Multiplier=1.0 Flotability=10.24 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.1 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=860 CargoType=None [UbtTorpRmFront] Category=Fore Torpedo Room Multiplier=1.0 Flotability=14 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.08 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=860 CargoType=None [BowPlanes] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=25 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [BowPlanesPort] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=25 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [BowTorpedoTubes] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=Yes Armor Level=20 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [BowTorpedoTubes2] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=Yes Armor Level=20 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [BowTorpedoTubes3] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=Yes Armor Level=20 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [BowTorpedoTubes4] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=Yes Armor Level=20 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [BowTorpedoTubes5] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=Yes Armor Level=20 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [BowTorpedoTubes6] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=Yes Armor Level=20 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [TorpedoRoomStern] Multiplier=1.000000 Flotability=20.000000 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.1 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=120 CargoType=None [FltTorpRmStern] Multiplier=1.0 Flotability=4.14 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.1 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=360 CargoType=None [UbtTorpRmStern] Category=Aft Torpedo Room Multiplier=1.0 Flotability=6 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.08 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=360 CargoType=None [SternPlanes] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=25 Critic Flotation=0.300000 Critical=No Father=37 FloodingTime=60 CargoType=None [SternPlanesXXI] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=25 Critic Flotation=0.300000 Critical=No Father=30 FloodingTime=59.999996 CargoType=None [SternPlanesII] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=25 Critic Flotation=0.300000 Critical=No Father=25 FloodingTime=59.999996 CargoType=None [SternTorpedoTubes] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=Yes Armor Level=20 Critic Flotation=0.300000 Critical=No Father=37 FloodingTime=59.999996 CargoType=None [SternTorpedoTubes2] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=Yes Armor Level=20 Critic Flotation=0.300000 Critical=No Father=37 FloodingTime=59.999996 CargoType=None [SternTorpedoTubes3] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=Yes Armor Level=20 Critic Flotation=0.300000 Critical=No Father=37 FloodingTime=59.999996 CargoType=None [SternTorpedoTubes4] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=Yes Armor Level=20 Critic Flotation=0.05 Critical=No Father=37 FloodingTime=59.999996 CargoType=None [UBold] Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=No Armor Level=15 Critic Flotation=0.05 Critical=No Father=37 FloodingTime=59.999996 CargoType=None [UBoldXXI] Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=No Armor Level=15 Critic Flotation=0.300000 Critical=No Father=30 FloodingTime=59.999996 CargoType=None [UBoldII] Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=No Armor Level=15 Critic Flotation=0.300000 Critical=No Father=25 FloodingTime=59.999996 CargoType=None [URudders1] Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=Yes Armor Level=25 Critic Flotation=0.300000 Critical=Yes Father=37 FloodingTime=59.999996 CargoType=None [URudders2] Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=Yes Armor Level=25 Critic Flotation=0.300000 Critical=Yes Father=37 FloodingTime=59.999996 CargoType=None [RudderXXI] Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=Yes Armor Level=25 Critic Flotation=0.300000 Critical=Yes Father=30 FloodingTime=59.999996 CargoType=None [RudderII] Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=Yes Armor Level=25 Critic Flotation=0.300000 Critical=Yes Father=25 FloodingTime=59.999996 CargoType=None [UPropellers1] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=25 HitPoints=200 Destructible=No Critical=No Father=37 FloodingTime=59.999996 CargoType=None [UPropellers2] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=25 HitPoints=200 Destructible=No Critical=No Father=37 FloodingTime=59.999996 CargoType=None [UPropellersXXI1] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=25 HitPoints=200 Destructible=No Critical=No Father=30 FloodingTime=59.999996 CargoType=None [UPropellersXXI2] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=25 HitPoints=200 Destructible=No Critical=No Father=30 FloodingTime=59.999996 CargoType=None [UPropellersII1] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=25 HitPoints=200 Destructible=No Critical=No Father=25 FloodingTime=59.999996 CargoType=None [UPropellersII2] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=25 HitPoints=200 Destructible=No Critical=No Father=25 FloodingTime=59.999996 CargoType=None [DeckGun] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=No Armor Level=1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [FltDeckGunStern] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=No Armor Level=1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [DGun] Multiplier=1.000000 Flotability=0.000000 HitPoints=50 Destructible=Yes Armor Level=25 Critic Flotation=0.300000 Critical=No Father=43 FloodingTime=59.999996 CargoType=None [Snorkel] Multiplier=1.000000 Flotability=0.000000 HitPoints=60 Destructible=No Armor Level=15 Critic Flotation=0.300000 Critical=No Father=43 FloodingTime=59.999996 CargoType=None [SnorkelXXI] Multiplier=1.000000 Flotability=0.000000 HitPoints=60 Destructible=No Armor Level=15 Critic Flotation=0.300000 Critical=No Father=31 FloodingTime=59.999996 CargoType=None [ExternalStorage] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=Yes Armor Level=-1 Critic Flotation=0.300000 Critical=No Father=43 FloodingTime=59.999996 CargoType=None [Flak] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=No Armor Level=1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [FlakFore] Multiplier=1.0 Flotability=0.0 HitPoints=200 Destructible=No Armor Level=1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [FlakXXI] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [FlakGun1] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No Father=44 FloodingTime=59.999996 CargoType=None [FlakGun2] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=20 Critic Flotation=0.300000 Critical=No Father=44 FloodingTime=59.999996 CargoType=None [FlakGun3] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No Father=44 FloodingTime=59.999996 CargoType=None [FlakGun4] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=20 Critic Flotation=0.300000 Critical=No Father=44 FloodingTime=59.999996 CargoType=None [FlakGunXXI] Multiplier=1.000000 Flotability=0.000000 HitPoints=30 Destructible=No Armor Level=20 Critic Flotation=0.300000 Critical=No Father=116 FloodingTime=59.999996 CargoType=None [UZO] Multiplier=1.000000 Flotability=0.000000 HitPoints=50 Destructible=No Armor Level=15 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [DieselEngineRoom] Category=Engines Room Multiplier=1.000000 Flotability=20.00000 HitPoints=200 Destructible=No Effect1=Oil_spot, 100 Armor Level=-1 Critic Flotation=0.15 Critical=No Effect1=#dc_bubbles, 10 Effect2=Oil_spot, 20 FloodingTime=120 CargoType=None [FltEngineRoom] Category=Engines Room Multiplier=1.0 Flotability=21.64 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.15 Critical=No Effect1=#dc_bubbles, 10 Effect2=Oil_spot, 20 FloodingTime=860 CargoType=None [UbtEngineRoom] Category=Engines Room Multiplier=1.0 Flotability=30 HitPoints=200 Destructible=No Effect1=Oil_spot, 100 Armor Level=-1 Critic Flotation=0.12 Critical=No Effect1=#dc_bubbles, 10 Effect2=Oil_spot, 20 FloodingTime=860 CargoType=None [DieselEngine1] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Effect1=Oil_spot, 100 Armor Level=25 Critic Flotation=0.300000 Critical=No Father=29 FloodingTime=59.999996 CargoType=None [DieselEngine2] Multiplier=1.0 Flotability=0.0 HitPoints=100 Destructible=No Effect1=Oil_spot, 100 Armor Level=25 Critic Flotation=0.300000 Critical=No Father=29 FloodingTime=59.999996 CargoType=None [ElectricEngineRoom] Category=Engines Room Multiplier=1.0 Flotability=12.0 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.15 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=120 CargoType=None [ElectricEngine1] Category=Engines Room Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=25 Critic Flotation=0.300000 Critical=No Father=30 FloodingTime=59.999996 CargoType=None [ElectricEngine2] Category=Engines Room Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=25 Critic Flotation=0.300000 Critical=No Father=30 FloodingTime=59.999996 CargoType=None [CreepEngine1] Category=Engines Room Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=20 Critic Flotation=0.300000 Critical=No Father=30 FloodingTime=59.999996 CargoType=None [CreepEngine2] Category=Engines Room Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=20 Critic Flotation=0.300000 Critical=No Father=30 FloodingTime=59.999996 CargoType=None [OilLeak] Multiplier=1.000000 Flotability=0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.400000 Critical=No Effect1=#Oil_trace, 20 FloodingTime=120 CargoType=None [UNibelung] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=15 Critic Flotation=0.300000 Critical=No Father=31 FloodingTime=59.999996 CargoType=None [UActiveSonar] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=15 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [UHydrophReceivers] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=20 Critic Flotation=0.3 Critical=No Father=36 FloodingTime=60 CargoType=None [UKDBReceivers] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=1 Critic Flotation=0.3 Critical=No Father=36 FloodingTime=60 CargoType=None [HydrophoneSensor] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=20 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [SonarHeadPort] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=20 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None [SonarHeadStb] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Armor Level=20 Critic Flotation=0.300000 Critical=No Father=36 FloodingTime=59.999996 CargoType=None ;******************************************************* Non-playable SUBMARINE ;******************************************************* [TrpRoomFrNP] Multiplier=1.000000 Flotability=52.000000 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.1 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=120 CargoType=None [QuartersNP] Multiplier=1.000000 Flotability=52.000000 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.2 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=120 CargoType=None [CmdRoomNP] Multiplier=1.000000 Flotability=60.000000 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.25 Critical=No Effect1=#dc_bubbles, 30 FloodingTime=10 CargoType=None [EngineRoomNP] Multiplier=1.000000 Flotability=51.00000 HitPoints=200 Destructible=No Effect1=Oil_spot, 100 Armor Level=-1 Critic Flotation=0.15 Critical=No Effect1=#dc_bubbles, 10 Effect2=Oil_spot, 20 FloodingTime=120 CargoType=None ;******************************************************* Effects items ;******************************************************* [FireSmall] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.3 Armor Level=-1 HitPoints=10 Destructible=No Critical=No Effect1=BAZA_FX_FocFum_mic, 90 FloodingTime=59.999996 CargoType=None [FireMedium] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.3 Armor Level=-1 HitPoints=20 Destructible=No Critical=No Effect1=BAZA_FX_FocFum_mic, 50 FloodingTime=59.999996 CargoType=None [FireBig] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=40 Destructible=No Critical=No Effect1=BAZA_FX_FocFum_mic, 30 FloodingTime=59.999996 CargoType=None [FireBigga] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=50 Destructible=No Critical=No Effect1=BAZA_FX_Fum_explozie, 20 Effect2=BAZA_FX_Foc, 20 FloodingTime=59.999996 CargoType=None [SmokeSmall] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=100 Destructible=No Critical=No Effect1=FXUpdate_SmokeSmall, 90 FloodingTime=59.999996 CargoType=None [SmokeMedium] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=100 Destructible=No Critical=No Effect1=FXUpdate_SmokeMedium, 50 FloodingTime=59.999996 CargoType=None [SmokeLarge] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=100 Destructible=No Critical=No Effect1=FXUpdate_SmokeLarge, 30 FloodingTime=59.999996 CargoType=None [ShipBubbles] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=1 Destructible=No Critical=No Effect1=#sink_bubbles, 1 FloodingTime=59.999996 CargoType=None Crash Depth=0.01 [Ice] Multiplier=1.000000 Flotability=0.000000 HitPoints=20 Destructible=Yes Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [TorpidoTubes] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=100 Destructible=No Critical=No FloodingTime=59.999996 CargoType=None ;Modified by TheDarkWraith [DistressFlareWarship] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=130 Destructible=No Critical=No Effect1=Command_room_crewman_splinter_explosion_escort, 40 Effect2=Distress_Flare_Red, 75 FloodingTime=59.999996 CargoType=None [DistressFlareMerchant] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=65 Destructible=No Critical=No Effect1=Command_room_crewman_splinter_explosion_merchant, 40 Effect2=Distress_Flare_Red, 75 FloodingTime=59.999996 CargoType=None ;******************************************************* ;Planes Items (F=Fighters, LB=Light Bomber, MB=Medium Bomber, HB=Heavy Bomber) ;***************************************************** ;Fighters [F_WingsBack] Multiplier=1.000000 Flotability=0.000000 HitPoints=7 Destructible=Yes Effect1=#plane_smoke, 30 Effect2=#plane_fire_smoke, 60 Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=Ammo Exploding Time=0 Crash Depth=0.01 [F_WingsFront] Multiplier=1.000000 Flotability=0.000000 HitPoints=6 Destructible=Yes Effect1=#plane_smoke, 30 Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=Ammo Exploding Time=0 Crash Depth=0.01 [F_PlaneEngine] Category=Engines Room Multiplier=10.0 Flotability=0 HitPoints=5 Destructible=No Armor Level=11 Critic Flotation=0.300000 Critical=No Effect1=#plane_smoke, 20 Effect2=#plane_fire_smoke, 60 Effect3=Airplane_explosion_debris, 100 FloodingTime=59.999996 CargoType=None [F_PlaneFuelBunker] Multiplier=10.000000 Flotability=0 HitPoints=6 Destructible=No Armor Level=1.5 Critic Flotation=0.300000 Critical=No Effect1=#plane_fire_smoke, 30 FloodingTime=59.999996 CargoType=Fuel Exploding Time=0 ;***************************************************** ;Light Bombers [LB_WingsBack] Multiplier=1.000000 Flotability=0.000000 HitPoints=5 Destructible=Yes Effect1=#plane_smoke, 30 Effect2=#plane_fire_smoke, 60 Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=Ammo Exploding Time=0 Crash Depth=0.01 [LB_WingsFront] Multiplier=1.0 Flotability=0.0 HitPoints=6 Destructible=Yes Effect1=#plane_smoke, 40 Effect2=#plane_fire_smoke, 70 Armor Level=-1 Critic Flotation=0.3 Critical=No FloodingTime=60 CargoType=Ammo Exploding Time=0 Crash Depth=0.01 [LB_PlaneEngine] Category=Engines Room Multiplier=10.0 Flotability=0 HitPoints=5 Destructible=No Armor Level=11 Critic Flotation=0.3 Critical=No Effect1=#plane_smoke, 20 Effect2=#plane_fire_smoke, 60 Effect3=Airplane_explosion_debris, 100 FloodingTime=60 CargoType=None Crash Depth=1.0 [LB_PlaneFuelBunker] Multiplier=10.0 Flotability=0 HitPoints=6 Destructible=No Armor Level=1.5 Critic Flotation=0.3 Critical=No Effect1=#plane_fire_smoke, 30 FloodingTime=60 CargoType=Fuel Exploding Time=0 Crash Depth=0.01 ;***************************************************** ;Medium Bombers [MB_WingsBack] Multiplier=1.000000 Flotability=0.000000 HitPoints=15 Destructible=Yes Effect1=#plane_smoke, 30 Effect2=#plane_fire_smoke, 60 Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=Ammo Exploding Time=0 Crash Depth=0.01 [MB_WingsFront] Multiplier=1.000000 Flotability=0.000000 HitPoints=15 Destructible=No Effect1=BAZA_FX_Explozie, 15 Effect2=#plane_smoke, 30 Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=Ammo Exploding Time=0 Crash Depth=0.01 [MB_PlaneEngine] Category=Engines Room Multiplier=10.000000 Flotability=0 HitPoints=6 Destructible=No Armor Level=11 Critic Flotation=0.300000 Critical=No Effect1=#plane_smoke, 20 Effect2=#plane_fire_smoke, 60 Effect3=Airplane_explosion_debris, 100 FloodingTime=59.999996 CargoType=None Crash Depth=0.01 [MB_PlanePropeller] Multiplier=10.000000 Flotability=0 HitPoints=12 Destructible=Yes Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=Ammo Exploding Time=0 Crash Depth=0.01 ;***************************************************** ;Heavy Bombers [HB_WingsBack] Multiplier=1.000000 Flotability=0.000000 HitPoints=30 Destructible=No Effect1=#plane_smoke, 30 Effect2=#plane_fire_smoke, 60 Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=Ammo Exploding Time=0 Crash Depth=0.01 [HB_WingsFront] Multiplier=1.0 Flotability=0.0 HitPoints=30 Destructible=No Effect1=#plane_smoke, 30 Armor Level=-1 Critic Flotation=0.3 Critical=No FloodingTime=60 CargoType=Ammo Exploding Time=0 Crash Depth=0.01 [HB_PlaneEngine] Category=Engines Room Multiplier=10.0 Flotability=0 HitPoints=15 Destructible=No Armor Level=11 Critic Flotation=0.3 Critical=No Effect1=#plane_smoke, 20 Effect2=#plane_fire_smoke, 60 Effect3=Airplane_explosion_debris, 100 FloodingTime=60 CargoType=None Crash Depth=1.0 [HB_PlanePropeller] Multiplier=10.000000 Flotability=0 HitPoints=20 Destructible=Yes Armor Level=-1 Critic Flotation=0.3 Critical=No FloodingTime=60 CargoType=Ammo Exploding Time=0 ;***************************************************** ;Common items [PlaneRudder] Multiplier=1.000000 Flotability=0.000000 HitPoints=30 Destructible=No Armor Level=-1 Critic Flotation=0.3 Critical=No FloodingTime=60 CargoType=None Exploding Time=0 Crash Depth=0.01 [PlaneSmoke] Multiplier=1.000000 Flotability=0.000000 HitPoints=1 Destructible=No Effect1=#plane_smoke, 25 Effect2=#plane_fire_smoke, 75 Armor Level=-1 Critic Flotation=0.3 Critical=No FloodingTime=60 CargoType=None [PlaneFire] Multiplier=1.000000 Flotability=0.000000 HitPoints=20 Destructible=No Effect1=#plane_fire_smoke, 75 Armor Level=-1 Critic Flotation=0.3 Critical=No FloodingTime=60 CargoType=None [PlaneDebris] Multiplier=1.000000 Flotability=0.000000 HitPoints=8 Destructible=Yes Armor Level=0 Critic Flotation=0.3 Critical=No FloodingTime=60 CargoType=None Crash Depth=0.01 [New_FX_Zone1] Multiplier=1.000000 Flotability=0.000000 HitPoints=100 Destructible=No Effect1=FX_L1, 25 Effect2=FX_L1, 50 Effect3=FX_L2, 50 Effect4=FX_L1, 75 Effect5=FX_L2, 75 Effect6=FX_L3, 75 Armor Level=-1 Critic Flotation=0.3 Critical=No FloodingTime=60 CargoType=None Crash Depth=0.01 ;******************************************************* ; Mines [Mine] Multiplier=1.000000 Flotability=1.000000 Critic Flotation=0.1 Armor Level=-1 HitPoints=1 Destructible=Yes Critical=No Effect1=Mine_Explosion, 1 FloodingTime=0 CargoType=None ;******************************************************* ;GAP EXTERNAL CARGO ZONES ;******************************************************* [ExtCargoExplA] Multiplier=5.000000 Flotability=0.000000 HitPoints=150 Destructible=Yes Armor Level=1 Critic Flotation=0.3 Critical=No FloodingTime=59.999996 CargoType=Ammo [ExtCargoExplB] Multiplier=5.000000 Flotability=0.000000 HitPoints=10 Destructible=Yes Armor Level=1 Critic Flotation=0.3 Critical=No FloodingTime=59.999996 CargoType=Ammo [ExtCargoFlamA] Multiplier=3.000000 Flotability=0.000000 HitPoints=150 Destructible=Yes Effect1=BAZA_FX_FocFum_mic, 10 Armor Level=1 Critic Flotation=0.3 Critical=No FloodingTime=59.999996 CargoType=None [ExtCargoFlamB] Multiplier=3.000000 Flotability=0.000000 HitPoints=10 Destructible=Yes Effect1=BAZA_FX_FocFum_mic, 10 Armor Level=1 Critic Flotation=0.3 Critical=No FloodingTime=59.999996 CargoType=None [ExtCargoFuelA] Multiplier=3.000000 Flotability=0.000000 HitPoints=150 Destructible=Yes Armor Level=1 Critic Flotation=0.3 Critical=No FloodingTime=59.999996 CargoType=Fuel [ExtCargoFuelB] Multiplier=3.000000 Flotability=0.000000 HitPoints=10 Destructible=Yes Armor Level=1 Critic Flotation=0.3 Critical=No FloodingTime=59.999996 CargoType=Fuel [ExtCargoGenA] Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=Yes Effect1=BAZA_FX_Foc, 20 Effect2=BAZA_FX_FocFum_mic, 40 Armor Level=1 Critic Flotation=0.3 Critical=No FloodingTime=59.999996 CargoType=None [ExtCargoGenB] Multiplier=1.000000 Flotability=0.000000 HitPoints=10 Destructible=Yes Effect1=BAZA_FX_Foc, 20 Effect2=BAZA_FX_FocFum_mic, 40 Armor Level=1 Critic Flotation=0.3 Critical=No FloodingTime=59.999996 CargoType=None [ExtCargoVehicA] Multiplier=1.000000 Flotability=0.000000 HitPoints=25 Destructible=Yes Effect1=BAZA_FX_FocFum_mic, 40 Effect2=BAZA_FX_Explozie_mica, 100 Effect3=BAZA_FX_Splinter_fire, 100 Effect4=BAZA_FX_scantei_explozie,100 Armor Level=5 Critic Flotation=0.3 Critical=No FloodingTime=59.999996 CargoType=None [ExtCargoVehicB] Multiplier=1.000000 Flotability=0.000000 HitPoints=50 Destructible=Yes Effect1=BAZA_FX_FocFum_mic, 70 Effect2=BAZA_FX_Explozie_mica, 100 Effect3=BAZA_FX_Splinter_fire, 100 Effect4=BAZA_FX_scantei_explozie,100 Armor Level=20 Critic Flotation=0.3 Critical=No FloodingTime=59.999996 CargoType=None ;******************************************************* ;TDW/GAP RADIO EQUIPMENT ZONES ;******************************************************* [RadioRoom] Multiplier=1.000000 Flotability=0.000000 HitPoints=30 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No Effect1=#sink_bubbles, 1 Effect2=BAZA_FX_FocFum_mic, 50 Effect3=BAZA_FX_Explozie_mica, 100 Effect4=BAZA_FX_Splinter_fire, 100 Effect5=BAZA_FX_scantei_explozie,100 FloodingTime=59.999996 CargoType=None [RadioTransmitAntenna] Multiplier=1.000000 Flotability=0.000000 HitPoints=8 Destructible=No Armor Level=3 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [RadioReceiverAntenna] Multiplier=1.000000 Flotability=0.000000 HitPoints=8 Destructible=No Armor Level=3 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None ;******************************************************* [Global Params] CargoExplosionRange=35.0; The range of cargo explosion ;AmmoExplosion=#ammo_xpl AmmoExplosion=BAZA_FX_Explozie AmmoForceMultiplyer=1.0; The explosion of location filled with this cargo type is multiplied by this factor FuelExplosion=#cata_xpl FuelForceMultiplyer=0.5; The explosion of location filled with this cargo type is multiplied by this factor Penetration Threshold=0.2 Armor Level Factor=4 ;******************************************************* |
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#11 |
Navy Seal
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After TDW New UI's?
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#12 |
Captain
![]() Join Date: Sep 2013
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Crashdiving with that above zone.cfg in Memel harbor does no damage to my sub .. I can steer her into land without any damage .. 100% realism...
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#13 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
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oh dear I better wait with the install till this gets sorted. I can try to merge too but the result will need overlooking.
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#14 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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When you get the files ready, you should start a new REL thread, call it "Zones.cfg updates" or something like that, put there the links to the various versions of the file tweaked by you, and keep them updated when a mod adds new zone definitions or modifies the old ones. ![]() Exactly that: the file contains three sections: - [Zones List]: it is the index of the zone definitions set in the file. They must be numbered and sorted in ascending order. Most mods come to a stop at 224=NFlotFlood, I think. You should add the missing zones from R.S.D. 5.3, which got the most updated Zones.cfg at present. The good news is that all the versions of Zones.cfg follow the same numbering, so all you need to do is checking the end of the Zone List of each file for missin entries ![]() - after that section, there are n sections (where n = sorting number of the last item in Zones List), each containing the settings of each of the zones listed in the Zones List section. There are no numbers here, but zone definitions follow the same order as in the Zones List, and their headers use the same names as stated in Zones List. Again, you should skip to the end, and copy/paste the missing definitions. - the last short section is called [Global Params] and you shouldn't touch it. Easier done than said ![]() Quote:
![]() ![]() If you tell me which files of each mod conflict with New UI's, I will be able to give you my informed answer, but in general New UI's shouldn't interfere too much with those mods ![]() Quote:
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#15 |
Captain
![]() Join Date: Sep 2013
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@gap:
The above file was already edited .. I just compared the two files, the one I added some zones to VS the one in RSD .. they are identical except for a few points: - RSD's zones.cfg uses higher values for the critical floatation. Original is 0.1 RSD is 0.300000 - RSD's zones.cfg has a couple of 'father=##' lines outcommented or with different values - Values in uboat equipment in his file are higher, more stuff destructible, etc. Other then that, they do not differ one bit. It seems to me that the revised zones.cfg we where talking about here, is not needed as it's already present in RSD ... or I'm making a wonderfull error again. |
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