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Old 03-03-13, 05:40 PM   #1
garren
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Default GWX and how to re-enable starshells?

I've gone through several threads to try to solve this problem but I can't figure it out. I've edited the basic.cfg file and the menu file to re-enable starshells but still no luck. They show up in the weapons management but when I go to use the deck gun the only ammo available is HE rounds. I'm missing the starshells and AP rounds yet they show up in my weapons management screen as they are loaded onboard. Strange. Is there another file that needs to be tweaked? Or is there a GWX friendly mod to overwrite the default GWX files to bring them back?
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Old 03-03-13, 05:47 PM   #2
Feuer Frei!
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You mean giving guns other forms of ammo?

Have you looked at:

[SUBMARINE_AMMOLIMITS1] ;105mm
MaxAmmoPerSlot=

[SUBMARINE_AMMOLIMITS2] ;88mm
MaxAmmoPerSlot=

[SUBMARINE_AMMOLIMITS3] ;37mm
MaxAmmoPerSlot=

[SUBMARINE_AMMOLIMITS4] ;20mm
;MaxAmmoPerSlot=
MaxAmmoPerSlot=

and:

[AMMO_TYPE0];10.5cm SK C/32
Idx=0
Year=1939
Month=1
;AP=
;HE=
;SS=
AP=0
HE=
SS=0
Renown=0

in the basic cfg file?

Change the number of shells for the appropriate gun, but make sure you don't exceed the aforementioned's ammo limits.

If that's what you are asking
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Old 03-03-13, 07:38 PM   #3
Mittelwaechter
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Did you activate the star shells in menu_1024_768.ini?

[G38 I2]
Name=;SS_label
Type=1029;Static text
ItemID=0x38000014
ParentID=0x38000000
Pos=901,212,27,20
Color=;0xB4B4B4FE
Font=;14
Text=;674
TextFlags=;0x5

[G38 I3]
Name=;SS_shell
Type=1031;Stat bmp array
ItemID=0x38000004
ParentID=0x38000000
Pos=904,320,21,128
Color=0xFFFFFFFF
Materials=3
Display=2;Linear
Mat 0=;data/menu/gui/Shells/SS_shell.tga
Crop 0=0,0,0.33,1
Mat 1=;data/menu/gui/Shells/SS_shell.tga
Crop 1=0.33,0,0.33,1
Mat 2=;data/menu/gui/Shells/SS_shell.tga
Crop 2=0.66,0,0.33,1
MatFlags=;0x1
TexFmt=;0x5
Drag=;false
BmpState=;1
NeedFocus=;true
SelOne=;true
IdGroup=;0
StatesColors=;0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=;2233

The semicolon ";" makes the game to ignore the value.
Delete them and the star shells should show up in your deck gun view.
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Old 03-03-13, 07:40 PM   #4
Madox58
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I think we may have also edit out the settings in other files as well.
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Old 03-03-13, 08:07 PM   #5
garren
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Quote:
Originally Posted by Feuer Frei! View Post
You mean giving guns other forms of ammo?

Have you looked at:

[SUBMARINE_AMMOLIMITS1] ;105mm
MaxAmmoPerSlot=

[SUBMARINE_AMMOLIMITS2] ;88mm
MaxAmmoPerSlot=

[SUBMARINE_AMMOLIMITS3] ;37mm
MaxAmmoPerSlot=

[SUBMARINE_AMMOLIMITS4] ;20mm
;MaxAmmoPerSlot=
MaxAmmoPerSlot=

and:

[AMMO_TYPE0];10.5cm SK C/32
Idx=0
Year=1939
Month=1
;AP=
;HE=
;SS=
AP=0
HE=
SS=0
Renown=0

in the basic cfg file?

Change the number of shells for the appropriate gun, but make sure you don't exceed the aforementioned's ammo limits.

If that's what you are asking

Did that already.
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Old 03-03-13, 08:07 PM   #6
garren
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Quote:
Originally Posted by Mittelwaechter View Post
Did you activate the star shells in menu_1024_768.ini?

[G38 I2]
Name=;SS_label
Type=1029;Static text
ItemID=0x38000014
ParentID=0x38000000
Pos=901,212,27,20
Color=;0xB4B4B4FE
Font=;14
Text=;674
TextFlags=;0x5

[G38 I3]
Name=;SS_shell
Type=1031;Stat bmp array
ItemID=0x38000004
ParentID=0x38000000
Pos=904,320,21,128
Color=0xFFFFFFFF
Materials=3
Display=2;Linear
Mat 0=;data/menu/gui/Shells/SS_shell.tga
Crop 0=0,0,0.33,1
Mat 1=;data/menu/gui/Shells/SS_shell.tga
Crop 1=0.33,0,0.33,1
Mat 2=;data/menu/gui/Shells/SS_shell.tga
Crop 2=0.66,0,0.33,1
MatFlags=;0x1
TexFmt=;0x5
Drag=;false
BmpState=;1
NeedFocus=;true
SelOne=;true
IdGroup=;0
StatesColors=;0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=;2233

The semicolon ";" makes the game to ignore the value.
Delete them and the star shells should show up in your deck gun view.
Did that too.
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Old 03-03-13, 08:09 PM   #7
garren
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Quote:
Originally Posted by privateer View Post
I think we may have also edit out the settings in other files as well.

I think so too. There's got to be another file or two to edit. Surprised nobody have ever posted a fix or mod for this...
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Old 03-03-13, 08:24 PM   #8
garren
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I finally figured it out. I feel like an idiot!

I had edited a menu file on a mod that was activated via JGSME but when I disabled it it restored the original GWX menu file with all the semicolons I had once again remove a second time. Now everything is showing up correctly in the game.

Thanks for the help and suggestions.
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