![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
|
![]()
Hi all,
I am currently making a mod and i'm scratching my hair on this one I made the periscopes invisible (yep a typo in the thread's title ![]() But how do i make the watchmen, air search radar antenne and tbt invisible? Here is a screenshot ![]()
__________________
![]() Last edited by Marka Ragnos; 06-30-12 at 01:18 PM. |
![]() |
![]() |
![]() |
#2 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
lol, what are you going for? a cloaking device?
can you tell yet if the enemy can still detect you when invisible yet? also i think you should keep the bow waves and wake so the ship is invisible but you can still have the water disturbances of a realistic invisible ship, if there is such a thing |
![]() |
![]() |
#3 | |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
|
![]() Quote:
wow nice comment :s if this is your idea of a invisble boat..... ![]() ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#4 | |
Silent Hunter
![]() |
![]() Quote:
Get the latest version of S3ditor if you don't have it already. For the watchmen, go to the .dat file for whichever conning tower you are using in: C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Objects\[conning tower name.dat] ![]() Then look for nodes that are responsible for character creation. They will have names like "WCS_05_Dummy". Try clicking the "visible" option on the right. I'm almost 100% sure that will work. If not, try deleting them or setting all of their properties to "NULL". Make sure to back up your files before making any changes! For the visible sensors go to: E:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Library\USSubParts\Sensors_sub_US.dat ![]() You will see visible representations of the sensors. Click the "visible" checkbox and make them invisible. If for some reason that doesn't work, replace them with a blank 3d .obj file. Let me know if this works. |
|
![]() |
![]() |
![]() |
#5 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
had you shown a different image or explained it better then you would have gotten a different response, after all how in the world was i supposed to know it was for the seaquest project if you didnt explain that. there are a lot of people who do a lot of things that are different so i take questions as they are and dont try to judge the intent or validity of them. making light of things isnt meant to be insulting, merely offering a little humor to a strange request, its a shame you took it the wrong way |
|
![]() |
![]() |
#6 | |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
|
![]() Quote:
![]() ![]() ![]() ![]() awesome option on silent editor, to hide something but still have the ability to use it.
__________________
![]() |
|
![]() |
![]() |
![]() |
#7 | |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
|
![]() Quote:
sorry about that
__________________
![]() |
|
![]() |
![]() |
![]() |
#8 |
Silent Hunter
![]() |
![]()
Very glad I could help. I need to make the same changes for my WWI submarine mod, because of course the first U-Boats did not have things like radar or sonar domes.
|
![]() |
![]() |
![]() |
#9 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() |
![]() |
![]() |
#10 | |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
|
![]() Quote:
this is my latest result ![]() ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
|
|