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-   -   [TEC] How to make tbt invicible (https://www.subsim.com/radioroom/showthread.php?t=196524)

Marka Ragnos 06-30-12 01:06 PM

[TEC] How to make tbt invicible
 
Hi all,

I am currently making a mod and i'm scratching my hair on this one
I made the periscopes invisible (yep a typo in the thread's title :( ) also the rudders, propellor, etc is invisible.

But how do i make the watchmen, air search radar antenne and tbt invisible?

Here is a screenshot

http://i1100.photobucket.com/albums/...200026_809.jpg

Webster 06-30-12 03:29 PM

lol, what are you going for? a cloaking device?

can you tell yet if the enemy can still detect you when invisible yet?

also i think you should keep the bow waves and wake so the ship is invisible but you can still have the water disturbances of a realistic invisible ship, if there is such a thing

Marka Ragnos 06-30-12 03:38 PM

Quote:

Originally Posted by Webster (Post 1903500)
lol, what are you going for? a cloaking device?

can you tell yet if the enemy can still detect you when invisible yet?

also i think you should keep the bow waves and wake so the ship is invisible but you can still have the water disturbances of a realistic invisible ship, if there is such a thing


wow nice comment :s

if this is your idea of a invisble boat.....:)

http://i1100.photobucket.com/albums/...uest_pearl.jpg

iambecomelife 06-30-12 07:55 PM

Quote:

Originally Posted by Marka Ragnos (Post 1903441)
Hi all,

I am currently making a mod and i'm scratching my hair on this one
I made the periscopes invisible (yep a typo in the thread's title :( ) also the rudders, propellor, etc is invisible.

But how do i make the watchmen, air search radar antenne and tbt invisible?

Here is a screenshot

http://i1100.photobucket.com/albums/...200026_809.jpg

My suggestions:

Get the latest version of S3ditor if you don't have it already.

For the watchmen, go to the .dat file for whichever conning tower you are using in:

C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Objects\[conning tower name.dat]

http://i33.photobucket.com/albums/d5...fe/connie2.jpg

Then look for nodes that are responsible for character creation. They will have names like "WCS_05_Dummy". Try clicking the "visible" option on the right. I'm almost 100% sure that will work. If not, try deleting them or setting all of their properties to "NULL". Make sure to back up your files before making any changes!

For the visible sensors go to:

E:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Library\USSubParts\Sensors_sub_US.dat

http://i33.photobucket.com/albums/d5.../horrorhed.jpg

You will see visible representations of the sensors. Click the "visible" checkbox and make them invisible. If for some reason that doesn't work, replace them with a blank 3d .obj file.

Let me know if this works.

Webster 06-30-12 10:56 PM

Quote:

Originally Posted by Marka Ragnos (Post 1903503)
wow nice comment :s

if this is your idea of a invisble boat.....:)

you didnt show a picture of a sub, the included picture only showed the men you wanted to hide and a blue area that i couldnt identify.

had you shown a different image or explained it better then you would have gotten a different response, after all how in the world was i supposed to know it was for the seaquest project if you didnt explain that.

there are a lot of people who do a lot of things that are different so i take questions as they are and dont try to judge the intent or validity of them.

making light of things isnt meant to be insulting, merely offering a little humor to a strange request, its a shame you took it the wrong way

Marka Ragnos 07-01-12 07:31 AM

Quote:

Originally Posted by iambecomelife (Post 1903574)
My suggestions:

Get the latest version of S3ditor if you don't have it already.

For the watchmen, go to the .dat file for whichever conning tower you are using in:

C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Objects\[conning tower name.dat]


Then look for nodes that are responsible for character creation. They will have names like "WCS_05_Dummy". Try clicking the "visible" option on the right. I'm almost 100% sure that will work. If not, try deleting them or setting all of their properties to "NULL". Make sure to back up your files before making any changes!

For the visible sensors go to:

E:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Library\USSubParts\Sensors_sub_US.dat


You will see visible representations of the sensors. Click the "visible" checkbox and make them invisible. If for some reason that doesn't work, replace them with a blank 3d .obj file.

Let me know if this works.

That did it, thanks alot. :up::up::up::up:

awesome option on silent editor, to hide something but still have the ability to use it.

Marka Ragnos 07-01-12 07:32 AM

Quote:

Originally Posted by Webster (Post 1903595)
you didnt show a picture of a sub, the included picture only showed the men you wanted to hide and a blue area that i couldnt identify.

had you shown a different image or explained it better then you would have gotten a different response, after all how in the world was i supposed to know it was for the seaquest project if you didnt explain that.

there are a lot of people who do a lot of things that are different so i take questions as they are and dont try to judge the intent or validity of them.

making light of things isnt meant to be insulting, merely offering a little humor to a strange request, its a shame you took it the wrong way

I know i can make some strange requests at times but english is not my native language so sometimes i misread or misunderstand something

sorry about that

iambecomelife 07-01-12 07:35 AM

Very glad I could help. I need to make the same changes for my WWI submarine mod, because of course the first U-Boats did not have things like radar or sonar domes.

Webster 07-01-12 02:36 PM

Quote:

Originally Posted by Marka Ragnos (Post 1903695)
sorry about that


and i am sorry i made light of the request and tried to inject humor

the mod is looking great from what i can see, the skin still seams a little plain so maybe a little texture and shading work could give it a more "real" look to it

Marka Ragnos 07-04-12 11:24 AM

Quote:

Originally Posted by Webster (Post 1903829)
and i am sorry i made light of the request and tried to inject humor

the mod is looking great from what i can see, the skin still seams a little plain so maybe a little texture and shading work could give it a more "real" look to it

I have been working on the texture, which is not that easy in this case

this is my latest result :)


http://i1100.photobucket.com/albums/...182240_162.jpg


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