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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
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As I was playing SH3 , I was watching an aircraft attack on my Uboot and my flak gunner was trying to repel it.
And then it hit me: Is it possible to make shell cases ejecting from the AA guns as in R/L? I tried to perform a search on that but it came out blank. Thank so much. |
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#2 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
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@Von
I'm sure someone was working on such a mod ages ago. Alas the post and modder evades me. ![]() Best regards. Fubar2Niner |
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#3 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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It part of the obscured SH3 Past.
The mod was close to being finished, but the modder in question (name eludes me too) went away on some trip around the globe. It was really sweet., the shells rained, and had even collision with the rest of the boot. ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#4 | |
Black Magic
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The mod wasn't even close to being finished. I had only added shells to two guns. Was there someone else working on the same idea ![]() Almost had an anxiety attack as I couldn't find all the mods I had made for SH3! Forgot I archived them to my server. Found the WIP mod for this. Last edited by TheDarkWraith; 05-23-12 at 12:06 PM. |
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#5 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
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NICE
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#6 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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@TDW
That was you? What happen to your 'round the world trip'? Or am I confusing you with someone else. ![]() I can't tell, been tooo long ago. ![]() But i seem to remember a pic of the shell-mod with the wintergarten full of shells. ![]() Anyway, you modders should create some kind of SubSim SH3 modding history compendium. ![]() To keep track for future generations?!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#7 |
Black Magic
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#8 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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^RacerBoy
![]() I miss your old sig, with that hot bike ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#9 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
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#10 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
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Hi shipmates,
This feature will be included in U-BOOT HAHD ![]() Best regards Hans |
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#11 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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With use particles system...?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#12 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Hi Anvart,
Affirmative and i was wondering if it was possible to use an object(3d model) as a source emission like a deflector so far it doesn't seem to have any function for that. Best regards Hans |
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#13 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Maybe to try second muzzle_flash (or smoke) with 3D colisionable (or no) object???
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 05-30-12 at 09:12 AM. |
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#14 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
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Ah , these are great news gentlemen.
I am looking forward to enjoying HAHD. Thank you. |
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