![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Watch
![]() Join Date: Jul 2005
Location: Finland
Posts: 19
Downloads: 145
Uploads: 0
|
CTD problem with my modsoup. Help?!
Hello all,
![]() I had this save where i just had sunken one merchant ship and after that i moved my uboat about 100km's away (if i remember right) from the place where this merchant ship sunk. Then I saved to that location. But after i tryed to load this game later i got CTD (sh3.exe crashes) just when everything was about done loading. I even got the 'not so long ago...' message and almost got the game loaded and then i get the CTD. Earlier save where i haven't sunken any ships yet worked and loaded just fine though. Maybe somebody can point out which mod might be causing it or maybe its not a mod what is causing it at all... go figure. If not, then i'll just start over a new career and see, if i get the same problem again. I did try to follow the mod list which is listed in this topics first post: http://www.subsim.com/radioroom/showthread.php?t=184132 Here's my mod list: (GWX 3.0 gold installed) --------------------------------- LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Real Depth Charge Searchlights_Removed Torpedo damage Final ver2.0 Foam WAC4.1 SubPen_animated_18.02.2010 Combat Radio Frequency Flags_enlighten Pascal_Port_People Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 [Without Red Circle] Rapt0r's Das Boot Skin Sobers 3D waves TiefeMkI(German) Officer symbol V0.2 Rapt0r's Uniforms V2.0 [Grey] No Medals On Crew [Patch] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 Q Ship mod GWX3.0 Derzeitige Tiefe Konrad_Krumm_VIIc_U201 b25_ConningTower_Mid Wooden_Lifeboats_Mod_1.1 Destroyers&Corvette WAC4.1 16k Atmosphere Materials file for Aces' multi-mod v1.3 DD_VisibleMines_V1.0 TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Torpedo_HAHD_1024_GWX Karle's_Crash_Dive_Mod b25_Louder_Diesels_Louder Aces' Multimod compatability fix release v1.3 public beta Aces'_Multimod_Fix_v1.3_Johann_add-on Aces' Modified Headphones Ricks_GWX_Rec_Man_Final Aces' St.Nazaire Super Pens v5.1 GWX Version Aces' Radio Room Postcards RL_E v2 Daily Double 0600_2300 Type IXb - The Wolf Aces' Super Turms v6 for GWX MaGui 3.4 optional-stopwatch with speed lines for MaGui 3.4 optional-blue recmanual for MaGui 3.4 Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) Alt Grill + 3x MG-34 version for GWX Aces' MaGUI v3.4 (Non-Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 --------------------------------- I also use SHCommander. and here is the error report i get when game CTD's: Problem signature: Problem Event Name: APPCRASH Application Name: sh3.exe Application Version: 1.4.0.1 Application Timestamp: 42ae9b3e Fault Module Name: sh3.exe Fault Module Version: 1.4.0.1 Fault Module Timestamp: 42ae9b3e Exception Code: c0000005 Exception Offset: 000c5afa OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1035 Additional Information 1: cda8 Additional Information 2: cda8483c32154a9f3a892cb29fc2293d Additional Information 3: 7e37 Additional Information 4: 7e37e074d90e8533915c18ce725512e6 Okay. That's all i can think of at the moment. |
![]() |
![]() |
![]() |
#2 |
A-ganger
![]() Join Date: Apr 2012
Posts: 71
Downloads: 35
Uploads: 0
|
![]()
Take off dc shake and then test
|
![]() |
![]() |
![]() |
#3 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
|
![]()
I would try without this:
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 Best regards ![]() |
![]() |
![]() |
![]() |
#4 |
A-ganger
![]() Join Date: Apr 2012
Posts: 71
Downloads: 35
Uploads: 0
|
![]()
Im pretty sure the TDW mods have to be installed into SH3.. Not in the jsgme in ur sh3 folder. Thats why they say SHcommander at the end of them in paranthesis.
|
![]() |
![]() |
![]() |
#5 | |
Silent Hunter
![]() |
![]() Quote:
Best regards, Magic |
|
![]() |
![]() |
![]() |
#6 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
|
![]()
hi, i think you may be running out of memory, you may be loading too many things-WAC4.1 SubPen_animated_18.02.2010, Aces' St.Nazaire Super Pens v5.1 GWX Version, and FM interiors are huge mods, I would try with out these two and see. If you cant stand to loose FM interiors try with out subpens
![]() Last edited by brett25; 05-11-12 at 09:23 PM. |
![]() |
![]() |
![]() |
#7 |
Watch
![]() Join Date: Jul 2005
Location: Finland
Posts: 19
Downloads: 145
Uploads: 0
|
![]()
Hello again and thanks for all the helpful posts.
Once i took the TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 mod away and then tryed to load a game after i had sunken a merchant ship, it loaded now just fine. Everything works fine now. So hopefully it now stays that way. (atleast till i start to stir my modsoup with some other mods) ![]() Nah, am gonna stay with these mods for now. Thanks again for the help! ![]() |
![]() |
![]() |
![]() |
#8 |
Silent Hunter
![]() |
![]() |
![]() |
![]() |
![]() |
#9 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
Uploads: 0
|
![]()
Somebody figured out how to prevent DC disturb. to CTD Sh3?
This piece of mod is absolutely crucial for me to be "subsimed" Just bailed out from Sh4 to Sh3 again,because there was a problem with mision obejectives after load previously saved game. Now in SH3 CTD. Damn it Sh5 is too scripted and heavy on hardware for my likes so i will not go there... yet. Cheers. |
![]() |
![]() |
![]() |
|
|