SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-02-11, 04:29 AM   #1
www2
Watch
 
Join Date: Aug 2009
Posts: 15
Downloads: 10
Uploads: 0
Default A couple of newbie questions

Again a newbie with stupid questions......

To get to the business imediately:

1. First to post a picture....

...what I am wondering is next. So he tells me that bearing is 346.....but what I am not sure is this.......

Does he mean that:

A)the ship is heading in that direction (i presume it's this) or

B)did he locate him on that direction (but the way where he is going is not known).....


...if its B I do not understand according to which kompass is this ship located.....

....if its A.....again is he saying that he is moving towards 346 according the global kompass (again I presume its this) or compared to my sub.

2. About the crew.....the only thing I hate about this game is the crew fatigue so I turned it off with SH3 commander, but my crew is still automatically going into resting cabins.....now I wouldnt mind this if this was happening during no action period, but when i surface the boat I am expecting my WATCH officer to get on the deck, but instead I have to manually put him there everytime.

Are there any auto-options for crew management or am I stuck with this.


3. Do i get any extra renowns for contacting my contacts and regulary sending my reports?


...this is it for now.

Thanks in advance.
www2 is offline   Reply With Quote
Old 08-02-11, 05:30 AM   #2
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Hi www2,

The bearing is the direction the enemy ship is from your UBoat,so if it is at bearing 0 then he is directly ahead of you,if he is at bearing 270 he is to your left,and so on.This is also true for submerged sound contact (we follow sound and not visual bearings this time) bearings,which is what we use to track targets underwater.
Also if you needed to know this,the angle on bow is the direction your UBoat is from your ENEMY's observation point.

I THINK you are stuck with the watch officer problem,as I too sometimes get annoyed at having to place him at his post all the time,other than that the 'main' watch attend to their posts.

You get no (someone correct me if I am wrong) renown for making contact with the enemy,only by sinking them do you earn recognition.Also,if you are playing the stock game you will get a small (again,correct me if I am wrong) renown bonus for reaching your patrol grid and returning home,but in the major expansion pack (I heartily recommend you upgrade to this) GWX3 they removed the renown for reaching your patrol grid,and thats a good thing.

Good hunting.

__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 08-02-11, 05:53 AM   #3
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
Default

H.sie's mod "Realism- and gameplay-related hardcode fixes for SH3.EXE"
takes care of the watchman problem. (One still has to make sure that there is an Officer in the front resting area and preferably someone with the Watchman qualification. Otherwise works like a charm and is a very good mod in other ways too, IMO.

http://www.subsim.com/radioroom/show...74225&page=126

If you only want the watch officer fix, I think H.sie has that too as a standalone mod in his Mediafire pages.
__________________
[SIGPIC][/SIGPIC]
NYGM+H.sie v16+Stiebler 4C+MaGui WS
sublynx is offline   Reply With Quote
Old 08-02-11, 06:12 AM   #4
www2
Watch
 
Join Date: Aug 2009
Posts: 15
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by Paul Riley View Post
Hi www2,

The bearing is the direction the enemy ship is from your UBoat,so if it is at bearing 0 then he is directly ahead of you,if he is at bearing 270 he is to your left,and so on.This is also true for submerged sound contact (we follow sound and not visual bearings this time) bearings,which is what we use to track targets underwater.
Also if you needed to know this,the angle on bow is the direction your UBoat is from your ENEMY's observation point.

I THINK you are stuck with the watch officer problem,as I too sometimes get annoyed at having to place him at his post all the time,other than that the 'main' watch attend to their posts.

You get no (someone correct me if I am wrong) renown for making contact with the enemy,only by sinking them do you earn recognition.Also,if you are playing the stock game you will get a small (again,correct me if I am wrong) renown bonus for reaching your patrol grid and returning home,but in the major expansion pack (I heartily recommend you upgrade to this) GWX3 they removed the renown for reaching your patrol grid,and thats a good thing.

Good hunting.


OK...thank you, and yes I am playing GWX 3.0
www2 is offline   Reply With Quote
Old 08-02-11, 06:19 AM   #5
www2
Watch
 
Join Date: Aug 2009
Posts: 15
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by sublynx View Post
H.sie's mod "Realism- and gameplay-related hardcode fixes for SH3.EXE"
takes care of the watchman problem. (One still has to make sure that there is an Officer in the front resting area and preferably someone with the Watchman qualification. Otherwise works like a charm and is a very good mod in other ways too, IMO.

http://www.subsim.com/radioroom/show...74225&page=126

If you only want the watch officer fix, I think H.sie has that too as a standalone mod in his Mediafire pages.

Gonna try it as soon as I find just the officer fix.
www2 is offline   Reply With Quote
Old 08-02-11, 06:21 AM   #6
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Quote:
Originally Posted by sublynx View Post
H.sie's mod "Realism- and gameplay-related hardcode fixes for SH3.EXE"
takes care of the watchman problem. (One still has to make sure that there is an Officer in the front resting area and preferably someone with the Watchman qualification. Otherwise works like a charm and is a very good mod in other ways too, IMO.

http://www.subsim.com/radioroom/show...74225&page=126

If you only want the watch officer fix, I think H.sie has that too as a standalone mod in his Mediafire pages.
Hey thanks for that
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 08-02-11, 06:36 AM   #7
VONHARRIS
Konteradmiral
 
Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
Default

Quote:
Originally Posted by sublynx View Post
If you only want the watch officer fix, I think H.sie has that too as a standalone mod in his Mediafire pages.
Sorry for that but I also am interested in a stand alone version of the watch officer fix. I looked at h.sie's mediafire pages but I didn't find it.
A little help please!
VONHARRIS is offline   Reply With Quote
Old 08-02-11, 07:03 AM   #8
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Quote:
Originally Posted by sublynx View Post
H.sie's mod "Realism- and gameplay-related hardcode fixes for SH3.EXE"
takes care of the watchman problem. (One still has to make sure that there is an Officer in the front resting area and preferably someone with the Watchman qualification. Otherwise works like a charm and is a very good mod in other ways too, IMO.

http://www.subsim.com/radioroom/show...74225&page=126

If you only want the watch officer fix, I think H.sie has that too as a standalone mod in his Mediafire pages.
I think you may have posted the wrong link? this seems to link to a different discussion.
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 08-02-11, 07:06 AM   #9
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Quote:
Originally Posted by Paul Riley View Post
I think you may have posted the wrong link? this seems to link to a different discussion.
Its ok,I found it.It is at post #1,you simply linked us to the end of the discussion
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 08-02-11, 07:33 AM   #10
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by VONHARRIS View Post
Sorry for that but I also am interested in a stand alone version of the watch officer fix. I looked at h.sie's mediafire pages but I didn't find it.
A little help please!
I don't think there is a standalone version. However it is one of the options in his realism patch, all of which you can select or deselect at will using the included Options Selector.

If the WO fix is all you want, just install the patch and select that option and nothing else.
frau kaleun is offline   Reply With Quote
Old 08-02-11, 12:46 PM   #11
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
Default

Yeah, FK is right. There is no separate mod - remembered it wrong. No worries, though, the same effect can be achieved by using HSie's mod and then selecting the watch officer fix from the selector program that is included:



It should be easy, I had no problems installing this fix. Tick only "Move 1WO to bridge" if you don't need the other effects of the mod.
__________________
[SIGPIC][/SIGPIC]
NYGM+H.sie v16+Stiebler 4C+MaGui WS
sublynx is offline   Reply With Quote
Old 08-02-11, 01:37 PM   #12
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

There's a little 'Help' tool on the Attack Map, which if turned on locks a small bearing tool onto your sub and turns with it, so you can see relative bearings no matter what direction you're pointing on the chart. I'm not sure if there's one for the Nav Map as well, mainly because I got used to knowing the bearings.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 08-03-11, 01:18 AM   #13
www2
Watch
 
Join Date: Aug 2009
Posts: 15
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by Paul Riley View Post
Hi www2,

The bearing is the direction the enemy ship is from your UBoat,so if it is at bearing 0 then he is directly ahead of you,if he is at bearing 270 he is to your left,and so on.This is also true for submerged sound contact (we follow sound and not visual bearings this time) bearings,which is what we use to track targets underwater.
Also if you needed to know this,the angle on bow is the direction your UBoat is from your ENEMY's observation point.

I THINK you are stuck with the watch officer problem,as I too sometimes get annoyed at having to place him at his post all the time,other than that the 'main' watch attend to their posts.

You get no (someone correct me if I am wrong) renown for making contact with the enemy,only by sinking them do you earn recognition.Also,if you are playing the stock game you will get a small (again,correct me if I am wrong) renown bonus for reaching your patrol grid and returning home,but in the major expansion pack (I heartily recommend you upgrade to this) GWX3 they removed the renown for reaching your patrol grid,and thats a good thing.

Good hunting.


Just realized something....if the bearing is as you say in comparison to my sub, than by looking at the picture above, how is that angle 346.....shouldnt it be something like cca 25 °......or am I missing something?
www2 is offline   Reply With Quote
Old 08-03-11, 02:53 AM   #14
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
Default

Quote:
Originally Posted by www2 View Post
Just realized something....if the bearing is as you say in comparison to my sub, than by looking at the picture above, how is that angle 346.....shouldnt it be something like cca 25 °......or am I missing something?

I can't figure out your picture, either. It seems that the contact is some 30 degrees to the starboard side and that your true course is something like 224. The sound man should be reporting a contact bearing 30 degrees. Are you sure your sound man knows what he's doing? The clock on your screenshots says 0456 and the sonar man's report says 0454. Are you sure you haven't changed course during that 2 minute gap?

I don't see those sonar lines and own submarine's course lines that you have in your picture, in my game, as I play with the contacts off option, so maybe someone else can help you out here.

But you might try this, to make things clearer: You seem to be running GWX. I suggest you zoom in (in the navigation window, F5) all the way to your submarine until a ring with bearings appears. This ring shows relative bearings. If the contact's sonar line crosses at 90, then his bearing is 90, he should be exactly on your right / starboard side, and the soundman should report a contact, bearing 90.
__________________
[SIGPIC][/SIGPIC]
NYGM+H.sie v16+Stiebler 4C+MaGui WS
sublynx is offline   Reply With Quote
Old 08-05-11, 08:15 AM   #15
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

Quote:
Originally Posted by sublynx View Post
I can't figure out your picture, either. It seems that the contact is some 30 degrees to the starboard side and that your true course is something like 224. The sound man should be reporting a contact bearing 30 degrees. Are you sure your sound man knows what he's doing? The clock on your screenshots says 0456 and the sonar man's report says 0454. Are you sure you haven't changed course during that 2 minute gap?
...
Or this is a new contact that entered detection range but doesn't show soundbearings on the map yet. When in doubt, listen through the hydrophone yourself where the sound is coming from.

p.s. But the money is on the OP changing course right after the report came. (I think he moved the waypoint marker according to the text messages, and then the uboat changed course at flank speed.)
__________________
My site downloads: https://ricojansen.nl/downloads
Pisces is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:54 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.