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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Sep 2006
Posts: 43
Downloads: 44
Uploads: 0
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Hi All,
Decided to stay away from SH5 until there were some major improvements done with this game. I am now thinking about purchasing. Q1. Can I launch the game online but play offline? Q2. Is the mega mod complete or still work in progress? I just don't want to spend all day installing individual mods. What is the best most realistic mega mod? Q3. Will the game provide a nice challenge with the mega mods? thanks and happy hunting. |
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#2 |
Black Magic
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mega-mod or not IRAI (Intelligent Random AI) will kick your butt. If you can survive IRAI on 100 difficulty settings you are a god
![]() There are currently 2 mega-mods available. |
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#3 |
Sailor man
![]() Join Date: Sep 2006
Posts: 43
Downloads: 44
Uploads: 0
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thanks. Which mega mod or super mod is the best and has all of the SH3/4 GUI and most realistic? I tried to find them but a bit confusing on the mod page.
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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I would also like to know the answer to question one. I believe the answer is yes, but I want to know for sure.
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#5 |
Black Magic
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#6 | |
Eternal Patrol
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=177031
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Sailor man
![]() Join Date: Sep 2006
Posts: 43
Downloads: 44
Uploads: 0
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Thanks. Do I install everything in the Mega mod or are there certain ones optional? the readme file is a little confusing.
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#8 |
Black Magic
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#9 |
Sailor man
![]() Join Date: Sep 2006
Posts: 43
Downloads: 44
Uploads: 0
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thanks. downloading the game and mod now.
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#10 |
Sailor man
![]() Join Date: Sep 2006
Posts: 43
Downloads: 44
Uploads: 0
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Ok. I just downloaded everything and enabled the mod using Generic Mod Enabler but it does not seem to be enabled.
I unzipped the mods and put merged the Magnum_Opus_v0_0_1 with Magnum_Opus_v0_0_1 patch into the MODS folder in SH5. I went into the Generic Mod Enabler and enabled the Magnum_Opus_v0_0_1. Do I need to do something else? The GUI and everything is still the same the original game. Is this mod using SH3 GUI? |
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#11 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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The gui for MO can be setted to suit your taste from the option.py... so you can have sh3, sh4 or sh5 enhanced style.... in what mission you are that you say you have the same interface like before?... did you passed the tutorial?... or you are still playing him?
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#12 |
Sailor man
![]() Join Date: Sep 2006
Posts: 43
Downloads: 44
Uploads: 0
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I launched a campaign and saw that nothing was changed. I want to know if I enabled the mod correctly? I don't see any choices to switch GUI in the options menu.
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#13 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i understand what you want to know...but when you launch the first campaign - total germany... first you play the ,,polish mission'' - this is the tutorial game...here you not have all the option of interface aviable...after you start you nex mission you can really see the improvements of the mod
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#14 |
Sailor man
![]() Join Date: Sep 2006
Posts: 43
Downloads: 44
Uploads: 0
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thanks. What about the GUI?
Also, I used to remember that it would take a long time to enable a mod. the entire mod is enabled in matter of seconds. I am wondering if I have done it correctly. Do you unzip the mod, and put Magnum_Opus_v0_0_1 in the MODs folder under SH3 and go and enable it? |
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#15 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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