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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Sep 2006
Posts: 43
Downloads: 44
Uploads: 0
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I launched a campaign and saw that nothing was changed. I want to know if I enabled the mod correctly? I don't see any choices to switch GUI in the options menu.
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#2 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i understand what you want to know...but when you launch the first campaign - total germany... first you play the ,,polish mission'' - this is the tutorial game...here you not have all the option of interface aviable...after you start you nex mission you can really see the improvements of the mod
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#3 |
Sailor man
![]() Join Date: Sep 2006
Posts: 43
Downloads: 44
Uploads: 0
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thanks. What about the GUI?
Also, I used to remember that it would take a long time to enable a mod. the entire mod is enabled in matter of seconds. I am wondering if I have done it correctly. Do you unzip the mod, and put Magnum_Opus_v0_0_1 in the MODs folder under SH3 and go and enable it? |
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#4 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#5 |
Sailor man
![]() Join Date: Sep 2006
Posts: 43
Downloads: 44
Uploads: 0
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No, I just downloaded SH5 and want a mega mod to fix most of the issues. I also want to have the GUI that came with SH3 or SH4. My question is does this Magnum_Opus_v0_0_1 provides this change in GUI mod? Also, how will I know if the mod is really enabled?
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#6 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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ok...first question? ... do you have this folder in this path?C:\Ubisoft\Silent Hunter 5\MODS
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#7 |
Sailor man
![]() Join Date: Sep 2006
Posts: 43
Downloads: 44
Uploads: 0
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Yes, I put Magnum_Opus_v0_0_1 in the MODS folder under SH5. I did merge the files Magnum_Opus_v0_0_1 with the patch before doing this. Not sure if this is causing the issue?
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