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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: May 2003
Posts: 35
Downloads: 0
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I modified an 3DSMax9 exporter which I developed for my employer some month ago and yes it works. Here I used a modern cargo ship, created in 3DSMax9, exported to GR2 and replaced the Fletcher class model with it.
![]() ![]() ![]() Disadvantage: It needs alot of more modifications and because of licensing regulations by RAD Game Tools, our exporters don't export GR2 animations. |
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#2 |
Black Magic
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are you going to share a link to this exporter?
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#3 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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Can I write it?
OMG ![]() ![]() |
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#4 |
Chief of the Boat
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Proof of concept indeed....and rather interesting to a few folk I should imagine.
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#5 |
Swabbie
![]() Join Date: Jun 2010
Posts: 14
Downloads: 23
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So how long until we get new subs?
![]() ![]() Last edited by BravoM5; 12-01-10 at 04:08 PM. |
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#6 | |
Seaman
![]() Join Date: May 2003
Posts: 35
Downloads: 0
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We use a specialized GR2 format for industrial simulation in the company I work for. I'm just a programmer not a 3D designer, what modders can do with the GR2 format, except creating new ingame models, I do not know. |
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#7 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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I do not need urgently a new submarine in SH5!
I need necessarily more different targets such as here: http://www.subsim.com/radioroom/showthread.php?t=142285 I do not meet only Liberty cargo, Cimmaron class tanker and Hog Island...
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U-552 Tiger IDF |
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#8 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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I'm sure that with this exporter we will have many types of new ships in our game and the ship filter at TDC will be more usefull. Animations are last think which we need.
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#9 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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With GR2 format modders can do... everything, especially that they have experience with SH3 & SH4... ![]() But wait a moment... If AI sub is changed to AI destroyer its mean, that 'modyfied DD' will shot the torpedoes to subs and other units! ![]()
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#10 |
Watch
![]() Join Date: Aug 2006
Location: Quebec, Canada
Posts: 28
Downloads: 5
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bump
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#11 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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![]() Quote:
![]() http://www.subsim.com/radioroom/show...170741&page=29
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U-552 Tiger IDF |
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#12 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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#13 |
Black Magic
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trying to do that trick like was done in SH3/4 is going to be tricky if not very hard to do. Reason is if you make the DD into a sub (type is now sub and not ship) it's AI will change to sub AI. sub AI is nowhere near ship AI. So basically it will be a very dumb DD and probably won't be any fun (it will have all the problems the current sub AI does).
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#14 | |
Silent Hunter
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![]() The modern cargo ship looks very nice. I agree that the lack of different merchant targets has been a serious problem for Silent Hunter 5 from the beginning. If SH5 is like SH4 then it can handle huge numbers of ships (unlike SH3, which begins to CTD once you have a roster of about 300 units). It's a shame that adding new ships has been so problematic for this game. |
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#15 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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U-552 Tiger IDF |
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