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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Having tried out the enemy AI in a few single missions, it seems rather gutless.
Now don't get me wrong, I'm not out for a suicidal game, but it seems to me a game where you can run at flank speed across the bows of 5(!) destroyers in 42 without them even noticing you isn't much of a game at all. For me the most exciting part of a sub game is not torpedoing a ship, but getting away afterward. I'll be happily sitting here in my little corner, tweaking files to see what happens. Probably no-one will even know I'm here. You notice me and get any bright ideas, drop in here and let me know. |
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#2 |
Rear Admiral
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If i publish just ONE mod for this game.
This will be it, no idea when. |
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#3 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Just give in Ducimus, you know you will.
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#4 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
Uploads: 0
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Hm
When AI gets theirs steroids, there will be no problem to pass any scripted mission or event? I mean, rebalancing scripted events may be necessary after that tweak... |
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#5 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#6 | |
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Rear Admiral
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The thing is, i can probably whip it up fairly quickly. Getting a roughshod version up isn't a problem at all. The PITA is fine tuning it. Which i'm not gonna do. Instant someone comes up with an enviromental mod, its liable to be needing to be retuned. Or of a patch comes out and causes compatiblity issues.
No, i think ill toss up a 1.0 version, put in the who, whats, when, whys, and leave it as a template for the next yahoo. |
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#8 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
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http://www.subsim.com/radioroom/show...light=enemy+ai and where will SH5 be if it does not have an allied "Bungo Pete"... ![]()
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#9 |
Rear Admiral
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>>nd where will SH5 be if it does not have an allied "Bungo Pete"
You'll have the 2nd support group filling that role. Ok, im sick of hearing people b*tching about the AI, gonna give it an initial look see. Trouble is, to REALLY work it, i need to make a single mission where i can set up a test in controled/constant conditions so i can better gauge the adjustments im making, and that new mission editor has me scratching my head like a monkey doing a math problem. |
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#10 | |
Eternal Patrol
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Or maybe "Donald McIntyre".
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Swabbie
![]() Join Date: Mar 2010
Posts: 7
Downloads: 5
Uploads: 0
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The aircraft AI needs some going over, i am at 135,000 tons and have never been attacked from the air. I get buzzed on nearly all missions but have never been attacked.
I appreciate the work you guys put into this, thanks. ![]() |
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