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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Both a request for a mod and for info how to do it.
The idea is to have a merchant fire a single flare to signal distress, either when attacked or when sinking (game registers it as sunk). If you want to use the idea, it's yours, but I'd like to work it into BRF as well. What would be needed to accomplish this? Does it need a dummy/actual weapon with 1 starshell for ammo, or could you use a trigger and script the effect?
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
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This would be neat! Hopefully it would be scriptable to avoid having to change ship files and whatnot.
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#3 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Indeed.
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#4 |
Black Magic
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#5 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Downloads: 53
Uploads: 10
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It's always nice when someone says something, which you have no idea on how to accomplish, is easy.
![]() ![]() Good news though. ![]()
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#6 |
Silent Hunter
![]() Join Date: Aug 2006
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Lighted neutral ships would be neat too!
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#7 |
Black Magic
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With the scripting possibilities this can get very interesting. The live AI ships mod gave ships horns so they could sound them when a contact was sighted to alert others (that was the intention). It also gave them the ability to shoot starshells in the direction of the sub to light up the area. It was really neat.
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#8 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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And I thought I had an original idea.
![]() ![]() I'd love to incorporate it, and/or release it as a standalone module. Just don't know where to start. ![]()
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#9 |
Black Magic
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#10 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Thank you, couldn't hope for more.
![]() No rush though, plenty of stuff to do in the mean time. ![]() ![]() ![]()
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#11 | |
Ace of the Deep
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#12 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Yeah, I've been looking at that too. Located the sounds, and think I know how to make a dummy gun that points up in the sky. Just don't know how to trigger the lot; wouldn't want to have the merchies going around blaring their horns and firing starshells continuously.
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#13 |
sim2reality
![]() Join Date: Jun 2007
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Love the sound of this.
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#14 | |
Lucky Jack
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#15 | |
Ace of the Deep
![]() Join Date: May 2005
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![]() Quote:
![]() ![]() ![]() Very long reload times? Limited ammunition? ![]() ![]()
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