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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Swabbie
![]() Join Date: May 2010
Posts: 12
Downloads: 47
Uploads: 0
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Hello fellow modders.
All of us know that we are pretty much limited about modding this game. Because modding in its traditional way is mostly changing parameters or graphics given by developers. At this point ive got an idea how we can overcome those limits and maybe offer much more exiting mods. Im talking about game hooks. Not sure if this has been ever tried before so lets discuss. for lads im not talking about hacking the game. A game hook in its general form must not be a hack. Basically it is an external tool that injects code into running process (i.e. sh5.exe). It can read out what is going on inside the game engine and eventualy bring its own logic in by reading private parameters (what you would call "hardcoded stuff") and/or calling functions under certain circumstances. just a few examples what might be possible when we use a game hook for moding the game: + we can change the game logic. Like spawn other submarines in order to make a real dynamic wulfspack operations. + we can make dramatic changes to the AI + we can change the way how the 3d engine renders the scene. + we can fix bugs that are outside of moding area in its traditional way + we can add new game content basically our options are only limited by our fantasy and coding skills. Actualy i feel absolutely confident about what is possible. Because i doubt that the devs has put much effort into hiding code entries because there is no need in a wallhacks or aimbots in a subsim. discuss Last edited by Klub Bilderberg; 05-21-10 at 07:59 AM. |
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