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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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I have started to redo the Ship ID's due to TheDarkWraiths brilliant UI Mods.
Due to the Torpedo Draft Depth no longer being visable in his UI, I required a visual feedback for the Draft depths of targets. I am currentl putting the following info on to each ships ID pic. Lenght, Mast Height and Draft depth. Is this sufficent or do think anything else should be present? ![]() |
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#2 |
Watch
![]() Join Date: Aug 2006
Posts: 25
Downloads: 29
Uploads: 0
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Looks good, how about tonnage?
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#3 | |
Black Magic
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torpedo draft depth has been put back in (see here: http://www.subsim.com/radioroom/show...58&postcount=1). It's in the TDC mod released and will be put back in my other UI mods here very soon after I help AOTD_Rhonen with his recognition manual mod. |
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#4 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Yes that should be no problem.
Looking at for example the AMC Patrolus its config file we have a displacement value of 11198. I take it this is the Tonnage value, can anyone confirm. [Unit] ClassName=AMCPatroclus 3DModelFileName=data/Sea/NAMC_Rawalpindi/NAMC_Rawalpindi UnitType=13 MaxSpeed=15 Length=147 Width=18.1 Mast=39.3 Draft=5.8 Displacement=11198 DisplacementVariation=10 RenownAwarded=220 CrewComplement=40 SurvivalRate=70 SurvivalPercentage=40 RecManualCategory=TroopTransport BowShape=Plumb Funnels=2 ShowInRecognitionManual=Yes ;ShowInRecognitionManual=No ;*********** THE END ************ |
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#5 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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I prefer the style of the full dial type over Sh5 futuristic style with dragable torp depth shown visually. Your Old_Style_UI version is very close to this: ![]() For me this would be the ultimate frontend for silent hunter 5. |
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#6 | |
Black Magic
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#7 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Looking at his I don't think theres any point going any further with mine. Still look forward to were your taking your UI Mods. Is there a chance you could create some backgrounds for your dials to give them the look of the pic above. ![]() |
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#8 | |
Black Magic
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#9 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
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With naval vessels displacement = tonnage.
Merchies OTOH are usually measured by volume (GWT). I'm guessing from what you posted they didn't bother with two separate systems and went with displacement across the board. JD |
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#10 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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All dial graphics and background are in the layered photoshop image. ![]() PM sent. Last edited by reaper7; 03-13-10 at 03:38 PM. |
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#11 |
Sailor man
![]() Join Date: Mar 2008
Posts: 46
Downloads: 58
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Great work Reaper7, can't wait to get my hands on that improved ID manual
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#12 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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If you are going through the files by hand and extracting the ship info, i can help with that.
I wrote a small utility that fetches all of that info for you. If you need it .pm me. I used it to get the ship lenght's for my speed solver. [edit] oh wait, i see all you had to do was change "ShowInRecognitionManual=No" to Yes. |
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#13 |
Black Magic
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Reaper7 I would continue work on your mod. The recognition manual from AOTD_rhoenen is not functioning correctly yet.
I would like to incorporate your changes into my UI mods. Please PM me with details if I can. |
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#14 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Think the showinRecognitionManual command just displays that ship in the manual, eg floating_sailor and icebergs are set to no. Seen your utility in the main forum, have downloaded. Thanks. Ok had stopped work on my Mod, But if AOTD_Rhoenen is not working will continue development. It would be handy for those that want the stock look. |
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#15 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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If you need to, i can modify it for you to show which folder the data was extracted from (.ie the classname)
The "friendly" names and class names the game uses in files may not always be distinguishable. Example: Large Italian Liner = NPL_ConteVerde |
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