![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 195
Uploads: 0
|
![]()
For SH5, please, please, please make the map a round globe, like in fs9 and fsx, rather than a projection, so Greenland is not the size of the rest of North America combined. Both sh3 and sh4 use a projection for the map, which means at latitudes away from the equator, distances are very exaggerated, in some cases grossly so at the extremes like the norwegian coast. I would by this game if that was the only improvement.
|
![]() |
![]() |
![]() |
#2 |
Subsim Aviator
|
![]()
I have been a big proponent of this "spherical world" idea for about as long as SH3 has been out.
i think it is a great idea, and is one of the "must have" environmental corrections for SH5. ![]() without the spherical world environment, "realistic" navigation becomes impossible and U-boat and surface ship ranges must be tweaked to astronomical values in order to sail a relatively short distance. With spherical world, navigation by the stars / sun etc becomes highly accurate. and the real world distances between point A and point B also shorten to realistic lengths.
__________________
![]() |
![]() |
![]() |
![]() |
#3 |
Officer
![]() Join Date: Feb 2009
Location: Bucharest - Romania
Posts: 237
Downloads: 16
Uploads: 0
|
![]()
Now comes a tricky part , who would put a globe in a U-Boat, you are right its more accurate, but even the ground troops used maps and charts, and in my opinion its more realistic with the maps and charts.
P.S:Maybe they should put a G.P.S in the U-boat ![]() |
![]() |
![]() |
![]() |
#4 | |
Subsim Aviator
|
![]() Quote:
![]() dont you think that nautical charts correct for the curvature of the earth? nautical and aeronautical charts MUST correct for curvature as a rule. if you get nautical charts and connect them end to end while tacking them to a wall you will notice that they form an arc... they are not straight. ![]() eventually... all of the given charts for a given latitude set - given a tall enough wall to tack them to, would form a complete circle. see this image. The aeronautical charts of the USA ![]() each square represents a different chart. notic how they follow curvature? the curvature is less pronounced at the equator and more pronounced at the poles. notice the greater curvature of canadian charts as you near the polar regions ![]() even wider zoom ![]() thats the difference betweem "MAPS" and "CHARTS" Maps are typically Mercator_projections however charts follow the earths curvature as illustrated above. the flaw with SH3 and SH4 is that not only was the "earth" a Mercator projection of itself, but so were all of the maps in game. this means that the distance from Brest france to New York is nearly TWICE the actual distance in real life. by using "charts" and a spherical world... the distances in SH5 would be true to real life, as would all of the shore lines and continental sizes, expanses of the oceans etc. and Greenland wouldnt be as big as all of asia (in reality its only a fraction of the size which it appears to be in game) this is something which requires critical and immediate correction for any "Simulation" series which is to be taken seriously
__________________
![]() |
|
![]() |
![]() |
![]() |
#5 |
Frogman
![]() Join Date: Feb 2006
Posts: 309
Downloads: 20
Uploads: 0
|
![]()
I would love this, but I'm not getting my hopes up.
I can't help but wonder why they haven't done it in the first place? Just not that important? |
![]() |
![]() |
![]() |
#6 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
|
![]()
Now it makes more sense why the Chief Quartermaster on my boat used to get so mad when guys called his charts, maps.
|
![]() |
![]() |
![]() |
#7 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#8 | |
Subsim Aviator
|
![]() Quote:
its a basic mathmatic equation of (A plus or minus B, plus or minus C equals D)
__________________
![]() |
|
![]() |
![]() |
![]() |
#9 |
Helmsman
![]() Join Date: Jul 2003
Location: Europe
Posts: 101
Downloads: 0
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#10 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
|
![]()
But that is the only area where the problem occurs...everywhere else the World in FS is round. You fly using Great Circle navigation. Look at any flight plan in FSnavigator or FScommander rendered on the optional "flat map"...it's a big curve!
|
![]() |
![]() |
![]() |
#11 |
Pacific Aces Dev Team
![]() |
![]()
According to a dev-answer on the german ubi-forum, the earth is again a cylindrical projection. They have tried other projections, which used a real globe, but the barriers to usability, freedom and clarity were just too big to develop this further. There were also some technical difficulties which arised in connection with other geographic projections.
__________________
-- Vapor-ware is always easier to sell because there's no limit what it can do! |
![]() |
![]() |
![]() |
#12 | |
Subsim Aviator
|
![]() Quote:
![]() understandable ![]() but unfortunate ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#13 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
|
![]()
Somethin for SH6 then
![]() maybe have different maps to navigate on.. so you have to change them during your mission. |
![]() |
![]() |
![]() |
#14 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
|
![]()
I must add my voice to those who desire SH5 to include an accurate chart and celestial firmament for the years 1939-1945.
As all navigators know, real progress over/under/on sea during WWII was conducted on paper, using real “tools”. All through SH3 and SH4 I was content to use Stellarium and Phython to obtain my Line of Position off screen on real paper, using dividers, compass, parallel rule, and protractor and making my own charts; and for the last two years have been playing TC x1. I’ve been taking my dawn, forenoon, noon, afternoon, evening twilight sights to get my boat around the F5 screen. I also have a ton of recycled paper to prove it. My accuracy varied with the weather, sleepy helmsman and my own mistakes converting game time to UTC (GMT). Many times my position was unknown due to overcast skies, but through it all, it was great immersion. It was one of the reasons I enlisted, (bought the game). I’m one of those players, now closer to 70 than to 60, who will admit the thing that would pinch my cheeks is an accurate sextant tool, like the one featured in Virtual Sailor-7, to compliment whatever is doable for the Devs.
__________________
[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
![]() |
![]() |
![]() |
#15 | |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
|
![]()
Here is the actual quote from the Q&A:
Quote:
UPDATE: Also, If they dont have a globe, and its possible to mod the map (but not change it's shaper) maybe some team can stretch the land masses in the right way so as the effect would be the same? Would that work? Like taking the surface of a globe and placing it flat? UPDATE 2: So the nav map (and world itelf as im proposing) would look like this: ![]() From the above quote this image below may be what the team are doing currently: ![]() I don't know... the cylinder looks an ok solution now that i see it, but if the in-game world will still be flat still (just with the landmasses altered) why not use the first diagram I posted?. Or is that what we've been asking for/talking about all along? A flat world that works like the real thing? I thought we were talking about wanting a real 3D globe up to now, one where you would have real lines of sight to ships partially over the horizon and was only projected flat for the nav. map.
__________________
Rest in peace Dave Last edited by fireship4; 10-15-09 at 03:09 PM. |
|
![]() |
![]() |
![]() |
|
|