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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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Sorry,
i did not wish to write ... but may be it will help somebody ... For a long time many players have noticed, that at some situations each eye of the sailor(s) turns round an axis (Y or other ... usually on 90 degrees) ... and we see the blind sailor(s) ... ![]() On the second picture you see not eyes... but eye-sockets textured by eye texture... it is made on some models of head ... And in this case when eyes are incorrectly turned you see textured bottom of eye-sockets ... ![]() This problem was discussed many times ... Now, about my notices (it was more than year ago) ... I have noticed that i get this problem when the submarine surfaces with time compression more than 4 ... In other words when there is an initialization or reinitialization of crew (eyes) animations ... I have edited Main.cfg files in "..\Data\Cfg" and "..\My Documents\SH4\data\cfg" folders. Section: [TIME COMPRESSION] ... String Before: CharacterAnim=4 After: CharacterAnim=1024 ... After these changes (as result) i never saw blind sailors in an interior and did not notice blind sailors in an ex-terrier (on a conning tower) ... !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! LOL: "Ýòè ãëàçà-à-à íàïðî-î-îòèâ ..." "Those eyes on the contrary me ..." Words of song ... (russian) ... ![]() ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 10-16-09 at 12:41 PM. |
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#2 | |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
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#3 |
Planesman
![]() Join Date: Mar 2007
Location: Colorado, USA
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Very useful information. But the screen shot sure is disturbing.
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"I'd say he was a sadistic, sodomistic necrophile, but that would be beating a dead horse." - Woody Allen ![]() |
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#4 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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These are "live" eyes ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#5 |
Pooped from posting
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now let's solve the transparent crew problem
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#6 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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What is it?
About what you speak? I don't remember such problem ... (i have old ATI video and some video options are turned off) ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 04-11-09 at 07:24 AM. |
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#7 | ||
Pooped from posting
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is turned on. see: ![]() Quote:
![]() where do you live? |
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#8 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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Yes, i have volumetric fog turned on ...
but i have no transparent problem! May be it's shader's tricks ... ... ![]() ... I'm ... look my avatar ... :rotfl:
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 04-11-09 at 01:36 PM. |
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#9 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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eek! a scary ghost!!
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Member of the Subsim Zombie Army |
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#10 | ||
Pooped from posting
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Quote:
than the card itself.. |
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#11 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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Yes ... i have received transparency of sailors when have turned on Volumetric Fog and Environmental Effects simultaneously ...
(and heavy fog too) ... and only on sky background ... Usually i turn off Environmental Effects because i do not see any good effects ... but FPS is ![]() Quote:
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#12 | |
Pooped from posting
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#13 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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I think it's very very not simple problem ...
Because it is connected with crew skinmorphing and may be with adjustment of bump mapping ... ![]() You can simply turn off alpha in VolumetricFogPS.fx: Befor: return float4( fogColor/*+brightness*/, alpha*0.5); After: return float4( fogColor/*+brightness*/, alpha*0); ... But this action will have the same effect as well as turn off Volumetric Fog ... ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 12-27-09 at 07:42 AM. |
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#14 |
Pooped from posting
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wouldn't it be possible to edit the crew not affected
by volumetric fog? |
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#15 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
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Volumetric Fog and Environmental Effects
Hello
![]() If I remember right Sh4 ver 1 had only "Volumetric Fog", Later "Environmental Effects" was separated from "Volumetric Fog" as "Volumetric Fog" was too much for some computers. With only "Environmental Effects" you can have transparent water etc, but they made a bad job,transparet crew etc. but if you use only "Volumetric Fog" you get "Environmental Effects" also but without bugs, I think that I once read about it in some post of romanian ubi devs, but I am not sure? ![]() Search the forum there should be many posts about Volumetric Fog and Environmental Effects.
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