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Old 04-09-09, 09:47 AM   #1
Anvart
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Default About Crew Eyes ...

Sorry,
i did not wish to write ... but may be it will help somebody ...
For a long time many players have noticed, that at some situations each eye of the sailor(s)
turns round an axis (Y or other ... usually on 90 degrees) ... and we see the blind sailor(s) ...



On the second picture you see not eyes... but eye-sockets textured by eye texture... it is made on some models of head ...
And in this case when eyes are incorrectly turned you see textured bottom of eye-sockets ...





This problem was discussed many times ...
Now, about my notices (it was more than year ago) ...
I have noticed that i get this problem when the submarine surfaces with time compression more
than 4 ...
In other words when there is an initialization or reinitialization of crew (eyes) animations ...
I have edited Main.cfg files in "..\Data\Cfg" and "..\My Documents\SH4\data\cfg" folders.
Section:
[TIME COMPRESSION]
...
String
Before:
CharacterAnim=4
After:
CharacterAnim=1024
...
After these changes (as result) i never saw blind sailors in an interior and did not notice blind sailors
in an ex-terrier (on a conning tower) ...
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
LOL:
"Ýòè ãëàçà-à-à íàïðî-î-îòèâ ..."
"Those eyes on the contrary me ..."
Words of song ... (russian) ...



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Last edited by Anvart; 10-16-09 at 12:41 PM.
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Old 04-09-09, 02:22 PM   #2
NEON DEON
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Default

Quote:
Originally Posted by Anvart View Post
Sorry,
i did not wish to write ... but may be it will help somebody ...
For a long time many players have noticed, that at some situations each eye of the sailor(s)
turns round an axis (Y or other) ... and we see the blind sailor(s) ...
This problem was discussed many times ...
Now, about my notices (it was more than year ago) ...
I have noticed that i get this problem when the submarine surfaces with time compression more
than 4 ...
In other words when there is an initialization or reinitialization of crew (eyes) animations ...
I have edited Main.cfg files in "..\Data\Cfg" and "..\My Documents\SH4\data\cfg" folders.
Section:
[TIME COMPRESSION]
...
String
Before:
CharacterAnim=4
After:
CharacterAnim=1024
...
After these changes (as result) i never saw blind sailors in an interior and did not notice blind sailors
in an ex-terrier (on a conning tower) ...




Kewl. Thanks for posting this.
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Old 04-09-09, 03:34 PM   #3
nfitzsimmons
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Default

Very useful information. But the screen shot sure is disturbing.
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Old 04-11-09, 06:42 AM   #4
Anvart
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Default

These are "live" eyes ...
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Old 04-11-09, 06:58 AM   #5
vickers03
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now let's solve the transparent crew problem
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Old 04-11-09, 07:03 AM   #6
Anvart
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Default

What is it?
About what you speak?
I don't remember such problem ... (i have old ATI video and some video options are turned off) ...
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Last edited by Anvart; 04-11-09 at 07:24 AM.
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Old 04-11-09, 07:45 AM   #7
vickers03
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Quote:
What is it?
About what you speak?
it's the "transparent crew" problem when volumetric fog
is turned on.
see:


Quote:
I don't remember such problem ... (i have old ATI video and some video options are turned off) ...
i'll send you a better one, i've got some laying around unused
where do you live?
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Old 04-11-09, 01:14 PM   #8
Anvart
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Yes, i have volumetric fog turned on ...
but i have no transparent problem!
May be it's shader's tricks ...
...

...
I'm ... look my avatar ... :rotfl:
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 04-11-09 at 01:36 PM.
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Old 04-11-09, 01:36 PM   #9
gimpy117
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Quote:
Originally Posted by vickers03 View Post
it's the "transparent crew" problem when volumetric fog
is turned on.
see:


i'll send you a better one, i've got some laying around unused
where do you live?
eek! a scary ghost!!
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Old 04-11-09, 03:17 PM   #10
vickers03
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Quote:
Yes, i have volumetric fog turned on ...
but i have no transparent problem!
May be it's shader's tricks ...
ok, turn on everything and crew should be transparent in fog

Quote:
I'm ... look my avatar ...
just kidding, the shipment cost would probably much higher
than the card itself..
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Old 04-12-09, 01:53 PM   #11
Anvart
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Default

Quote:
Originally Posted by vickers03 View Post
ok, turn on everything and crew should be transparent in fog
Yes ... i have received transparency of sailors when have turned on Volumetric Fog and Environmental Effects simultaneously ...
(and heavy fog too) ... and only on sky background ...
Usually i turn off Environmental Effects because i do not see any good effects ... but FPS is
Quote:
just kidding, the shipment cost would probably much higher
than the card itself..
Yes, of course.
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Old 04-12-09, 03:31 PM   #12
vickers03
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Quote:
Yes ... i have received transparency of sailors when have turned on Volumetric Fog and Environmental Effects simultaneously ...
(and heavy fog too) ... and only on sky background ...
Usually i turn off Environmental Effects because i do not see any good effects ... but FPS is
do you have an idea where i should look to fix it?
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Old 04-13-09, 07:15 AM   #13
Anvart
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I think it's very very not simple problem ...
Because it is connected with crew skinmorphing and may be with adjustment
of bump mapping ...




You can simply turn off alpha in VolumetricFogPS.fx:
Befor:
return float4( fogColor/*+brightness*/, alpha*0.5);
After:
return float4( fogColor/*+brightness*/, alpha*0);
...
But this action will have the same effect as well as turn off Volumetric Fog ...
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 12-27-09 at 07:42 AM.
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Old 04-13-09, 08:14 AM   #14
vickers03
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wouldn't it be possible to edit the crew not affected
by volumetric fog?
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Old 04-14-09, 12:59 PM   #15
Captain von Keldunk
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Volumetric Fog and Environmental Effects

Hello
If I remember right Sh4 ver 1 had only "
Volumetric Fog",
Later "Environmental Effects" was separated from "Volumetric Fog" as "Volumetric Fog" was too much for some computers. With only "Environmental Effects" you can have transparent water etc, but they made a bad job,transparet crew etc.
but if you use only "Volumetric Fog" you get "Environmental Effects" also but without bugs, I think that I once read about it in some post of romanian ubi devs, but I am not sure?
Search the forum there should be many posts about Volumetric Fog and Environmental Effects.


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