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Old 08-06-08, 01:26 PM   #1
Silver_Silence
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Default Why are we starting at Aug, 1939 in GWX 2.1?

Hail all! This is my first post and I am new to the game. I just got GWX 2.1

What is the merit of having starting the 1st patrol in August instead of September?
In the GWX 2.1 post it mentions about sinking a few neutral British ships at certain designated sites. Am I re-enacting some historical event? But then I got negative renown after sinking the neutral merchants. The war having start yet, so there is no valid target. It appears to be a waste of time. There could be something I miss here with this new modification. What is the fun?
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Old 08-06-08, 01:32 PM   #2
Reise
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Set SH3 commander to 20 days in port
You run a shakedown patrol for 4 or 5 days
Dock at home port and next start is near 24th August
So you can be at patrol point before war start

As was real

The flotilla you can sink ship give you more renown to start
Practice
Then dock and transfer to 1st or 2nd flotilla

Or use SH3commander to start September

Works for me
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Old 08-06-08, 01:45 PM   #3
Silver_Silence
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Thx for your rely Reise.

But sinking those ships give me negative renown, not more.
And what is the point of being at patrol point before war start?

Oh at one patrol it ask me to get to grid BF10 when the grid doesn't seems to exist.
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Old 08-06-08, 03:28 PM   #4
Reise
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Two flotilla start with 500 renown
The 7th start with 1000

You need bugfix too
That get rid of BF10 grid and a few more issues
Look GWX thread

The point of being at sea before war start is to be in place to sink ships in Atlantik when 3 Sept comes
You can be in BF grid or AL or CG WHEN war start as was real

Or like say use SH3commander to start Sept as before
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Old 08-06-08, 03:37 PM   #5
Pisces
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The point is realism, and simulation of real orders given at that time. If you want to start a war as Hitler did, you'd want your machinery and men to be in the right place at the right time, to do the most damage to the enemy, ... and his allies (which England and France were with Polen, as they signed a treaty to avenge an agressor that invades/attacks one of the three). It is better to experience the prelude to war, rather than jump in only after "sh*t hit the fan" allready. But that's my prefference.

Also, the 1st "training mission" reflects what is done when any new vessel is new out of drydock. Or I guess a new crew is assembled. It is sent out for training and testing (shakedown cruise) to get to know the limitations of the ship and the crew to get acquainted. And since you cannot change anything in the crew or uboot upgrades/torpedo loadout without losing 1st patrol tonnage (bug), you can use this to let the crew gain experience without real combat risk.

The negative renown is fixed because GWX 2(.1) gives you extra renown (or is supposed to anyway) for that 1st patrol to neutral it out. I'm not sure if I came out even or close. But I don't make a big deal out of it. Listen to your hydrophone often and you'll find plenty of tonnage later.
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Old 08-06-08, 04:47 PM   #6
Brag
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Welcome aboard, Silver

I used the peacetime period to visit harbours along the channel coast. Great sight seeing. In Dover rafter up to a RN cruiser.
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Old 08-06-08, 05:51 PM   #7
STEED
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Quote:
Originally Posted by Brag
Welcome aboard, Silver

I used the peacetime period to visit harbours along the channel coast. Great sight seeing. In Dover rafter up to a RN cruiser.
You no time for sight seeing get back to writing your book. :p
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Old 08-07-08, 06:15 AM   #8
Pisces
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Quote:
Originally Posted by Brag
Welcome aboard, Silver

I used the peacetime period to visit harbours along the channel coast. Great sight seeing. In Dover rafter up to a RN cruiser.
Enroute to my patrolzone (BF15) pre-polen invasion I was caught topside transiting the channel by a british destroyer in really bad fog. It came out of nowhere. It must have found me by hydrophone or something. I hope that didn't trickle down to brittish intelligence and affect the start of the war. In any case, all he could do was wave at the time. :rotfl:
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Old 08-06-08, 07:08 PM   #9
irish1958
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Quote:
Originally Posted by Pisces
The point is realism, and simulation of real orders given at that time. If you want to start a war as Hitler did, you'd want your machinery and men to be in the right place at the right time, to do the most damage to the enemy, ... and his allies (which England and France were with Polen, as they signed a treaty to avenge an agressor that invades/attacks one of the three). It is better to experience the prelude to war, rather than jump in only after "sh*t hit the fan" allready. But that's my prefference.

Also, the 1st "training mission" reflects what is done when any new vessel is new out of drydock. Or I guess a new crew is assembled. It is sent out for training and testing (shakedown cruise) to get to know the limitations of the ship and the crew to get acquainted. And since you cannot change anything in the crew or uboot upgrades/torpedo loadout without losing 1st patrol tonnage (bug), you can use this to let the crew gain experience without real combat risk.

The negative renown is fixed because GWX 2(.1) gives you extra renown (or is supposed to anyway) for that 1st patrol to neutral it out. I'm not sure if I came out even or close. But I don't make a big deal out of it. Listen to your hydrophone often and you'll find plenty of tonnage later.
Dead on right. The effort to make this "game" reflect what really happened is what separates this effort (not game) from all the "shoot them up" arcade games out there.
Go GWX2.1!!! ( and the other great mods!!)
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