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Why are we starting at Aug, 1939 in GWX 2.1?
Hail all! This is my first post and I am new to the game. I just got GWX 2.1
What is the merit of having starting the 1st patrol in August instead of September? In the GWX 2.1 post it mentions about sinking a few neutral British ships at certain designated sites. Am I re-enacting some historical event? But then I got negative renown after sinking the neutral merchants. The war having start yet, so there is no valid target. It appears to be a waste of time. There could be something I miss here with this new modification. What is the fun? |
Set SH3 commander to 20 days in port
You run a shakedown patrol for 4 or 5 days Dock at home port and next start is near 24th August So you can be at patrol point before war start As was real The flotilla you can sink ship give you more renown to start Practice Then dock and transfer to 1st or 2nd flotilla Or use SH3commander to start September Works for me :up: |
Thx for your rely Reise.
But sinking those ships give me negative renown, not more. And what is the point of being at patrol point before war start? Oh at one patrol it ask me to get to grid BF10 when the grid doesn't seems to exist. |
Two flotilla start with 500 renown
The 7th start with 1000 You need bugfix too That get rid of BF10 grid and a few more issues Look GWX thread The point of being at sea before war start is to be in place to sink ships in Atlantik when 3 Sept comes You can be in BF grid or AL or CG WHEN war start as was real Or like say use SH3commander to start Sept as before |
The point is realism, and simulation of real orders given at that time. If you want to start a war as Hitler did, you'd want your machinery and men to be in the right place at the right time, to do the most damage to the enemy, ... and his allies (which England and France were with Polen, as they signed a treaty to avenge an agressor that invades/attacks one of the three). It is better to experience the prelude to war, rather than jump in only after "sh*t hit the fan" allready. But that's my prefference.
Also, the 1st "training mission" reflects what is done when any new vessel is new out of drydock. Or I guess a new crew is assembled. It is sent out for training and testing (shakedown cruise) to get to know the limitations of the ship and the crew to get acquainted. And since you cannot change anything in the crew or uboot upgrades/torpedo loadout without losing 1st patrol tonnage (bug), you can use this to let the crew gain experience without real combat risk. The negative renown is fixed because GWX 2(.1) gives you extra renown (or is supposed to anyway) for that 1st patrol to neutral it out. I'm not sure if I came out even or close. But I don't make a big deal out of it. Listen to your hydrophone often and you'll find plenty of tonnage later. |
Welcome aboard, Silver :D
I used the peacetime period to visit harbours along the channel coast. Great sight seeing. In Dover rafter up to a RN cruiser. |
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Go GWX2.1!!! ( and the other great mods!!) |
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WELCOME ABOARD!:sunny:
The point is also that OKM had 14 u-boats on station in the North Atlantic when the war started, and a great many of us had been asking for that very thing for years. The game doesn't let you split months, so it was August 1st or nothing. |
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