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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Jan 2007
Posts: 544
Downloads: 9
Uploads: 0
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How do we do ? I would like to insert new flags in the flags files
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#2 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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You'll have to be careful with that tool.
Not ALL dat files are fully supported, you may experience import failures or random CTD's.
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#4 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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lol, what kind of advertisement is that. Are you still using v0.1 alpha?
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#5 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() ![]() However, I still know that some DAT files are not fully supported. If I'm wrong and 3ditor can and does support every GWX dat file, please correct me (I'm assuming jpm1 is using GWX dat files from reading his previous posts on the matter). Also, however.. ![]()
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#6 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Well, I know roughly 10 GWX files (of the 2000+ or so?) gave problems when I tested them. I talked to ref and privateer about it a while ago. And they fixed them (in your private build). They weren't really critical issues, but yea, S3D won't open those few.
Oh, and if you find bugs, please report them ![]() [edit] The import chunk bug is fixed in v0.7.1 ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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