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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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S3D - Silent 3ditor (beta 0.6.1)
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#2 |
Soundman
![]() Join Date: Feb 2006
Posts: 144
Downloads: 99
Uploads: 0
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That's a great news
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#3 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Awesome!
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#4 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Thanks for the news+link tomi
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__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
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#5 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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A word of caution:
http://www.subsim.com/radioroom/show...&postcount=451 Apparently, I've done something really wrong. While this may be a single case, I've pulled the download for the time being. I don't want anybody else to experience similar problems. ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#6 |
Captain
![]() Join Date: Jan 2007
Posts: 544
Downloads: 9
Uploads: 0
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i'm looking foward the next version
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#7 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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A new version is available. If you want to find out what this whole drama was all about (regarding unsafe uninstall procedure), please read here for the original warning and the follow up:
http://www.subsim.com/radioroom/show...&postcount=451 I was never able to confirm the problem, and later the guy who reported it told me it was not related to S3D after all. Again, beta... backup backup backup!
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#9 |
Sea Lord
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great version! helps me a lot.. thx!
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#10 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
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Hi
trying to make sure I understand correctly, does this mean that if I want to copy all the same files, model and all from say Type IId dat to the type IIa, dat, it will do so for me??? |
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#11 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() Quote:
If you import to an empty document, you might as well copy the file in Explorer though. Don't confuse this function with 'cloning', but you can use it to clone something together with a few other steps. To clone a series of chunks/nodes in one go - while keeping the parent/child relationship intact, - and without the need to export/import all chunks one-by-one you could remove any chunk you don't need from file A, run the Remap function to generate new id's for all the chunks, save as temp file and then import this temp file into the file B. Voila, easy cloning of a bunch of nodes, in just a few clicks. ![]() Also, with this method, you could set up template-files (like node, controller and properties chunk combo's) that you can import over and over if you need them in a file or more files more than once. Saves you quite a few clicks compared to 'import/export raw chunk'.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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