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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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New release, main discussion thread:
http://www.subsim.com/radioroom/showthread.php?t=119571 Just a few notes for use with SH3:
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#2 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Great program thanks for the update.
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#3 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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New release, with some important improvements specifically for SH3:
http://www.subsim.com/radioroom/showthread.php?t=119571 Also thanks to ref and privateer for some feedback on a handfull of the GWX files.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#4 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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skwasjer:
Will your program open the saved game files in the my documents\sh3\data\cfg\Careers\my players name\latest patrol\x.sav file so it can be edited?
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Irish1958 ![]() |
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#5 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Unfortunately, no... It will open and save dat/sim/zon/val/cam/dsd/sdl.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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