![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Sailor man
![]() Join Date: Jul 2004
Location: Netherlands
Posts: 46
Downloads: 13
Uploads: 0
|
![]()
I recently installed GWX2.0 and haven't spent much time on it yet, anyway I am very grateful the V1 (buzz bomb) is added, it is one of my favorite objects, but how is it used (how can one have it crashed?). I don't know in which (single) missions it is used. I didn't find anything about it in the manual. How historically correct is its presence in the U-boat war? I like it anyway
![]() I installed the ship names option (in sh3commander), but didn't see any of them in a single mission. I suppose you have to start SH with sh3commander. I tried that anyway. And how historic are those ship names I was wondering? Thanks |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
|
![]()
Kristian2
See page 455 for info on the V1. I am not sure what you are referring to as "ship name option" in SH3CMDR.
__________________
Irish1958 ![]() |
![]() |
![]() |
![]() |
#3 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
|
![]()
IIRC, the ship names from SH3 Commander are only used in campaigns. AFAIK, they did a good job of using real ship names for each class of ship.
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
|
SHIII Cdr Ship Names
@ Kristian2 - The list of ship names for SHIII Cdr was compiled by Observer, JScones, Sailor Steve, Bigboywooly, and myself. I can personally state that all of the names added to the list by myself are entirely accurate in regards to history; they are the names of ships that served during WWII (some were sunk by U-Boats, some by other causes, and some survived the war). As for the names added by the others, I am 99% certain that all of them are historically accurate as well. The only historical problem which will arise is when a ship is used by more than one nation, and uses names which were of ships of different nationalities in RL; for example, one might sink a UK Tramp Steamer with a Norwegian name. At the moment, there is nothing that can be done to conveniently fix this (aside from such drastic solutions as cloning each ship for each nation
![]() ![]() |
![]() |
![]() |
![]() |
#5 |
Sailor man
![]() Join Date: Jul 2004
Location: Netherlands
Posts: 46
Downloads: 13
Uploads: 0
|
![]()
You did some thorough work on those ship names!
I found the V1 all right in the manual, although it didn't mention how to get it to work. Setting the last waypoint to zero height? I'll try tomorrow again anyway, it didn't seem to appear in the mission strangely. Another question, how can I make the wooden clock disappear? Can't remember how I did it in GWX1.03. I can't find the texture of it. I already removed the clock.wav (I find the sound somewhat annoying) as well as the ringing sound after each order but I use my old speech files. |
![]() |
![]() |
![]() |
#6 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Does this answer part of your question?
![]() |
![]() |
![]() |
#7 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
|
![]()
[quote=Kris
Another question, how can I make the wooden clock disappear? files.[/quote] See: http://www.subsim.com/radioroom/showthread.php?t=107580
__________________
Irish1958 ![]() |
![]() |
![]() |
![]() |
|
|