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Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
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Hi folks... Ok, I'm banging my head on this one...
![]() Does anyone know what the "O" prefixed texture files are for? For example: NDD_Akizuki_O01.dds, NDD_Akizuki_O02.dds ... :hmm: I'm working on new content for SH4 http://www.subsim.com/radioroom/showthread.php?t=111177 and having a problem figuring out what they do and how they were made. My assumption is that they are used as lighting maps but I'm not sure. Can anyone who may have messed about modding SH4 textures shed some light on these? Thx! ![]() |
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