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Old 08-06-07, 09:28 AM   #1
gimpy117
Ocean Warrior
 
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Default dat packing help?

well ive made a texture for a type 2A
(i did some recoloring of Fubars awesome 2A hull)
and i turned it into the vesikko (the first ever type 2 submarine)
but, i cant seem to get it packed in a .dat it tells me things like "length of feild error get original dat"

Any help?

ps. can anybody get ahold of fubar for his permission before i try to release it?
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Old 08-06-07, 09:34 AM   #2
TheDarkWraith
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screenshots please!
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Old 08-06-07, 12:59 PM   #3
gimpy117
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that might take me a while...
but do you want screenies of the error or the tex's ?

maybe i can just give a sombody the texture file to pack into a dat...
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Old 08-06-07, 01:42 PM   #4
TheDarkWraith
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tex's
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Old 08-06-07, 02:32 PM   #5
gimpy117
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yeah i made the textures, but i can't get them packed in a dat....
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Old 08-06-07, 07:34 PM   #6
skwasjer
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You could try my tool (sig) if you haven't already. It's still not recommended to use for public mods though as it's an alpha version... You can report problems in the thread in my sig.
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Old 08-06-07, 09:22 PM   #7
gimpy117
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thanks, maybe you'll see the vesikko on the waves soon

the only catch is that the vesikko has a diffrent conning tower, but i don't know if it was on during the early war

can anybody research this?
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Old 08-07-07, 01:52 AM   #8
Mush Martin
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Hi gimpy it may be a bit late but I recieved this advice to forward to
you from privateer.

such as it is here it is .
M

[quote]Tell him his image must be a tga and it's probably to big.
Scale it down.
[quote]
__________________
RIP Mush



Tutorial
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Old 08-07-07, 08:39 AM   #9
TheDarkWraith
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I started playing around with unpacking/packing objects and all. I can get them unpacked with pack3D no problem. I can import them into Wings3D (but can't into Maya) and adjust/manipulate them to what I want. I then export them from Wings3D as an OBJ but then can't get pack3D to import it.
When I view the OBJ file exported from Wings3D it doesn't say anything about # of triangles used whereas the files exported by pack3D always do. Could this be why?
Another question: you import your object into Wings3D (from pack3D's export all) now how do you get the texture to show on the object?
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Old 08-07-07, 09:04 AM   #10
gimpy117
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Hmmm about the size issue... i modified Fubars IIA skin, and ive kept it the same size
but is 2048X2048 too big?

and does res count, it's at 96 pixels per inch

does anybody want the tga?
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