![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
|
![]()
well ive made a texture for a type 2A
(i did some recoloring of Fubars awesome 2A hull) and i turned it into the vesikko (the first ever type 2 submarine) but, i cant seem to get it packed in a .dat it tells me things like "length of feild error get original dat" Any help? ps. can anybody get ahold of fubar for his permission before i try to release it? |
![]() |
![]() |
![]() |
#2 |
Black Magic
![]() |
![]()
screenshots please!
|
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
|
![]()
that might take me a while...
but do you want screenies of the error or the tex's ? maybe i can just give a sombody the texture file to pack into a dat... |
![]() |
![]() |
![]() |
#4 |
Black Magic
![]() |
![]()
tex's
|
![]() |
![]() |
![]() |
#5 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
|
![]()
yeah i made the textures, but i can't get them packed in a dat....
|
![]() |
![]() |
![]() |
#6 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
You could try my tool (sig) if you haven't already. It's still not recommended to use for public mods though as it's an alpha version... You can report problems in the thread in my sig.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#7 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
|
![]()
thanks, maybe you'll see the vesikko on the waves soon
the only catch is that the vesikko has a diffrent conning tower, but i don't know if it was on during the early war can anybody research this? |
![]() |
![]() |
![]() |
#8 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
|
![]()
Hi gimpy it may be a bit late but I recieved this advice to forward to
you from privateer. such as it is here it is . M [quote]Tell him his image must be a tga and it's probably to big. Scale it down. [quote] |
![]() |
![]() |
![]() |
#9 |
Black Magic
![]() |
![]()
I started playing around with unpacking/packing objects and all. I can get them unpacked with pack3D no problem. I can import them into Wings3D (but can't into Maya) and adjust/manipulate them to what I want. I then export them from Wings3D as an OBJ but then can't get pack3D to import it.
When I view the OBJ file exported from Wings3D it doesn't say anything about # of triangles used whereas the files exported by pack3D always do. Could this be why? Another question: you import your object into Wings3D (from pack3D's export all) now how do you get the texture to show on the object? |
![]() |
![]() |
![]() |
#10 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
|
![]()
Hmmm about the size issue... i modified Fubars IIA skin, and ive kept it the same size
but is 2048X2048 too big? and does res count, it's at 96 pixels per inch does anybody want the tga? |
![]() |
![]() |
![]() |
|
|