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Old 04-18-07, 04:25 PM   #1
GuillermoZS
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Default [REL] Real Binoculars Mod v.1.0

Real Binoculars Mod v.1.0 (Compatible with patch 1.2)
-----------------------------
by Guillermo Zulueta



Improved the default binoculars to give a much more realistic feeling.

2 versions:

- Maintain the red crosshair.

- Without red crosshair, to improve realism. (Orders given by binoculars will still work)

Install by JSGME or manually replace the files in the .rar on their respective folder.


LINK: http://hosted.filefront.com/GuillermoZS/ "RealBinocsModv1.0.rar"


**WARNING FOR NO CROSSHAIR USERS**

"No crosshair" version can NOT be used at the same time with other mods that modify the file "menu_1024_768.cfg". If you have another mod that modifies this file and want to remove the crosshair read the ReadMe included for instructions.

ENJOY!!

Last edited by GuillermoZS; 04-20-07 at 05:24 AM.
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Old 04-18-07, 04:52 PM   #2
thefretmaster
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looks nice, i dont have sh4 but would these work with sh3?
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Old 04-18-07, 04:54 PM   #3
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There are binocular mods for SH3 already.
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Old 04-18-07, 05:09 PM   #4
GuillermoZS
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Quote:
Originally Posted by thefretmaster
looks nice, i dont have sh4 but would these work with sh3?
No sorry, this is for SH4 only. I´ve tried to make a SH3 version for you but don´t know why Photoshop doesn´t let me save a .tga with alpha to use in SH3... I´ll keep trying...
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Old 04-18-07, 07:10 PM   #5
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Thanks mate! This looks promising!
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Old 04-19-07, 10:39 PM   #6
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Booomp.

Nice work, Guillermo
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Old 04-19-07, 10:53 PM   #7
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Will this work with 1.2?????
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Old 04-20-07, 01:09 AM   #8
LukeFF
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Quote:
Originally Posted by clayp
Will this work with 1.2?????
Look at the date the post was made...
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Old 04-20-07, 01:17 AM   #9
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Quote:
Originally Posted by clayp
Will this work with 1.2?????
Hi Clay,

Yes the "RealBinoculars" (maintains Red Crosshairs) version does work with 1.2 -I'm using them now. But there may be a true 1.2 version coming.

Just place the \RealBinoculars\ folder in your \MODS folder and use JSGME.

Cheers!

* The RealBinocularsNoCrosshair version requires editing the menu_1024_768.cfg file which was changed by the 1.2 patch.

Last edited by sqk7744; 04-20-07 at 01:29 AM.
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Old 04-20-07, 01:54 AM   #10
clayp
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Quote:
Originally Posted by sqk7744
Quote:
Originally Posted by clayp
Will this work with 1.2?????
Hi Clay,

Yes the "RealBinoculars" (maintains Red Crosshairs) version does work with 1.2 -I'm using them now. But there may be a true 1.2 version coming.

Just place the \RealBinoculars\ folder in your \MODS folder and use JSGME.

Cheers!

* The RealBinocularsNoCrosshair version requires editing the menu_1024_768.cfg file which was changed by the 1.2 patch.
Mine has a yellow cross is that alright?
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Old 04-20-07, 05:13 AM   #11
GuillermoZS
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Hi!

Thanks everybody for the comments

Yeah this mod was released after v.1.2 patch, both versions of the boincoculars are full compatible with it. You should not have any problem with the file "menu_1024_768.cfg" but if you have, please tell me

Quote:
Mine has a yellow cross is that alright?
Yes, sorry, the cross is yellow and turns red when pointing an enemy ship

Cheers!
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Old 04-20-07, 04:04 PM   #12
castorp345
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hi Guillermo

when i edit the menu_1024_768.ini per the instructions in your readme all i get is a blackened screen without the binocular 'frame'. can you please doublecheck that

[G27 I12]
Name=Viewport
Type=1030;Static bmp
ItemID=0x27000001
ParentID=0x27000000
;Pos=32,-53,960,586
;Zone= 32 715 960 586 5 1 0x27010000 0.5 -0.45 0x27000001 -0.5 0.5 0 0
;Color=0xFFFFFF00
;Materials=1
;Display=2;Linear
;Mat 0=data/menu/gui/layout/bkgr.tga
;Crop 0=0,0,4,4
;MatFlags=0x1
;TexFmt=0x0

is in fact the correct set of entries for that block?

without the adjusted entries for that block your binocluar.dds works fine, so something's up there...

many thanks for your mod and i'm looking forward to resolving this.

cheers
hc
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Old 04-20-07, 08:08 PM   #13
GuillermoZS
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Quote:
Originally Posted by castorp345
hi Guillermo

when i edit the menu_1024_768.ini per the instructions in your readme all i get is a blackened screen without the binocular 'frame'. can you please doublecheck that

[G27 I12]
Name=Viewport
Type=1030;Static bmp
ItemID=0x27000001
ParentID=0x27000000
;Pos=32,-53,960,586
;Zone= 32 715 960 586 5 1 0x27010000 0.5 -0.45 0x27000001 -0.5 0.5 0 0
;Color=0xFFFFFF00
;Materials=1
;Display=2;Linear
;Mat 0=data/menu/gui/layout/bkgr.tga
;Crop 0=0,0,4,4
;MatFlags=0x1
;TexFmt=0x0

is in fact the correct set of entries for that block?

without the adjusted entries for that block your binocluar.dds works fine, so something's up there...

many thanks for your mod and i'm looking forward to resolving this.

cheers
hc
Hi,

mmm... it´s really strange... that code is OK. Here is mine:

[G27 I12]
Name=Viewport
Type=1030;Static bmp
ItemID=0x27000001
ParentID=0x27000000
;Pos=32,-53,960,586
;Zone= 32 715 960 586 5 1 0x27010000 0.5 -0.45 0x27000001 -0.5 0.5 0 0
;Color=0xFFFFFF00
;Materials=1
;Display=2;Linear
;Mat 0=data/menu/gui/layout/bkgr.tga
;Crop 0=0,0,4,4
;MatFlags=0x1
;TexFmt=0x0


This modification of the code just removes the cross... it should not affect the texture...

Some questions:

Have you modified the file manually or did you install via JSGME? If you used JSGME try modifing the stock file (with no changes of other mods) manually...

So, if you let the code as default the binocs appear fine WITH the crosshair right? So obviously the problem is in the crosshair removal... I would bet this is a graphic card problem... :hmm:Could you please post your system specs? (ATI/nvidia specially)

Thanks and I hope I can help you!
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Old 04-21-07, 09:56 AM   #14
castorp345
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i haven't modified the .dds. also, i don't use jsgme and so manually modified the [g27 i12] block in the same way as you have there. without the modified block the binoculars display appropriately with the crosshair.
i'm running on a geforce 7900gs and haven't encountered any other problems with .dds file handling...
strange indeed!
'there must be something else going on with my menu_1024_768.ini file...
:hmm:
i'm going to try using your included menu_1024_768.ini and see what happens. 'will report back.

edit: ok, so no joy there with the included menu_1024_768.ini...
what occurs to me though is that i haven't upgraded to 1.2 yet (my s-boat, empty of torpedos and conserving fuel like gold, is still on it's odyssean journey from the china sea down to freemantle and i only use max tc of 128), and as i look at the file variance list from 1.1 to 1.2 it seems that menu_1024_768.ini did get worked on, so perhaps it's the case that the no-crosshairs solution is not backwards compatible? that'd clear things up i'm guessing (and i probably should've specified "using 1.1" sooner).

so, any ideas on how to make it work for 1.1?

many thanks!
hc

Last edited by castorp345; 04-21-07 at 10:15 AM.
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Old 04-21-07, 10:59 AM   #15
GuillermoZS
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Quote:
Originally Posted by castorp345
what occurs to me though is that i haven't upgraded to 1.2 yet
Ohh! Yeah probably that´s the problem... I did this mod when 1.2 was released. But anyway it´s still strange becouse I think the block [G27 I12] has not been modified in patch 1.2... I think this block has not been modified since SH3 becouse I took the info to remove the cross from a SH3 mod!

Also I don´t think it´s a graphic card problem, I have nvidia too...

Really really strange... No idea why it does not work in 1.1. Try upgrading when you finish your patrol and it should work but still don´t know why :hmm:
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