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Old 04-08-07, 08:28 AM   #1
CyberOps
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Default [REQ] Automated Repair Crew

Ok im actually looking for a mod that will make the repair crew be automatic, the thing i dont like is to have to assign repair crew each time and then set them back to their original position after repair is done. So im hoping someone can make a mod that will automaticly pick the right people to do the repair and then put them back to their original post when finished. I hope you all understand what im trying to say lol
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Old 04-08-07, 08:35 AM   #2
thyro
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Quote:
Originally Posted by CyberOps
Ok im actually looking for a mod that will make the repair crew be automatic, the thing i dont like is to have to assign repair crew each time and then set them back to their original position after repair is done. So im hoping someone can make a mod that will automaticly pick the right people to do the repair and then put them back to their original post when finished. I hope you all understand what im trying to say lol
Yep! It is similar to my REQ

But my suggestion applies on crew with mechanical skills only

http://www.subsim.com/radioroom/showthread.php?t=111082
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Old 04-08-07, 08:39 AM   #3
Schultzy
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Yep. My number 1 on the 'things I wish the devs/modders could alter' list. Click the damage control button. The best/least fatigued mechanically qualified men are plucked from their watch station and put on damage control duty. Stand down General quarters, they return to their duty station.

Oh it would make me such a happy skipper.

Fingers crossed.
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Old 04-08-07, 08:42 AM   #4
CyberOps
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yeah you both say exactly like i wanted it to come out lol
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Old 04-08-07, 10:00 AM   #5
shad43
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Guys the best way to do this is to select crew with mechanical skill and assign them to DC slots in port (don't worry they are not always on duty and will sleep)
I usually fill up all the DC slots with men, when at sea after taking damage you just have to activate the DC icon or if you already were at battle stations they will already be on duty, of course when repairs are completed you have to manually de-activate them or they will stay on duty and fatigue.

Hope this helps
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Old 04-08-07, 02:39 PM   #6
thyro
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Quote:
Originally Posted by shad43
Guys the best way to do this is to select crew with mechanical skill and assign them to DC slots in port (don't worry they are not always on duty and will sleep)
I usually fill up all the DC slots with men, when at sea after taking damage you just have to activate the DC icon or if you already were at battle stations they will already be on duty, of course when repairs are completed you have to manually de-activate them or they will stay on duty and fatigue.

Hope this helps
I reckon the only problem with that is... you wouldn't have slots free so in case of losing one compartment to flood you will lose men because you can't move them out of it.
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Old 04-08-07, 03:13 PM   #7
CyberOps
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indeed so the request still stands for a mod for this.
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Old 04-09-07, 12:52 AM   #8
CyberOps
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still hope someone can take a look at it, would be great to have this mod.
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Old 04-09-07, 05:10 AM   #9
jimbob
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Yo y'all. Here's some tips to tweak them guys:

Check the code in \\Silent Hunter 4 Wolves of the Pacific\Data\UPCData\UPCCrewData\CrewMembers.upc

Code:
IntelligenceCoef= 0.5
LeadershipCoef= 0.15
MechanicalCoef= 0.3
ElectricsCoef= 0.3
GunsCoef= 0.3     
WatchmanCoef= 0.3
Now, boost them with +1 for something like:

Code:
IntelligenceCoef= 1.5
LeadershipCoef= 1.15
MechanicalCoef= 1.3
ElectricsCoef= 1.3
GunsCoef= 1.3     
WatchmanCoef= 1.3
Another tip for getting seasick etc, check the lines in that same file:

Code:
DamageDescription1= NULL,     0,     0.2,     1,     Minor Wound,         NULL,             0.2,     0.1,     48
DamageDescription2= NULL,     0,     0.2,     1,     It's just a scratch,     NULL,             0.05,     0.1,     4
DamageDescription3= NULL,     0.2,     0.5,     1,     Broken Arm,         HumanDamageArmwound,     0.1,     0.5,     96
DamageDescription4= NULL,    0.4,    0.8,    0.1,    Liver wound,        HumanDamageArmwound,     1,    0.1,    240
DamageDescription5= NULL,    0.6,    1,    1,    Sucking chest wound,    HumanDamageLegWound,     1,    0.1,    240
Tweak it to someting like:

Code:
DamageDescription1= NULL,     0,     0.1,     0.1,     Minor Wound,         NULL,             0.1,     0.1,     1
DamageDescription2= NULL,     0,     0.1,     0.1,     It's just a scratch,     NULL,             0.05,     0.1,     1
DamageDescription3= NULL,     0.1,     0.1,     0.1,     Broken Arm,         HumanDamageArmwound,     0.1,     0.1,     1
DamageDescription4= NULL,    0.1,    0.1,    0.1,    Liver wound,        HumanDamageArmwound,     0.1,    0.1,    1
DamageDescription5= NULL,    00.1,    0.1,    0.1,    Sucking chest wound,    HumanDamageLegWound,     0.1,    0.1,    1
That's an über crew, when you start a new career your dudes got more skillz and they are pretty much immortal.

You dont maybe want to be so extreme with them values,
but I just wanted to show where you can boost them sailors.

Have not tested this much at all but I suspect it should work allrite.

Make backups before tweaking.
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Old 04-09-07, 08:25 AM   #10
CyberOps
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jimbob just a question but is it then also possible to make it so they will not get hurt at all ?
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Old 04-09-07, 09:42 AM   #11
jimbob
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Quote:
Originally Posted by CyberOps
jimbob just a question but is it then also possible to make it so they will not get hurt at all ?
Probably, one could try using zeros on the numeric values.

Some stuff is explained on the files allready:

Code:
;DamageDescription1=DamageType,MinDamage, MaxDamage, ChanceFactor, Message, DamageDestination, EfficiencyReduction, medic_skill,recovery_time_in_hours
DamageDescription1= NULL,     0,     0.2,     1,     Minor Wound,         NULL,             0.2,     0.3,     48
Cut it in peaces and it looks like:
MinDamage 0
MaxDamage 0.2
ChanceFactor 1
Message Minor Wound
DamageDestination, NULL
EfficiencyReduction 0.2
medic_skill 0.3
recovery_time_in_hours 48
Them values NULL or "Minor Wound" dont interest so much thought,
all the rest could be dropped way down, or upped so guys cry'n'die from scratch.





.
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Old 04-09-07, 11:28 AM   #12
Jams79
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Quickest way of changinging the DamageDescription lines is to just put ";"at the beginning of the line. It stops the line being called and it's easier to undo than editing all the figures. Also don't forget to up their Hitpoints.
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Old 04-09-07, 12:12 PM   #13
akdavis
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Quote:
Originally Posted by shad43
Guys the best way to do this is to select crew with mechanical skill and assign them to DC slots in port (don't worry they are not always on duty and will sleep)
I usually fill up all the DC slots with men, when at sea after taking damage you just have to activate the DC icon or if you already were at battle stations they will already be on duty, of course when repairs are completed you have to manually de-activate them or they will stay on duty and fatigue.

Hope this helps
In addition to preventing you from moving men around the sub, this allows you to take more crew members than would be historically correct, especially for the S-Class subs, and creates a group of crew members illogically divorced from the watch system.
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Old 04-09-07, 12:32 PM   #14
shad43
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Quote:
Originally Posted by akdavis
Quote:
Originally Posted by shad43
Guys the best way to do this is to select crew with mechanical skill and assign them to DC slots in port (don't worry they are not always on duty and will sleep)
I usually fill up all the DC slots with men, when at sea after taking damage you just have to activate the DC icon or if you already were at battle stations they will already be on duty, of course when repairs are completed you have to manually de-activate them or they will stay on duty and fatigue.

Hope this helps
In addition to preventing you from moving men around the sub, this allows you to take more crew members than would be historically correct, especially for the S-Class subs, and creates a group of crew members illogically divorced from the watch system.
oop's I stand corrected !
I guess I should say I usually put about 4-5 crew in there with mech skill.
recently I've been playing with a crew of 4 Off & 39 crew on an S boat.
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