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[REQ] Automated Repair Crew
Ok im actually looking for a mod that will make the repair crew be automatic, the thing i dont like is to have to assign repair crew each time and then set them back to their original position after repair is done. So im hoping someone can make a mod that will automaticly pick the right people to do the repair and then put them back to their original post when finished. I hope you all understand what im trying to say lol
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But my suggestion applies on crew with mechanical skills only http://www.subsim.com/radioroom/showthread.php?t=111082 |
Yep. My number 1 on the 'things I wish the devs/modders could alter' list. Click the damage control button. The best/least fatigued mechanically qualified men are plucked from their watch station and put on damage control duty. Stand down General quarters, they return to their duty station.
Oh it would make me such a happy skipper. :) Fingers crossed. |
yeah you both say exactly like i wanted it to come out lol
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Guys the best way to do this is to select crew with mechanical skill and assign them to DC slots in port (don't worry they are not always on duty and will sleep)
I usually fill up all the DC slots with men, when at sea after taking damage you just have to activate the DC icon or if you already were at battle stations they will already be on duty, of course when repairs are completed you have to manually de-activate them or they will stay on duty and fatigue. Hope this helps :D |
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indeed so the request still stands for a mod for this.
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still hope someone can take a look at it, would be great to have this mod.
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Yo y'all. Here's some tips to tweak them guys:
Check the code in \\Silent Hunter 4 Wolves of the Pacific\Data\UPCData\UPCCrewData\CrewMembers.upc Code:
IntelligenceCoef= 0.5 Code:
IntelligenceCoef= 1.5 Code:
DamageDescription1= NULL, 0, 0.2, 1, Minor Wound, NULL, 0.2, 0.1, 48 Code:
DamageDescription1= NULL, 0, 0.1, 0.1, Minor Wound, NULL, 0.1, 0.1, 1 You dont maybe want to be so extreme with them values, but I just wanted to show where you can boost them sailors. Have not tested this much at all but I suspect it should work allrite. Make backups before tweaking. |
jimbob just a question but is it then also possible to make it so they will not get hurt at all ?
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Some stuff is explained on the files allready: Code:
;DamageDescription1=DamageType,MinDamage, MaxDamage, ChanceFactor, Message, DamageDestination, EfficiencyReduction, medic_skill,recovery_time_in_hours MinDamage 0Them values NULL or "Minor Wound" dont interest so much thought, all the rest could be dropped way down, or upped so guys cry'n'die from scratch. :D . |
Quickest way of changinging the DamageDescription lines is to just put ";"at the beginning of the line. It stops the line being called and it's easier to undo than editing all the figures. Also don't forget to up their Hitpoints.
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I guess I should say I usually put about 4-5 crew in there with mech skill. recently I've been playing with a crew of 4 Off & 39 crew on an S boat. |
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