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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2013
Posts: 6
Downloads: 41
Uploads: 0
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Hi all,
I’m a recent arrival. As many here I’ve been trying to get SH5 moded up so that it’s worth playing again. I’ve mostly played SH3. My mod list is basically Sober’s Mega Mod with a few changes. I’ve had issues getting it setup, but that’s fine. With the resources here and the search feature I’ve been able to get things straighten out and playing great. Or so I thought. I’m usually a do it yourselfer, but in this instance I think I need to ask for help. The game was running smoothly on my first patrol doing the Coastal Waters Baltic Patrol. Went great, only CTD was when returning to Kiel, but I saw removing TDW Ship Inertia might fix it, and it did for me, so great, last change I’ve made to my list. This morning I started my second patrol, and decided to do "breaking the fortress". All was great. I spent many hours working my way into the bay, dodging destroyers that kept trying to jump on my back whenever I poked my head up for a little air. Great fun! Anyways, I found a nice spot, lined up great on a pair of Battleships that were parked. Got my shots off just right, a salvo of two torpedoes on each ship, timed so they’d all hit within a range of 10 seconds. I then immediately headed to a merchant ship that was also parked nearby, and tucked in near to it, to sit out any possible destroyer response. My fish hit perfectly and a cheer went out (mine), it was a beautiful sight in the early morning hours. I sat for only a couple of minutes to watch my handy work sink slowly, but then all of a sudden… CTD. ![]() Since my last save was many hours before that because it’s been said not to save unless you’re on the surface and up top, which I couldn’t do for a long time because of all the baddies around. I lost allot of time invested into this attack. Very frustrating to say the least. But I've been dealing with video games one way or another for about 25 years now, so I know ... happens sometimes. But I would like to make sure I take steps to make sure it doesn’t happen again or I can at least minimize the chance. So, is there something I messed up when modding it that is obvious from my list? Or is this just the way it is? Any advice of things not to do while playing that tend to cause CTDs, like maybe I got too close to that merchant or something? * Edit - Meant to also add that this is basically Sober's Mega Mod with a few changes. Here’s my mod list and main PC Specs: DBM Background Video SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 DarkerNights V2.1 Dynamic Environment SH5 Sounds V2.1 Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers water splash anim SH5 sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers waves mod V12 27032013 sobers more trees SH5 sobers see thru wake fix SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_21_ByTheDarkWraith NewUIs_TDC_7_3_0_ByTheDarkWraith NewUIs_TDC_7_3_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_3_0_RadCapTools_0_2_alpha Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 IRAI_0_0_39_Inertia_Damage R.E.M_by_Xrundel_TheBeast_1.2 R.E.M. - hydrophone mute for player fix (TDW compatible) sobers DC barrels mod V1 SH5 Cerberus62 Corrected Depth Charge Projector 1.0 NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA SH5Lifeboat_Wooden ver. 0.2 Expanded Navies by Cybermat47 v.1.0.0 Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (english version) sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option One OH II Minefield map sobers Lights Cfg V5 SH5 Trevally Tutorials - All v0.2 (for TDW UI) Trevally Automated Scripts v0.5 Trevally Harbour & Kiel Canal Pilot v2.9 Trevally TDC Help v2 EQuaTool 01.01 by AvM - Large Style gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement ModLR AMMO_v1.0_SH5_by_Raven_2012 AST_SH5_v2 SteelViking's Sky Banding Mod SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith TDW_GenericPatcher_v_1_0_83_0 PC Specs: Intel i7 920 OC to 3.2Ghz 6gb Ram x2 GeForce GTX 470 in SLI Windows 7 64bit All latest drivers. Sorry if I'm posting this in the wrong area, I figured I put it here since it might me a mod issues. Please let me know what other info might help if any. Thanks! |
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#2 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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I'm no expert but I know that TDW has indicatd that his UI mod should be the first one entered.
The other thought I have is that if you save underwater in the vicinity of enemy ships, it might trigger a spawn of ships as programmed in the campaign. Maybe that is why we shouldn't save underwater? SH5 is much better than previous versions in allowing modding without having to restart campaigns. I suggest you read TDW UI mod install instructions and consider reinstalling your mod list with his first. You may be able to reload the saved game, don't know. Keep a record of your present list so you can return to it. You might also back off the mods one at a time and run the game from save to see if it fixes the issue. Also, use JGSME mod enabler, which tells you if a new mod will overwrite a file. Good luck and good hunting.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#3 |
Ocean Warrior
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We can save the game when submerged.. just save it when you are at the any station.. i.e. scope station or hydrophone station or captain's bed..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#4 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#5 |
Swabbie
![]() Join Date: Apr 2013
Posts: 6
Downloads: 41
Uploads: 0
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I'll read up more on TDW's UI. I followed Sober's mod list order for most of the mods. If there's a mod issue though it might be coming from the few I added that are towards the bottom of the list. I'll take them out and see how things run.
As for being able to save while submerged while at a station, WOW, what a relief! That can save me lots of pain in the future. As for the crewmen spawning on the deck when loaded submerged, LOL. Now I know a way to make it look like I'm punishing them for misconduct. ![]() Thanks for the advice! |
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#6 |
Swabbie
![]() Join Date: Apr 2013
Posts: 6
Downloads: 41
Uploads: 0
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So I was able to get through this mission, or so I thought. I redid what I had to from my last save, and got back to position with that battle cruiser and battleship in my sights. I saved submerged per your advice (thanks!), I had CTD pretty much like clock work, three times. Basically hit both ships, got conformation of one sinking, a little while later CTD. Being thick headed I tried a forth time from that save point, and for some reason, no CTD the forth try, got confirmations of both sinks and was able to get the hell out of there. Took one merchant out on my way out. So 3 kills over 62000 tons. YAY! I ran back to port where I was going to save out and then start testing changing mods again. But, when I got to port, it wouldn't give me the option to end the patrol. Even though in my captains log it says my primary goal was completed, for some reason the white progress bar for the "Breaking the Fortress" showed no progress, as if I sank nothing... so somehow I was able to sink 62000+ tons, a Battle cruiser, Battleship, and Merchant, got primary objective completed, but no progress for the patrol?
Am I missing something? Sorry to drag this on. But thanks in advance. |
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#7 |
Navy Seal
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Yes - as you have found you can save anytime with SH5
![]() Just beware that if you save and your target is damaged and sinking, but not yet sunk - it will be 100% health when you load that save. No damage to any ships are saved with the game. Your base may have moved - look at wilhelmshaven for the sub bunker icon No progress bar is odd - see if you get credit when you are back at your new base |
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#8 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#9 |
Swabbie
![]() Join Date: Apr 2013
Posts: 6
Downloads: 41
Uploads: 0
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Thanks guys! So yes, my base had moved. Reloaded a save I made before getting Kiel, went back to Wilhelmshaven and was able to end my Patrol, but I still didn't get credit for completing the Mission even though it did register my kills and tonnage. Thanks for the info, I guess I missed the Radio message, hehe.
So, as volodya61 said, I checked out the thread, and undid all the patches that disabled the Orbit Listener. Went back to my save just before my attack, and walla! I got credit for the operation this time, progress bar filled in and oddly enough I had no CTDs this time either. Went back to Wilhelmshaven and all is well. So yes, looks like disabling the Orbit Listener does keep the game from recording progress on patrol objectives, even if you get the Primary Objectives Completed message. I had the old version of the patch without the Orbits patches on my first patrol and I was able to complete it. I installed the newest patch before my next patrol when I saw that version update came out, thus why no progress on my first attempts of my second patrol. There's one more small issue I'm seeing but nothing major at all, the game doesn't seem to keep my realism settings during my patrols. But I can live that for now until I can find a solution searching through these forums. Thanks again all! ![]() |
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#10 | |
Ocean Warrior
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Also, when you want to save the game you should save it to the blank save, don't overwrite old saves.. also look here - http://www.subsim.com/radioroom/show...15&postcount=4
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#11 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Your processor seems to have a low clock rate, if you need to over clock it to get it to 3ghz.
My AMD Phenom II is 3.4ghz by default, and I can run my game In 1024 TC and I never get any CTD's. I have never CTD'ed with my set up. I know SLI's can cause problems because not many games are optimised for them. It would be a better idea to get a HD 7970 1GHz GPU than use an SLI. |
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#12 |
Swabbie
![]() Join Date: Apr 2013
Posts: 6
Downloads: 41
Uploads: 0
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Well, I'm very confident that my OC'd CPU isn't the culprit. It's been running stable OC'd to 3.2 for over 3 years now. Which I've used it extensively for all kinds of development projects and heavy duty rendering during that time without issue. Plus that is a very light OC for this processer. It can go higher and still be stable. No BSOD ever.
But I have thought about the SLI being an issue. That has given me issues before, especially on other sims for some reason. But I can run and test it on a single 470 very comfortably with this game. I'm checking it to see if this has anything to do with my CTDs when ships are sinking and exploding, though my FPS has always stayed high, no hiccups. But I'm still testing it and also having a dual monitor setup. I've had issues before with that as well on other games. Thanks for the input! |
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