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#1 |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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The only mod I'm using is TMO 2.0. For some reason, when I call General Quarters, no one mans the AA or deck guns.
It's the same if I use the "Man AA guns" or "Man the deck gun" or "Damage Control Team" buttons. I have to manually move crew to the stations, then manually move them back when I no longer need them there. At the same time, I'm able to personally man the guns & shoot them myself, which doesn't seem right either. I know in SH3, if you didn't have a crewman at the gun, it wouldn't operate. Did I miss something? This wasn't covered in either the (admittedly useless) SH4 manual, or the TMO manual, as far as I can tell.
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Windows 10 Pro (x64) |
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#2 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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That's pretty much the way it works. You have to have the crew assigned to the gun stations, but they don't start doing their jobs until you go to battle stations or man the the deck gun.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#3 |
Eternal Patrol
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Yep. SH4 made the overall crew management so much better than SH3's, but they somehow managed to disable the automatic manning of the guns when ordered. You have to choose the men you want and put them there, and then remove them so they won't be injured during a depth-charging.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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I was also wondering how promotions work? For the last several patrols, I've been unable to promote anybody. I keep getting a message that I'm already maxed out on petty officers and officers.
So there's no way to promote seamen, apparently? I would have assumed that promoting them e.g. from Seaman 3rd Class to Seaman 2nd Class would perhaps improve their abilities, even if they cannot have a specialization like an officer.
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Windows 10 Pro (x64) |
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#5 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() As you have discovered, the whole crew system is FUBAR. |
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#6 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
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Promotions, if they are available, can be accessed through the crew management section at Home Port only. Some promotions are done automatically at sea as their experience levels increase to the maximum possible for their rank.
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#7 |
Lieutenant
![]() Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
Uploads: 0
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Well... you could go to your C:\Users\<user>\Documents\SH4\data\cfg\savegames\ and edit the ActivePlayerUnits.upc file with notepad where it says...
[UserPlayerUnit 1] ID=Sargo NameDisplayable=Sargo UnitName=USS Spearfish (SS-190) UpgradeClass=1 Type=Sargo UnitInterval=1939-01-16 00:00:00, 1946-12-11 00:00:00 ExternalClassName=SSSargo Nationality=American Evolution=Normal Damage=0.000000 TextureName=data/Submarine/NSS_Sargo/NSS_Sargo_T01.tga LightmapTextureName=data/Submarine/NSS_Sargo/NSS_Sargo_O01.tga NormalmapTextureName=data/Submarine/NSS_Sargo/NSS_Sargo_N01.tga MenuSilhouetteTextureName=Salmon_Class_01.tga MaxOfficers=24 <-- change this MaxPettyOfficers=30 <-- change this StartUserPlayerUnitMissionDateTime=1941-12-07 13:00:00 CurrentUserPlayerUnitMissionDateTime=1941-12-07 13:00:00 SilentState=false For best results and no CTD's, do it in port before you go to configure the crew. At the start of a carreer is a good time too. You can also edit the player renown the same way in a file called CareerTrack.upc ![]() |
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#8 | ||
Rear Admiral
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![]() Quote:
Historically the idea was to mix the old salts with the green horns, so their knowledge would rub off and be handed down. An entirely green crew isn't a good idea, and if a boat with an all seasoned crew was lost, then so was the gained knowledge and experience. Quote:
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#9 | ||
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
Yes, I do realize this. Quote:
I wasn't complaining about not having a boat stuffed with petty officers. It just seems odd the way it is in the game; I choose which men are "dismissed" as though I'm court-martialing them for something. The pool of replacements seems too small, requiring that I bring back those previously "dismissed", or consign the experienced men in the crew to inferior and undeserved rank. |
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#10 |
Rear Admiral
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Yeah I agree its crappy, but its all we have to work with. One alterior motive i had with Abilities in TMO was to give you a desire to rotate some of them. The game won't do it for you, and nobody can make you. But to have a want to?
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#11 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I'll admit to being a little disgusted with the crew business. |
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#12 | |||
Rear Admiral
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![]() Quote:
Quote:
Quote:
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#13 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I wouldn't worry about it; its really a minor thing. I know you've had a serious case of burnout. |
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#14 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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Someone started a rumor that it's not really a radar, it's a TV. They're trying to tune in and watch "Victory at Sea".
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#15 |
SUBSIM Newsman
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Think of it as a challenge to fix!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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