![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Loader
![]() Join Date: Jan 2009
Posts: 87
Downloads: 75
Uploads: 0
|
![]()
not sure if this has been requested yet, is it possible to give the sub a natural positive or negative buoyancy when no forward momentum?
|
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]()
I rely on the British to provide me with this.
![]() NYGM had this feature in SH3, so it's possible. Personally I didn't enjoy it, but I know some others did. heh |
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
|
![]()
go too 120M and then stop, and tell me what happens
![]() you need to keep at least 3 knots in stock...which is a little unrealistic so we lowered it with mods
__________________
Member of the Subsim Zombie Army |
![]() |
![]() |
![]() |
#4 |
Loader
![]() Join Date: Jan 2009
Posts: 87
Downloads: 75
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#5 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
|
![]()
Well if it handles differently at different depths, then perhaps you can have positive bouyancy at shallow depth and negative when running deep... Always wanted to see this feature, though, after seeing Run Silent, Run Deep.
|
![]() |
![]() |
![]() |
#6 | |
Eternal Patrol
![]() |
![]() Quote:
![]() Actually what I'd like to see is a randomized version. Maybe have a greater chance of the correct behaviour at the correct depths, but also have a random chance of the boat going up, down, or not at all. Reflects imperfect trim.
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#7 | |
Rear Admiral
![]() |
![]() Quote:
I tried to replicate it on SH4 and it wasn't working anymore. Something fundamental to the physics of the game changed. There were two ways to go about effecting bouyancy in SH3, and neither worked in SH4. Since SH5 is based on SH4, my assumption is it won't work on SH5 either. At least, not natively by manipulating the games resource files. (IE, anything in the data directory) |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|