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-   -   [REQ] Must maintain forward momentum or sink (https://www.subsim.com/radioroom/showthread.php?t=170003)

PurpleCity 05-22-10 04:15 AM

[REQ] Must maintain forward momentum or sink
 
not sure if this has been requested yet, is it possible to give the sub a natural positive or negative buoyancy when no forward momentum?

kylania 05-22-10 04:17 AM

I rely on the British to provide me with this. :O:

NYGM had this feature in SH3, so it's possible. Personally I didn't enjoy it, but I know some others did. heh

gimpy117 05-22-10 10:25 AM

go too 120M and then stop, and tell me what happens :DL
you need to keep at least 3 knots in stock...which is a little unrealistic so we lowered it with mods

PurpleCity 05-22-10 12:50 PM

Quote:

Originally Posted by gimpy117 (Post 1400314)
go too 120M and then stop, and tell me what happens :DL
you need to keep at least 3 knots in stock...which is a little unrealistic so we lowered it with mods

sweet, is that same behavior modeled near the surface or is it something that could be done?

Capt Jack Harkness 05-28-10 04:54 PM

Well if it handles differently at different depths, then perhaps you can have positive bouyancy at shallow depth and negative when running deep... Always wanted to see this feature, though, after seeing Run Silent, Run Deep.

Sailor Steve 05-28-10 08:07 PM

Quote:

Originally Posted by Capt Jack Harkness (Post 1405796)
Well if it handles differently at different depths, then perhaps you can have positive bouyancy at shallow depth and negative when running deep... Always wanted to see this feature, though, after seeing Run Silent, Run Deep.

:yep:

Actually what I'd like to see is a randomized version. Maybe have a greater chance of the correct behaviour at the correct depths, but also have a random chance of the boat going up, down, or not at all. Reflects imperfect trim.

PurpleCity 05-28-10 08:32 PM

Quote:

Originally Posted by Sailor Steve (Post 1405889)
:yep:

Actually what I'd like to see is a randomized version. Maybe have a greater chance of the correct behaviour at the correct depths, but also have a random chance of the boat going up, down, or not at all. Reflects imperfect trim.

I'd settle for anything that requires forward momentum.

PurpleCity 01-12-11 08:39 PM

if someone can tell me what files to look at i can try to take a look.

Ducimus 01-12-11 10:37 PM

Quote:

Originally Posted by kylania (Post 1400090)
I rely on the British to provide me with this. :O:

NYGM had this feature in SH3, so it's possible. Personally I didn't enjoy it, but I know some others did. heh


I tried to replicate it on SH4 and it wasn't working anymore. Something fundamental to the physics of the game changed. There were two ways to go about effecting bouyancy in SH3, and neither worked in SH4. Since SH5 is based on SH4, my assumption is it won't work on SH5 either. At least, not natively by manipulating the games resource files. (IE, anything in the data directory)

Webster 01-14-11 01:46 AM

Quote:

Originally Posted by PurpleCity (Post 1573134)
if someone can tell me what files to look at i can try to take a look.


look in the submrine folder for each sub and IIRC its the .sim file

pocatellodave 01-17-11 09:27 AM

Seems I have to keep the boat at 4 knots when deep or it will continue to go deeper.It's a fine line.Hate going over 2 knots as the tin cans are able pick u up easier.I do a lot of short burst of speed,and then turn engines off.Thermal layers don't seem to help much in SH5.


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