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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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I usually get between 20 -40 fps out at sea, even with a lot of ships around me (like a convoy; port is another story entirely). After making a surface attack on a convoy in the middle of the night, a soon as the eels went off I was lit up like nobody's business. Considering I launched 400 meters from some gawdawful big merchant I didn't have a lot of time to get moving away.
No sooner did all those searchlights hit me then my frame rate dropped down to 2 - 4! Not exactly what you want happening as a Black Swan a mere 1,700 meters away also had you spotlighted! Is such a frame rate hit normal when a lot of searchlights are on? |
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#2 |
Admiral
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seems to be a driver or software problem. have the same frame rate stuttering with xp 32 bit. so i made a second install with vista 64 bit - works perfect.
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#3 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Heres a couple of previous threads with same thing
This one tells you how to remove some of the lights or all if you want http://www.subsim.com/radioroom/show...ht=searchlight And this one is a searchlight mod from OLC http://www.subsim.com/radioroom/show...=Search+lights So you can combo both if you want |
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#5 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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![]() Quote:
After having reviewed both, I think I'll go with the removal one. I don't mind the length and brightness, it's just the amount of 'em that seems to bugger up my frame rate. I just wish to confirm something: did or did not the majority of merchants carry and use searchlights? |
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Toughie that
Guess not all carried them so its realistic to remove most |
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#7 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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#8 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Not an inane question but not sure I know the answer
lol Possibly just the larger units Wheres Sailor Steve when you need him Right up his alley this subject |
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#9 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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![]() Quote:
Quick question though: If I go to Go to data\Sea, open the individual merchant's Sea folder, then open the Eqp file in Notepad and replace the entries REF_small01\ REF_small or REF_big with NULL, will then activating mods like GWX 3 Wilhemshafen, St Naz,Schluese and xtra ships V5, or LifeBoats&Debris_v4, or Merchant Fleet Mod then overwrite/replace those values? |
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#10 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Best to do before enabling with JSGME so always done in your files |
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#11 |
Admiral
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I'm also interested in an answer how to make searchlights of convoys/merchants/tankers more realistic. Perhaps I'll look which ships in NYGM are equipped and which are not.
Sailor Steve ...........what do you think??? h.sie |
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#12 |
Admiral
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In NYGM there are a few unarmed ships (hospital ships, cargo, tanker) which do have searchlights: not for searching enemies, but to enlighten their flags to show their neutrality. does GWX also have such ships? if so, I think it would be a good idea not to delete their lights.
In the next days I'll start to make a "delete searchlights" mod for my personal use, but if there is interest, I'll share it with the community. Unfortunately I need some help from people with historical knowledge, in order to decide which lights to delete and which not. |
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#13 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Yeah GWX has them also
NLLS,NLSs.NLSQ,NLPL,NPTL,NLTF,NLTMs,NLTSf,NHSL from memory and a couple of fishing boats too But IIRC the searchlights are just that on those vessels Searchlights The lights showing the flags arent on the EQP AFAIK |
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#14 |
Admiral
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thanks, bbw. that means one could (should) remove all (or at least almost all) lights from the merchants and tankers .eqp files. should be an easy job.
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#15 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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![]() Quote:
![]() What I was thinking of doing was removing the searchlights from all merchants, except for ones like tugboats, trawlers, fishing boats, etc., that I thought could reasonably be expected to have lights simply due to the nature of their jobs. Also, I'm using the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5" mod. Will what you're working on remove the searchlights from whatever extra ships are included there? |
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