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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Heres a couple of previous threads with same thing
This one tells you how to remove some of the lights or all if you want http://www.subsim.com/radioroom/show...ht=searchlight And this one is a searchlight mod from OLC http://www.subsim.com/radioroom/show...=Search+lights So you can combo both if you want |
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#2 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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After having reviewed both, I think I'll go with the removal one. I don't mind the length and brightness, it's just the amount of 'em that seems to bugger up my frame rate. I just wish to confirm something: did or did not the majority of merchants carry and use searchlights? |
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Toughie that
Guess not all carried them so its realistic to remove most |
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#4 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Not an inane question but not sure I know the answer
lol Possibly just the larger units Wheres Sailor Steve when you need him Right up his alley this subject |
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#6 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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![]() Quote:
Quick question though: If I go to Go to data\Sea, open the individual merchant's Sea folder, then open the Eqp file in Notepad and replace the entries REF_small01\ REF_small or REF_big with NULL, will then activating mods like GWX 3 Wilhemshafen, St Naz,Schluese and xtra ships V5, or LifeBoats&Debris_v4, or Merchant Fleet Mod then overwrite/replace those values? |
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#7 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Quote:
Best to do before enabling with JSGME so always done in your files |
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#8 | ||
Eternal Patrol
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![]() Seriously, though... I took a look through a whole bunch of pictures, but searchlights are hard to spot, so all I can do is give an opinion based on what I've read of procedures. Warships carried large amounts of searchlights, but they were used to illuminate enemy warships in night battles. The problem there of course is that the ship using the lights is illuminated itself, so the tactic was questionable in the first place. But it's irrelevant. No big warship or merchant is going to make itself visible to an enemy it can't attack. There is too big a chance that the sub will dive before it can be shot at, and now your own ship is lit up like a christmas tree and is a perfect target for him to shoot at. Merchants should fire distress rockets, but only if they're hit, and the only warships using searchlights should be the escorts who can actually do something about a submarine.
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“Never do anything you can't take back.” —Rocky Russo |
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