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#1 |
Admiral
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thanks, bbw. that means one could (should) remove all (or at least almost all) lights from the merchants and tankers .eqp files. should be an easy job.
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#2 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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![]() Quote:
![]() What I was thinking of doing was removing the searchlights from all merchants, except for ones like tugboats, trawlers, fishing boats, etc., that I thought could reasonably be expected to have lights simply due to the nature of their jobs. Also, I'm using the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5" mod. Will what you're working on remove the searchlights from whatever extra ships are included there? |
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#3 |
Admiral
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hi schlechter_pfennig,
you had the initial idea, so if you want, do the job. i don't want to push to the front. i thought the same, not to remove lights from tugboats, trawlers and so on. only merchants and tankers. yes, would be based on BBW's GWX3-Wilhemlmshaven+Xtra ships V6. h.sie |
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#4 |
Admiral
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what about warships (battleships, cruisers)? remove or leave searchlights?
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