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Old 05-09-10, 11:06 AM   #1
h.sie
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thanks, bbw. that means one could (should) remove all (or at least almost all) lights from the merchants and tankers .eqp files. should be an easy job.
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Old 05-09-10, 08:03 PM   #2
schlechter pfennig
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Quote:
Originally Posted by h.sie View Post
thanks, bbw. that means one could (should) remove all (or at least almost all) lights from the merchants and tankers .eqp files. should be an easy job.
Well, I was just starting to work on a mod to do this, but I seem to have been a wee bit too slow.

What I was thinking of doing was removing the searchlights from all merchants, except for ones like tugboats, trawlers, fishing boats, etc., that I thought could reasonably be expected to have lights simply due to the nature of their jobs.

Also, I'm using the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5" mod. Will what you're working on remove the searchlights from whatever extra ships are included there?
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Old 05-10-10, 12:59 AM   #3
h.sie
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hi schlechter_pfennig,

you had the initial idea, so if you want, do the job.
i don't want to push to the front.

i thought the same, not to remove lights from tugboats, trawlers and so on. only merchants and tankers.

yes, would be based on BBW's GWX3-Wilhemlmshaven+Xtra ships V6.

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Old 05-10-10, 12:54 PM   #4
h.sie
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what about warships (battleships, cruisers)? remove or leave searchlights?
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