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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Jul 2008
Location: Norway
Posts: 61
Downloads: 6
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#2 |
Pacific Aces Dev Team
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Now we could see, the new service U-Play is in the menu
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#3 | |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
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Thanks for the post. The 4 patches (if we get them) have now been confirmed...
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#4 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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![]() ![]() One thing is it has a setting for "Newbs" and one for "Experts". ![]() |
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#5 | |
ACE
![]() Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
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#6 |
Commodore
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All of these previews seem to be the same high level overviews by normal well adjusted people who aren't sub freaks. I doubt we'll get any information on the things we care about until Neal publishes his.
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#7 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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Thanks for sharing , finally a english preview. But why was the second part in arab? Or was it the same as the english part.
One more thing. Does anyone else noticed in the 3rd picture with the menu the u-boat is tied up to the right side of the pen with a rope? or is just that me?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#8 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
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Thank you for posting.
Am I the only one that is reminded of the Fallout 3 Metro tunnels by some of the screens ? ![]() |
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#9 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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I have fallout 3 but no it doesnt remind me of it.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#10 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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Must be something like this:
Three guys lazily hanging out while waiting for the player character to come to talk to them and give him a quest. Can't help myself, it just does remind me of it ![]() ![]() |
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#11 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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![]() ![]() ![]() I'm looking on the first screen and it looks good! Physics and dynamic shadows are existing and looks correctly. The bugs are connected with additional light, not visible on this scene. Main light should give the shadows, secondary - not. But this is scene problem only, not physics or code.
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#12 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#13 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 15
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![]() ![]() Either the crew members are midgets or the torpedo room is the same size as a small church! ![]() |
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#14 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Either that or it's the network cable mentioned in the review.
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#15 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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Well, it looks like connectivity with server IS a problem. Imagine whay it may be like when hundreds if not thousands of players will log in.
Otherwise, this preview answered a few questions, I would certainly buy the game if they get rid of that cursed DRM/OSP.
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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