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Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
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I finally run S3D editor and I have discovered torpedo damage settings in stock game. Here you are:
1. US torpedoes: all have the same AP=100 value and listed below hit points (HP) ranges and damage radii: - Mk-27: 50-100 HP, 1.5-5 m - Mk-10 : 80-160HP, 3-6 m - Mk-14: 100-170 HP, 3-7 m - Mk-16: 180 - 350 HP, 3.5-8 m - Mk-18: 120-180 HP, 3-7 m - Mk-23: 120-180 HP, 3-7 m For comparison their real warhead's weight are as follows: - Mk-27: 47 kg torpex - Mk-10: 225 kg TNT = 150 kg torpex - Mk-14: 292 kg torpex - Mk-16: 428 kg torpex - Mk-18: 261 kg torpex - Mk-23: 292 kg torpex As we can see there are several bugs here: - Mk-18 should have Mk-14's HP value and vice-versa - Mk-10 is too powerful - Mk-27 also seems to be overpowered 2. German torpedoes - all have identical AP=100 value and damage radii set at 3-7 m. Their HP values are as follows: - T-I: 120-180 HP - T-II: 120-180 HP - T-III: 120-180 HP - T-IV: 120-180 HP - T-V: 120-180 HP - T-VII LUT: 120-180 HP - T-XI: 120-180 HP - T-I FAT I: 80-160 HP - T-III FAT II: 80-160 HP - T-I LUT I: 80-160 HP - T-III LUT II: 120-180 HP As we can see all German torps are scaled as US stock Mk-18 and Mk-23 equivalents but majority of FAT/LUT torps are Mk-10 equivalents. Of course this is not true. In reality late-war German torps had warheads with weight close to Mk-16 and German acoustic torps had warhead's weight close to stock Mk-18. Now I'll try to correct all this bugs in my mod similar to Webster's one but being much more detailed. So I am waiting for your suggestions. PS. Beware my mod will apply only to STOCK sinking model!!! Here you are link to my most up to date mod version (still BETA!). http://hosted.filefront.com/GorshkovPL/ Last edited by Gorshkov; 11-23-08 at 08:09 PM. |
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