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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Is adding a new sensor as easy as cloning (copying one already there, and pasting it in as a new node, assuming that is "cloning") a sensor node in AI_Sensors.dat?
I can see the stuff in there with S3D, but I'm unclear on if it will work, and how to do it. I had an idea which was to make a new visual sensor, AI_Visual_Naval, and that would replace AI_Visual on most warships. It would be set where AI_Visual is now, and the old AI_Visual would then be dropped to a lower sensitivity, range, etc. The difference would be the number of crew, and their training. One goal would be to make it so that if you managed to get past the escorts, the merchants would have a lesser ability to detect you, ideally making night surface attacks possible where they are not currently. tater |
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