SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-31-07, 05:14 PM   #1
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
The Ghoul Coast & Zombie Ships?

I've been sinking ships for a week right off Cadiz. After I got 11 ships things got weird.

Reported ship icons began to appear at the sites of wrecks.
The sonar man started to report sound contacts on the wrecks
Then, the game won't give me credit for new ships sunk.

Is this a ghoulish joke? Zombie ships in the night?
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 07-31-07, 05:19 PM   #2
STEED
Lucky Jack
 
Join Date: Jan 2006
Location: Down Town UK
Posts: 27,695
Downloads: 89
Uploads: 48


Default

Lay off the grog Brag and drink more coffee.
__________________
Dr Who rest in peace 1963-2017.

To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT!
STEED is offline   Reply With Quote
Old 07-31-07, 05:31 PM   #3
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

I believe its because you are cloce to the spawn point
As you havent left the rendering area the game see the new ships as old so you are not credited
Move along
Clear the area as any self respecting uboat would have done
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 07-31-07, 05:36 PM   #4
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by bigboywooly
I believe its because you are cloce to the spawn point
As you havent left the rendering area the game see the new ships as old so you are not credited
Move along
Clear the area as any self respecting uboat would have done
Ah! Suspicions confirmed. 4 torpedoes wasted on zombies.
Thanks, BB!
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 07-31-07, 07:05 PM   #5
Foghladh_mhara
Commander
 
Join Date: Jan 2007
Location: Kent
Posts: 473
Downloads: 1
Uploads: 0
Default

I prefer the zombie theory to BBW's more logical answer

Everyone knows theres such things as ghost ships
__________________
The beauty of not planning is that failure comes as a complete surprise without any of the stress that might normally precede such a venture
Foghladh_mhara is offline   Reply With Quote
Old 07-31-07, 08:58 PM   #6
bookworm_020
Navy Seal
 
Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
Default

Just remeber the Zombie's are still armed! I found that out when I sank HMS Hood, only to have the Zombie Hood almost destroy me!

Must have know there was a good supply of brains on board!
bookworm_020 is offline   Reply With Quote
Old 08-01-07, 05:20 AM   #7
Canovaro
Ace of the Deep
 
Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
Default

Quote:
Originally Posted by bigboywooly
I believe its because you are cloce to the spawn point
As you havent left the rendering area the game see the new ships as old so you are not credited
In theory you could sink a ship anywhere in the ocean on the way to your target, and come back and come across the 'same' ship, that has respawned and doing the same route, right?
Canovaro is offline   Reply With Quote
Old 08-01-07, 06:29 AM   #8
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Correct
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 08-01-07, 07:49 AM   #9
STEED
Lucky Jack
 
Join Date: Jan 2006
Location: Down Town UK
Posts: 27,695
Downloads: 89
Uploads: 48


Default

What's the point sinking them only for them to come back? Sounds like your better off staying in bed all day then go down the pub in the evening and get mullered.
__________________
Dr Who rest in peace 1963-2017.

To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT!
STEED is offline   Reply With Quote
Old 08-01-07, 09:05 AM   #10
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by Canovaro
Quote:
Originally Posted by bigboywooly
I believe its because you are cloce to the spawn point
As you havent left the rendering area the game see the new ships as old so you are not credited
In theory you could sink a ship anywhere in the ocean on the way to your target, and come back and come across the 'same' ship, that has respawned and doing the same route, right?
Yep
BUT
If you are within rendering distance of the actual spawn point thats where I believe these probs occur
Ordinarily a convoy will spawn close to a port and make its way to its destination
If you sink it mid atlantic and keep tabs on the convoy the sunk ships stay sunk
Move over 50km away than come back and the sunk ships are back as before

But Steed has an interesting idea all the same
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 08-02-07, 02:15 AM   #11
Canovaro
Ace of the Deep
 
Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
Default

So if you come across that ship again, went off 50+ km, and you sink it again, will you get renown?
Canovaro is offline   Reply With Quote
Old 08-02-07, 05:51 AM   #12
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Canovaro
So if you come across that ship again, went off 50+ km, and you sink it again, will you get renown?
I moved 200 kms. That took care of the zombies. I think 50 kms is still too close to the spawning point (in this case somewhere close to the straits of Gibraltar.)

You know you've met a zombie when the ship sinks, there is no "she's going down", no cheering, no sunk simbol on the chart and, of course, no credit.
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:07 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.