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#1 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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I am trying to fix up the Ko-midget sub from the midget sub add on by keltos.
I have gotten the propellers to be contra rotatating, but the lack of tail fins is really evident. I was thinking of importing the rudders from the stock game's midget, and assemble them onto the keltos model. However when I did this, they do not actually become part of the boat. What I did was import the whole of the game's boat into the keltos boat. Following this I deleted those parts I did not need, and kept only the rudders. Placed them where I wanted them on the preview, and tested the model only to find no fins. I notice the added on parts in the node list are offset to the left, and do not minimize with the when the hulls node is. I am just trying out this program and wanted to improve the minisub. I hope I did not step on anyone's toes. |
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#2 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Make the rudder nodes a child of the hull node, and then reposition them.
To do this, copy the id of the hull node, and paste it into the 'Parent ID' field of the rudder nodes. Additionally, the chunks should have an index that is higher than the hull node. Study parent-child relationships of other files to see how to set it up correctly.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#3 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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That did it, now it is much more complete looking.
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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What do you intend to do with it afterwards ?
The 3d part is easy, making the sub was tedious so don't release it for your own. improvements are welcome but it comes from our campaign works, there it must stay. we can discuss further if your aim is to help us in improving the sub for the coming IJN Campaign mod. we will off course give you credit for the work you do if we include it in the upcoming campaign and single missions mod. Keltos Last edited by keltos01; 01-26-09 at 05:38 PM. |
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