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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Feb 2003
Location: Central Florida, USA
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Are there any mods that will show you the same navigational charts that the sub captains used. Here's an original 1939 Japanese navigational map of Hawaii.
I'm looking for something that will show actual depths of the waters your in. A lot of the close inshore sneak and peak missions required knowing how deep the water was around you without always doing a sounding that will give you away if your trying to stay quiet and hide. ![]() See link for full size and different size maps: https://commons.wikimedia.org/wiki/F...anese-1939.jpg
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"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land."- The Lawgiver "You know what the chain of command is? It's the chain I get and beat you with till you understand who's in command." -ME |
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#2 |
Sonar Guy
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wow!!
95 views and no comments. Am I missing something. Does nobody else think this is a good idea? Or has it already been discussed? Did a search but came up with nothing.
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"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land."- The Lawgiver "You know what the chain of command is? It's the chain I get and beat you with till you understand who's in command." -ME |
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#3 |
Mate
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So, I haven’t seen any mods that do this automatically (in fact I have only seen map mods that eliminate all depth references like different shades of blue).
But I started searching the web for nautical charts for specific bodies of water and Alt+Tab to them during game to somewhat plan for my patrols. Helped out a lot in the mostly shallow Yellow Sea. |
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#4 |
Gefallen Engel U-666
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Revus!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#5 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
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To answer the question, no, I personally haven't seen any mods like that. Probably the reason you didn't get any answers, you wouldn't get anything out of 152,287 members saying "nope".
Quick check of the TGA and DDS files I can't find the actual chart used in game, but personally I never felt the need for actual depth charts - in real life anyone in range with a hydrophone could hear a sonar ping, but in my experience destroyers in the game either can't or won't hear it. I've tried closing on a destroyer from the side, hammering away with active sonar at it between 1000 and 2000 yards, no reaction. After reading this I fired up the game, hunted up a convoy, and closed from 3000 yards to 500 yards of the wing escort while steadily hitting the depth sounding button, ping ping ping ping no reaction from the destroyer. My conclusion is in real life you would need a depth chart, in the game you don't. |
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#6 | ||
Sonar Guy
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Quote:
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"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land."- The Lawgiver "You know what the chain of command is? It's the chain I get and beat you with till you understand who's in command." -ME |
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#7 | |
Sonar Guy
![]() Join Date: Feb 2003
Location: Central Florida, USA
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So far I can only find the Hawaiian Islands and Okinawa with depth readings.
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"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land."- The Lawgiver "You know what the chain of command is? It's the chain I get and beat you with till you understand who's in command." -ME |
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#8 | |
Silent Hunter
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there was a general lack of reliable sea charts during the war. if you review clay blair's silent victory or any authoritative account of naval operation you will read that fact time and again. even JFK makes reference to lack of reliable charts in PT109. some mods have maps available during play...they are activated by using the radio/comm gear. FOTRS Ultimate is one mega-mod that uses them and i cannot remember the others. so, it is possible to engineer charts into SH4. you have to acquire the charts and put them into the correct file format (tga, i believe) and then create a mod that activates them within the SH4 file structure. piece of cake, eh?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#9 | |
Navy Seal
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Using the radio button. Would be cool to get others charts ![]()
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#10 | |
Silent Hunter
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a graphic is a graphic. if you want a sea chart instead of convoy map, acquire the chart and then open a conversation with the modder to see if it can be included in the mega-mod.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#11 |
The Old Man
![]() Join Date: Dec 2005
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TGA or DDS, most of the main texture files use the DDS format. No idea where the texture is for the actual in-game map.
For trying to navigate using 200 year old Dutch charts based on some weird 14 1/2 inches to the foot unit, I read a hilarious description by an S-boat captain - Pigboat 39? Can't remember, anyway they ran aground in poorly charted waters at high tide, worked their butts off trying various things to lighten ship, eventually had to burn her where she was. I read some descriptions of navigating shoal waters in a couple of books about detecting mines with the new FM sonar (late war), common precaution was flooding down a few feet so if you did run aground all you had to do was blow ballast and back away. |
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#12 | |
Sonar Guy
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Every time I jump into a single play mission the first thing I'm wondering is.."OK how deep is the bottom here so I don't slam into the bottom in them middle of a crash dive?" Up until this thread I always thought doing a sounding for depth would give away my position when close to a convoy and escorts. Would still be some nice realism though when looking over charts to see actual depths of area. Didn't realize how sketchy charts where for this area at the outbreak of WW2. Thought with all the trade in the 1700s and with the influx of steamships up and down the China coast line there would have been a lot more.
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"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land."- The Lawgiver "You know what the chain of command is? It's the chain I get and beat you with till you understand who's in command." -ME |
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#13 |
Eternal Patrol
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A part of the problem is that even if you had such a mod you still wouldn't know how deep the water is because the game doesn't have the actual water depths.
Side-note: Any fan will know that your second quote wasn't said first by you, but by Jayne Cobb on Firefly.
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“Never do anything you can't take back.” —Rocky Russo |
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#14 | |
Sonar Guy
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I know anything over a 1000 feet is just stated so but whenever your in the shallows the game gives you the depth when asked.
__________________
"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land."- The Lawgiver "You know what the chain of command is? It's the chain I get and beat you with till you understand who's in command." -ME |
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#15 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
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What he means is the actual depth in the real world and the depth in the game might or might not be the same in any given area. For example the west entrance to Kobe harbor in Osaka Bay might be 42 feet deep in the real world, but 60 feet in the game. The fathometer in the game gives you the distance from the keel to the bottom as they made it in the game, and if they tried to make the exact real world depths everywhere in the game they would still be programming it and might have it finished 200 years from now.
I suspect they made the destroyers ignore the fathometer ping because of necessity to use the fathometer, since you look at a chart that says 70 feet you have to subtract 15 to 17 feet on the surface or 50 to 66 feet submerged depending on what sub type and what depth you're running at - after all, the actual depth minus the keel depth is the issue, zero depth under keel is where you actually hit the bottom. The charted depths in the real world weren't accurate in WW2 for the simple reason that until submarines came along anything over 100 fathoms was "who cares?" The fathometer was invented sometime around 1925, prior to that they used lead lines cast at intervals to chart depths, and extrapolated between casts. Simplest way in the game is to take soundings any time you're not in dark blue water, sometimes if the depth is too shallow for evasion I just let those targets go and look for targets in deeper water. He who chickens and runs away, lives to chicken another day. ![]() |
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